One Terraria: An Introduction & Future Impacts

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To me, these made sense once upon a time in 2012/2013 when PC development had halted and they were endgame. (Still never liked them, but I guess they had some place in progression). Now, they don't even have that last bit if you look at them carefully in a post 1.3 world. Its a mishmosh of odd alternates, reskins, some really odd imbalanced things, and a boss fight that kinda falls flat (for me at least).

In the end, a closer experience that could yield faster updates and a community that is sharing a FAR more similar experience (dare I hope that this brings even PC and console gamers closer together?!?! :eek:)... the benefits of that FAR outweigh the minor pain of losing some obsolete and less inspired content.


(I know others will disagree, but that is just my take having played both console and PC since their inception)

Anyway, super excited to see what console Terrarians make of the update when it comes out - it is unprecedented to fully rewrite the entire codebase for an existing and top-selling game on console. Lots of time, effort, energy, resources, etc going into this - and with what I have seen so far, I am pretty confident you guys are gonna love it. :)

Hopefully not too much longer until we find out.
 
I myself would not see that working well and I think split-screen is there so people can do some living room couch gaming, which is not considered a priority on PC.
This is a pretty accurate explanation. Splitscreen is fun, but when it comes to PC, they're usually not as geared for local multiplayer.
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!
A bit disheartening to hear that several console-exclusive items will be removed, as well as Ocram, but I fully understand why and I wholly support it.

Time to start grinding my remaining Ocram summoning skulls for the trophy and mask.
 
if console and pc are becoming more alike does that mean that consoles will get the plumber vanity armor in its primary colors like the pc version? or will we be stuck with the waluigi version instead also will pc exclusives be added to consoles? i feel as though the console exclusives made the console versions more unique and made it stand out but if i had to choose between 1.3 and exclusives i choose 1.3 also will consoles eventually get 1.3.1 and beyond eventually?
 
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
Question regarding this aspect, for clarification are the banners the respective Console-Exclusive mobs drop being removed as well? I am assuming they are given the choice of the word "entirety", but just want to be sure. As a follow-up, will they be replaced in inventories, chest, ect. with one of the solid color craft-able banners?
 
if console and pc are becoming more alike does that mean that consoles will get the plumber vanity armor in its primary colors like the pc version? or will we be stuck with the waluigi version instead also will pc exclusives be added to consoles? i feel as though the console exclusives made the console versions more unique and made it stand out but if i had to choose between 1.3 and exclusives i choose 1.3 also will consoles eventually get 1.3.1 and beyond eventually?

Could you elaborate on "PC exclusives"? Are you referring to things which came after 1.3?
 
also will consoles eventually get 1.3.1 and beyond eventually?

The plan with Pipeworks and Re-Logic is that the later updates from PC will also be added eventually. Right now getting the base 1.3 content established is the main goal overall, and after being settled, they will very likely be able to add more updates with 1.3.1 and beyond to get closer to the PC version. Ideally more quickly as well. They will have to see how getting 1.3 into Console goes 1st and to make that a smooth transition.
 
I'm not interested in having them but curious nonetheless since people aren't allowed to mod them into PC currently, are the rules regarding modding in the exclusives gonna be revisited once they've been removed from consoles?
I think it's fair to say they will be revisited and reassessed, but we'll put that off for now in the interest of getting Console 1.3 out and into peoples' hands.
 
I fully support these changes. As I will be purchasing the Switch version of the game on day one, these changes make complete sense. The console exclusive content was never that good, it was unbalanced content that was kind of just tacked onto the game at that point when PC development stopped. Glad it is being removed, as it could potentially allow for cross platform play in the future! If we see some of the remaining content be added to PC, that would be cool as well! The vanity sets and some of the pets/weapons which you guys discussed potentially bringing back (or are keeping, in the case of the console armors/vanity sets) would be nice additions to the PC version! The mobile content feels even more sloppy, to be honest, wouldn't mind seeing that be removed from that version as well, to allow for potential cross play! Overall, just the prospect of cross play and a more unified Terraria experience across all platforms makes me excited! There is one other thing I must mention though, what would happen with the Zapinator? Currently, it's a 3DS exclusive, but could it potentially find its way onto the Switch? And what will happen to the alternate colorings of the plumber/hero's clothes on console, will those stay the same colors due to legal issues, or would those be changed to promote a more unified experience?
 
I'm admittedly glad that so much of the console-exclusives are going, especially Ocram. Not to insult the work that 505 did for the game, but I've always hated that content.

Good to see I can continue to use the Dragon set for vanity. Has been my favorite vanity set since I first saw the (second) design. I'm only currently bummed about the removal of the pets. Most of them needed fixed, but I fell in love with the Blood Vial. Love that little bat friend. Here's hoping my bat friend re-appears officially later on.
 
Little bit of mixed feelings with this but I definitely understand why this decision was made. I am also wondering about the banners from the mobs being removed or kept in the mobile or console.
 
A no Ocram I will miss you every time I think of 1.2 terraria mobile in the future I will miss you when you always killed me :naughty:
but for now I'll enjoy it while you're alive!:pumpking:
 
This is sad news for me. I've been waiting to play with some of the console exclusive content for years now. I came round just to check out what you guys were talking about but it's just a let down. Sigh.
 
This is sad news for me. I've been waiting to play with some of the console exclusive content for years now. I came round just to check out what you guys were talking about but it's just a let down. Sigh.
is sad but do what, at least the mobile terraria and console will get closer to being equal to the pc `:sigh:
(Sorry for bad english)
 
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