Kalciphoz
Plantera
I may have used the wrong drawing hook. I will try to fix it.yes. im old and sometimes need to take a break without everything getting killed while im doing something else. so pause is a must.
I may have used the wrong drawing hook. I will try to fix it.yes. im old and sometimes need to take a break without everything getting killed while im doing something else. so pause is a must.
I may have used the wrong drawing hook. I will try to fix it.
Fix auto trash and magic storage compatibility pls *_*
I'm about to start on that (as well as fixing multiplayer), but it may take quite a while. (Could be anywhere from a few days to a month or two)Excellent job with this very fun mod! Truly tremendous work for one person to do!If you ever decide to try to fix the incompatibility issues with auto trash and/or magic storage I could easily see this mod gaining notoriety similar to Calamity. Take all the time you need ironing out the kinks because the end result will be worth the wait!
Pretty sure it will.Does Cheat Sheet extra accessory slots work with this mod?
I'm about to start on that (as well as fixing multiplayer), but it may take quite a while. (Could be anywhere from a few days to a month or two)
The problem with magic storage was unrelated and is fixed in the version I am working on. Auto trash will suffice for removing weapons from the mod, since they are of the same internal type.It may be worth adding a function to remove weapons from the mod, and simply move the slot of the auto trash and then the compatibility with magic storage and auto trash will come out by itself? (almost itself)
If you open the store merchant, before you activate the function of the grid craft, the store does not open. This is without auto-pause
Oh, the big crafting menu. I don't seem to have the same problem - shop windows open just fine for me without the menu opened. Do you have more details? Such as which NPC, does anything else odd happen, etc.This
If the Magic Storage incompatibility is already fixed, can you please release the build that JUST fixes the incompatibility and then keep working on other stuff? I've been putting off playing Terraria with your mod for 3 days already JUST because of the Magic Storage incompatibility. Please, help.The problem with magic storage was unrelated and is fixed in the version I am working on. Auto trash will suffice for removing weapons from the mod, since they are of the same internal type.
I'm fixing the incompatibilities by making a new project and adding the features one by one, so the one where Magic Storage works is also one without procedurally generated items or spells, etc.If the Magic Storage incompatibility is already fixed, can you please release the build that JUST fixes the incompatibility and then keep working on other stuff? I've been putting off playing Terraria with your mod for 3 days already JUST because of the Magic Storage incompatibility. Please, help.
Manual inventory gives you complete control over the tabs though and makes items only enter your first tab. If you don't want to use the other tabs, you can just not move items there, and the game will only use your first one. You can also move some select few items there, or things like gems, seeds, etc."manualInventory": true, but in game still 3 tabs