JimboTex
Empress of Light
I'm more inclined to replace it with this:thx! it worked! but one more question. how do i remove rain ambiance?
Just sayin'.
I'm more inclined to replace it with this:thx! it worked! but one more question. how do i remove rain ambiance?
How can you replace the music added in by mods?
How do you, then?You can't replace mod-specific music by modifying your wave bank.
c:\path\goes\to\here.mp3
c:\path\here\does not.mp3
c:\path\ends here.mp3
returns a playlist with
here.mp3
does not.mp3
ends here.mp3
in a program that supports m3u, such as winamp, foobar2000, windows media player..
goes\to\here.mp3
here\does not.mp3
ends here.mp3
Thanks!In regards to text files defining a track list, is it just a list of pathnames? Easy if you have a music program that saves as .m3u (as long as it stores absolute, not relative pathnames) and just rename .m3u to .txt;
as .m3u is relatively the same thing:
Code:c:\path\goes\to\here.mp3 c:\path\here\does not.mp3 c:\path\ends here.mp3 returns a playlist with here.mp3 does not.mp3 ends here.mp3 in a program that supports m3u, such as winamp, foobar2000, windows media player..
If that's the case, half the job is done already. Just load and build. (You should have a notepadded list of what goes where, though)
I have another problem with this i want to do a wavebank with sonic and megaman osts but i had this error i have all songs in 2 folders one in mp3 and the other in wavI found the issue. I changed the temporary directory used with the latest version but I forgot to update it in the build console project.
It's all fixed now. Check the latest version and it should work fine. Sorry about that.
I have another problem with this i want to do a wavebank with sonic and megaman osts but i had this error i have all songs in 2 folders one in mp3 and the other in wav
please help me
Sorry for the late reply.hey
you got a quick, easy-to-understand guide on how to use this?
thanks i guessSorry for the late reply.
Terraria requires 41 tracks in a Wavebank to cover all of the tracks used in game. In order to a build a wavebank with this, drag sound files into the window or press the "Add Tracks from Folder" or "Add Track" button. As you add tracks to the list, the window will start to label what each track would represent at its current index in the list.
(At the moment there's no real way to assign a track to a track indexed later in the list without first having at least that many tracks in your list. I need to make a better way to order things).
But anyway, once you've dropped 41 tracks you plan to use into the tool, then it will be easier to drag and drop them (Or use the "Move Track Up" or "Move Track Down" buttons) to order the tracks to represent the correct track in game. After this is done. Press the folder button next to the Output File textbox in order to choose the save location for your wave bank. Then press "Build" to start building the wave bank.
After that process is finished, the wave bank will be present in the desired location. Take this file and replace the "Wave Bank.xnb" file in your Terraria Content with it. If everything is working correctly, the songs should play properly in game after a restart, otherwise the music volume will keep falling to zero.
mp3 are converted to waves. so yes.FINALLY!
Now I can add music on my own to the game. Thanks!
Are MP3's supported too?