Greetings Terrarians! Today, we’ve released a small update to combat some of the issues you’ve been reporting.
Bug fixes:
- Fixed a bug where the game would fail to transition to online games after a player accepted an invitation
- Fixed a bug where players would be turned to stone sometimes after save conversion
- Fixed a bug that was causing some save conversions to crash the game
- Note: We are still investigating other instances of this occurring
- Fixed a bug where player 1’s screen would become distorted in split-screen
With that being said this patch will be the last PS4 update in 2017 because of the holidays. First-party (Microsoft & Sony) shut down for the rest of the year, and we’re unable to submit any additional updates until the start of the New Year.
Based on the reports from the community we’ve indentified the following issues as things that will need to be fixed and submitted for another update as soon as we can.
Currently these are the bugs the team is investigating:
- Instances of Crashes
- Performance(Framerate/Latency Reports)
- Other save conversion issues
- Situations where multiplayer worlds are being overwritten after the host leaves
- Instances of items being deleted from the inventory
- Other miscellaneous issues
The team is hard at work investigating the issues, and we will continue to work until we take a brief break for the holidays. Our priority is to have another patch submitted as soon as first-parties open back up. As always, we’ll keep you updated on the status of these bugs as soon as we know more.
We also wanted to provide a quick update for Xbox One owners. We haven’t heard back yet regarding certification, but we’ll let you know as soon as that changes.
We appreciate your support and patience as we usher in a new era for Terraria.
The Terraria Team at Pipeworks