Just a quick reminder. The team is aware of the bugs that have been reported. We made every effort to ensure that the transition would be as seamless as possible, but things with save conversion (especially with one engine to another) can be tricky when you're dealing with millions of different variations in worlds, characters, and player behavior, some of which no amount of testing could account for. Let's not minimize just how massive of an undertaking this was.
We're working on fixes, and we will exhaust every available option to make sure these issues get taken care of as soon as we can.
Happy New Year!
Been enjoying most of what I've seen so far. As far as console ports go, it's relatively well done. I'm gonna preface this by saying that I'm on PS4.
This may come across as toxic or deconstructive or something, but I'd like to know how many bugs you guys were working with in the past few months, considering the sheer number of small issues I've come across. Just wondering, as an indie developer myself, curiosity and all. I've just read the numerous previous posts from the development team saying that the update would be out soon, and that they were working out bugs. I'd assumed the new update would release a lot cleaner than this, is all. Still good though, most of what I've seen.
The only two issues that I've seen that should be addressed are the generational code and severe graphical bugs.
If I have the game running for more than 15 minutes, some assets in my game disappear. Bullets, magical projectiles, my minions, pets, among other things, all turn invisible. They're still there, attacking enemies, or generating light, but they're invisible. It doesn't sound like a HUGE problem to most people, but not being able to see your own projectiles, or the projectiles of ENEMIES is kind of jarring. I haven't seen this issue mentioned, so I figured I'd point it out here.
Also, the generational code on console doesn't seem to be working right. Meteorite took about 65 in-game days to finally spawn, even after I broke a shadow orb each day, until I ran out of orbs to break. The goblin invasion also didn't work correctly. The message would show, and then the event wouldn't start. Like, at all.
Now, those two things could just be bad luck or weirdness with NPC's or something. But I finally got around to exploring the sky islands on my medium-sized world, and I was surprised to find only two islands in the sky. And one of them was just a lake, no house, no chest. This makes me think that something internal isn't working right.
I've played the PC version extensively, and I never ran across these problems, so I figure they're attributed to the new update. Just pointing out what I've seen. Lemme know if you need more information. Bugs always interest me, so I've been able to recreate most of the small issues I've seen, and I can give you conditions if need be.