marcoboyle
Terrarian
Wow, Look at that first major wave of bug fixes. And how fundimentally game breaking and common a good number of them are. Sheesh.
That's not "stuff that slipped through the net". Within minutes of trying it, anyone could see major problems with it. You don't miss stuff like this. It just wasn't anywhere near ready to be released.
I can only speculate as to the reasons, but my guess would be there was something on the backend with the deal with relogic made with pipeworks as the developer of the console rewrite that stipulated it be finalised in 2017 or something. A lot of Dev milestones must have got missed. There's no good reason any developer would ever want to release it in this kind of state. They know it's bad.
I kinda just feel for them. They probably crunched like mad, and most games really come together in the final few weeks through that crunch period, But this one turned into a development finalisation swing and a miss of pretty epic proportions, which is only being further highlighted by the fact that the original console version is in a stable solid place right now, and the same for the pc 1.3. it's just highlighting how bad this is currently, whereas if a normal game release has these issues, no-one has preconceived ideas about how the game *should* look, feel, and run and they might get away with it more. Never mind the bugs.
That's not "stuff that slipped through the net". Within minutes of trying it, anyone could see major problems with it. You don't miss stuff like this. It just wasn't anywhere near ready to be released.
I can only speculate as to the reasons, but my guess would be there was something on the backend with the deal with relogic made with pipeworks as the developer of the console rewrite that stipulated it be finalised in 2017 or something. A lot of Dev milestones must have got missed. There's no good reason any developer would ever want to release it in this kind of state. They know it's bad.
I kinda just feel for them. They probably crunched like mad, and most games really come together in the final few weeks through that crunch period, But this one turned into a development finalisation swing and a miss of pretty epic proportions, which is only being further highlighted by the fact that the original console version is in a stable solid place right now, and the same for the pc 1.3. it's just highlighting how bad this is currently, whereas if a normal game release has these issues, no-one has preconceived ideas about how the game *should* look, feel, and run and they might get away with it more. Never mind the bugs.