It's not that bad dude. A crash here and there, sure, but it runs and is 99.99% playable. You have absolutely no idea what happened behind the scenes and yet you act like you have all the answers. Why? Have you played the PS4 version? Because I have logged almost 40 hours into it and it's not that bad. Plus the initial delay was for a suspension bug that only affected Xbox, so delaying it for more bug fixes seems like a logical next step. It's been like 3 weeks. Folks just need to chill.
thanks for the advice bud, I appreciate you trying to keep it reasonable and the posts r.e this topic to remain level headed (plenty are not as reasonable as you are) but i never said I knew what happened. I SPECIFICALLY said that I DIDNT know, and that this would just be my GUESS.
And yes I've played plenty of the PS4 version, no, I'm not mad about the Xbox delay like sooo many are (lord give me strength reading through *those* comments... Loki etc are doing well managing to refrain from engaging with them for the most part) And I'm fully aware of the reason for the delay in Xbox cert.
Fundimentally though, The PS4 version is a hot mess. It's performance is attrocious. Thankfully it's not the kind of game digital foundry would be interested in taking a look at because the input delay, the frame rate problems and what feels like frame pacing issues are fundimental issues that make it a terrible update performance wise. Why? Because the game can run well on a potato for a pc. It can run on all kinds of mobile phones. mobile phones! It can run well on a PS3 with only 256mb of ram!! It can run well on a ps vita and a 3ds! It's mind BOGGLING how PS4 and xbox1 are running this badly.
Now that's just performance, let alone the number of SUBSTANTIAL and even completely game breaking bugs that are so common, that it's baffling that it could be missed. That's why I'm saying there is no way they missed it. They knew. They just had their hand tied for whatever reason. No developer would want to put this out there.
That's not even taking into consideration the fundimental UI and UX problems, the baffling decisions and choices that are so rudimentary i can't believe it could have been checked over and signed off by proper UI design guys. They MUST have been rushing and not had a chance to look over large swathes of this update/rewrite. I said it before, and I don't use this word lightly - some of the UI design elements are properly attrocious.
Now I'm not wanting to having a go at them about that.
UI and UX can be tweaked and fixed fairly easily.
Bugs can be squashed.
I'm not a fan of how the unified terraria idea is playing out in reality, but it is what it is, there's no point in crying over spilt milk. And they have acknowledged that they have received a lot of good feedback r.e UI etc that they will look to implement. That's all good.
What I'm saying is, when I can count 20+ bugs, problems and mistakes within half an hour of turning it on (ignoring having to go into game data and delete system files for me and 3 freinds because every. single. person, had the conversion crash and hard lock unable to boot the game) then there was clearly a problem in development. When I play for 1, 2 3+ hours and didn't stop finding problems errors bugs and bad design decisions without looking for them, (And I'm no expert) then something went WRONG.
Sorry about the huge post, I kind of got carried away with myself. I don't want this to be a bash pipeworks post, but it probably comes across as that to some. I'm just trying to be objective about it.