Huzbubber Tim
Ice Queen
(Note: You may not use my suggestion in any mods, as I am currently in the process of making a mod of my own that is implementing most of my suggestions. Thank you for understanding!)
Heu Guys! I’m back with another Small Suggestion Saturday!
Today I will suggest a new unique weapon: The Slime Launcher!
(Thanks @Melty for the base of this sprite!)
The Slime Launcher makes use of the fact that Slimes are just about everywhere, and uses them as ammunition. This weapon is sold by the Cyborg for 40 gold. When shooting Slimes, each Slime has different damage and effects. All Slimes do ranged damage and the Launcher can’t be reforged.
To pick up a slime, you right click and hold. While holding, Slimes in a 10 block radius will be sucked toward the player and into the Slime Launcher until all the Slime Spaces are filled. You have 5 slime spaces in the Launcher, and each slime has a certain amount of slime spaces they take up. Slime Spaces count for all Slime Launchers in the inventory. Launching Slimes is the normal attack button. Slimes will die after shooting them, but drop nothing whatsoever. All Slimes follow an arched path when short, except in a few special cases.
Thanks for reading this Small Suggestion Saturday! Let me know what you think in the comments!
Heu Guys! I’m back with another Small Suggestion Saturday!
Today I will suggest a new unique weapon: The Slime Launcher!
The Slime Launcher makes use of the fact that Slimes are just about everywhere, and uses them as ammunition. This weapon is sold by the Cyborg for 40 gold. When shooting Slimes, each Slime has different damage and effects. All Slimes do ranged damage and the Launcher can’t be reforged.
To pick up a slime, you right click and hold. While holding, Slimes in a 10 block radius will be sucked toward the player and into the Slime Launcher until all the Slime Spaces are filled. You have 5 slime spaces in the Launcher, and each slime has a certain amount of slime spaces they take up. Slime Spaces count for all Slime Launchers in the inventory. Launching Slimes is the normal attack button. Slimes will die after shooting them, but drop nothing whatsoever. All Slimes follow an arched path when short, except in a few special cases.
-Green/Blue Slime: 1 Slime Space, 40 Damage, No Effects
-Statue-Spawned Slimes: 1 Slime Space, 36 Damage, No Effects
-Red/Purple Slime: 1 Slime Space, 42 Damage, No Effects
-Yellow/Black Slime 1 Slime Spot, 45 Damage, No Effects
-Spiked Slime: 1 Slime Space, 46 Damage, Releases 5 spikes that do 15 damage upon impact.
-Ice/Sand/Jungle Slime: 1 Slime Space, 48 Damage, Ice Slimes effect the hit enemy with frostburn for 3 seconds and Sand Slimes effect hit enemies with Mighty Wind for 5 seconds, Jungle Slimes effect enemy with poison for 4 seconds.
-Spiked Jungle/Ice Slime: 1 Slime Space, 50 Damage, Bothe shoot projectiles like the Spiked Slime on impact, but Jungle ones effect with poison for 2 seconds and Ice ones effect with Frostburn for 2 seconds.
-Baby Slime: 1 Slime Space, 38 Damage, No Effects.
-Mother Slime: 2 Slime Spaces, 45 Damage, splits into 3 Baby Slimes upon death that damage enemies that come into contact with them.
-Lava Slime: 1 Slime Space, 50 Damage, Sets enemies in dire for 4 seconds.
-Dungeon Slime: 2 Slime Spaces, 55 Damage, Launches a Golden Key up in the air in impact that falls back down and does 20 damage to enemies it touches.
-Pinky: 1 Slime Space, 45 Damage, Bounces around for 5 seconds and damages everything it touches, will despawn after hitting 5 enemies.
-Umbrella Slime: 2 Slime Spaces, 50 Damage, Makes a dripping trail of water behind it that does 20 damage.
-Toxic Sludge: 2 Slime Spaces, 60 Damage, Explodes into a bunch of sludge droplets on impact that effect Poison for 5 seconds.
-Corrupt/Crimslime: 2 Slime Spaces, 62 Damage, Effects enemies with Cursed Flames/Ichor respectively for 4 seconds.
-Slimeling: 1 Slime Space, 42 Damage, No effects.
-Slimer: 2 Slime Spaces, 62 Damage, Flies undisturbed until it hits an enemy or foes off screen.
-Gastropod: 2 Slime Spaces, 60 Damage, Floats in place and fires 10 lasers.
-Illuminant Slime: 1 Slime Space, 63 Damage, Explodes into 7 Crystal Shards that do 25 Damage.
-Rainbow Slime: 3 Slime Spaces, 70 Damage, Shoots 2 arched rainbows going right and left of the screen after impact that do 30 damage, rainbows last for 3 seconds.
-Statue-Spawned Slimes: 1 Slime Space, 36 Damage, No Effects
-Red/Purple Slime: 1 Slime Space, 42 Damage, No Effects
-Yellow/Black Slime 1 Slime Spot, 45 Damage, No Effects
-Spiked Slime: 1 Slime Space, 46 Damage, Releases 5 spikes that do 15 damage upon impact.
-Ice/Sand/Jungle Slime: 1 Slime Space, 48 Damage, Ice Slimes effect the hit enemy with frostburn for 3 seconds and Sand Slimes effect hit enemies with Mighty Wind for 5 seconds, Jungle Slimes effect enemy with poison for 4 seconds.
-Spiked Jungle/Ice Slime: 1 Slime Space, 50 Damage, Bothe shoot projectiles like the Spiked Slime on impact, but Jungle ones effect with poison for 2 seconds and Ice ones effect with Frostburn for 2 seconds.
-Baby Slime: 1 Slime Space, 38 Damage, No Effects.
-Mother Slime: 2 Slime Spaces, 45 Damage, splits into 3 Baby Slimes upon death that damage enemies that come into contact with them.
-Lava Slime: 1 Slime Space, 50 Damage, Sets enemies in dire for 4 seconds.
-Dungeon Slime: 2 Slime Spaces, 55 Damage, Launches a Golden Key up in the air in impact that falls back down and does 20 damage to enemies it touches.
-Pinky: 1 Slime Space, 45 Damage, Bounces around for 5 seconds and damages everything it touches, will despawn after hitting 5 enemies.
-Umbrella Slime: 2 Slime Spaces, 50 Damage, Makes a dripping trail of water behind it that does 20 damage.
-Toxic Sludge: 2 Slime Spaces, 60 Damage, Explodes into a bunch of sludge droplets on impact that effect Poison for 5 seconds.
-Corrupt/Crimslime: 2 Slime Spaces, 62 Damage, Effects enemies with Cursed Flames/Ichor respectively for 4 seconds.
-Slimeling: 1 Slime Space, 42 Damage, No effects.
-Slimer: 2 Slime Spaces, 62 Damage, Flies undisturbed until it hits an enemy or foes off screen.
-Gastropod: 2 Slime Spaces, 60 Damage, Floats in place and fires 10 lasers.
-Illuminant Slime: 1 Slime Space, 63 Damage, Explodes into 7 Crystal Shards that do 25 Damage.
-Rainbow Slime: 3 Slime Spaces, 70 Damage, Shoots 2 arched rainbows going right and left of the screen after impact that do 30 damage, rainbows last for 3 seconds.
Thanks for reading this Small Suggestion Saturday! Let me know what you think in the comments!
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