Terraria: Otherworld This is the End: Otherworld Development Cancelled

So very very sad to read this. I'm building a shrine to Otherworld's memory in all my games from now on.

I hope the morale isn't too low over there with the developers, what with all the resources and time spent, with the hopes lost.
I can only hope that Terraria goes on being awesome... and maybe redirect some of my hype towards the far-off concept of Terraria 2?

Looking forward to these ideas you have in store too!

Wishing you good luck for your future projects, as a mod team or in your lives, I just wish everyone'll be okay.
 
We didn't for a reason. Barring some insane miracle (which isn't going to happen), it is dead. Done. Now, as we said, some of its IDEAS may come to fruition down the road, but the project itself? Nope.
Never say never.

Many people (but not the majority) definitely enjoyed Base and Enviroment hazards, such as the Corruptor, Clown Bombs, and Otherworld's Lightning and want to see a method of play akin to Otherworld's? A mode or setting that makes your building materials and defenses matter? Something like that?

Edit: whoa what's going on i thought there was a double-post of this?
 
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Wait, what? Why not just put the project on hold rather than a full on cancellation? It's sad news to hear it won't ever be released, but.. I think a lot of us would be willing to wait! And picking it up again would save a lot of time and work than starting on an entirely new project, which could always happen after (or before).
 
May I request that this new time also be used to refine Pixel Piracy, and any other games from the company that were pushed aside in favor of working on newer projects? It still bothers me to see such ho-hum reviews for a game by this developer.
 
Can’t say I’m at all surprised. Maybe if more hands on deck speeds up getting console repaired and up to parity sooner it won’t be a total loss.

Would love to see maybe the art assets for OW go into a graphical overhaul someday.
 
May I request that this new time also be used to refine Pixel Piracy, and any other games from the company that were pushed aside in favor of working on newer projects? It still bothers me to see such ho-hum reviews for a game by this developer.

It's worth noting that Pixel Piracy and Pixel Privateers were developed by Quadro Delta. Re-Logic helped publish the game and worked together with Quadro Delta to make the games, but the majority of work developing the game was done by Quadro Delta which is not in Re-Logic's control.
 
Would the team be willing to speak towards whether they still saw value in the core concepts?

I think many of us are curious on whether it was the core concepts or execution that you guys lost faith in.

I get that merely stating things you might have liked about the core (storyline? base defense?) will sound like future promises to some, but I think the community here is largely proving we can read between the lines and trust your word.
 
Ah well
I guess it never went well anywhere and then it was too late to really change much
I really loved the idea of the world being entirely corrupted/crimsoned right from the start and that you have to use special converters to turn it back, while defending them in a tower defence like fashion.
Since regular Terraria ended up having a tower defense mode, I wonder if it would be possible to have world generation settings where you can, for example, have the world be entirely corrupted from the get go.

Also does that mean you'll be focusing on Terraria 2 now? But I guess if you do, you wouldn't announce it now :p
 
Can't say that i am not sad about the news. Like many here i was expecting some good news and simply shrugged at every bad info.

I value Re-Logic as an example of how things should be done in the gaming industry. Maybe Terraria in its beginnings had some rough times, but you guys made some very important decisions and created a game that clearly can be described as EPIC. Not only the support from you guys is outstanding, but also your decisions show that you're capable of doing great things.

Everyone makes mistakes, so what? I recently hit 1000 hours of gameplay and counting (yeah i know there are people with way more, but for me it's still much!), where two other games i play barely hit 500 and others don't even come close... I keep coming back to Terraria, because it IS such a great game. My girlfriend plays with me and also alone, practically the only game she plays on PC. Additionally, we started playing on PS4. I do hope the console version gets more stable and updated, but i DO understand it's a difficult task and simply needs time.

We are patient, because IT IS WORTH IT! Keep up the good work guys and let us know about your plans when YOU are ready :)
 
Amazing ideas such as Terraria 2, Terraria manyworlds, Terraria 3, Terraria Terraria and Not Terraria, amazing and original games
 
I still believe that terraria can do storydriven and tower defense correctly.

Difficulty settings can be applied to protect the creative types who don't want to feel the pressure.

The dungeon defenders crossover isn't base defense in terraria btw... its just a nifty event. I think a lot of us we're excited about the idea of what otherworld was trying to accomplish.
 
Good Day, Terrarians-

We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.

As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.


As a result, we have made the decision to terminate development of Terraria: Otherworld.

We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion.


We know that the cancellation of Terraria: Otherworld will not be happy news to anyone. It is FAR from a happy moment for us either, when we look at all the time/effort/resources that we poured into the project. However, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games. T:OW will never come to pass, but its lessons learned and ideas generated will absolutely yield dividends for everyone.

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So, what now? Next Steps for Re-Logic & Lessons Learned

  • In hindsight, it goes without saying that we never should have spoken publicly about this game as early-on as we did. We will fully own that error in judgement. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.

  • Trying to outsource development of such a critical title for our company – even if just in part – was not the way to go. Moving ahead, our focus for the core development of new/future titles will be more inward and will seek to utilize our own people. We will share more information there just as soon as we have it.

  • Re-Logic has possession of the game (design, code, art, sounds, etc.) as it exists today, and there are still a ton of amazing ideas under the hood here – many of which have never been publicly shared. These are ideas that we have not and will not forget and that you will very likely see implemented in our future titles.

  • Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.

  • This keeps our partners at 505/Pipeworks wholly focused on Console/Mobile/Switch – and there is still a TON to get done there, so that should be good.

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Thanks so much to you all for your amazing support of Terraria, Terraria: Otherworld, and our company. It is that support that drives us every day to do amazing things for you and we look forward to sharing more of what is to come very soon.


We are sure that you have a ton of questions, and we will answer what we can – but we will not delve into some areas out of either respect or confidence or the unknown. So we will ask your patience and forgiveness in advance there. Thanks!
Wow... Not really a surprise, but still makes me a bit sad, although I completely get why... Will the music composed for Otherworld be released? It was one of the things I was personally looking forward to a lot, and I’d hate for it to never get released (especially the beautiful space theme)
 
Now, you COULD have just had Pipeworks rush it out the door and released it as-is, just to at least get some money out of it, public reception be damned. The fact that you elected to cancel the game instead proves that you, as developers, are worthy of respect.
 
tbh i never saw anything in this spinoff, nothing beats the original for me even though i have basically nothing to compare it to
 
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