Scarecrow
Lunatic Cultist
The illegal gun parts open up many new opportunities for guns, however as of now, only a few tiers makes use of them, yet they are sold throughout basically the whole game.
so here I am to introduce a bunch of new guns to give more use to this naughty crafting material, and add more spice to the ranger arsenal in places that could use more interesting weapons.
First of all, to make the first 2 weapons balanced, illegal gun parts will only start being sold after Skeletron and Queen Bee has been defeated. (making this 2 tiers above the weapons used to craft them)
Pseudo post Dungeon/Jungle "Tier" (more of a sub tier)
Springfield
damage: 44
knockback: 5
velocity: 12
use time: 49
zoom enabled
crafted with: 1 musket, and 1 illegal gun parts @ iron anvil
SMG
Damage: 11
no knockback
velocity: 8
use time: 8
automatic fire
slightly higher recoil
crafted with: 1 undertaker, and 1 illegal gun parts @ iron anvil
Hell Tier
Hellfire
damage: null
knockback: 4
velocity: 6
use time: 30
shoots diabolical grenades
uses grenades as ammo
inflicts: fire
crafted with: 20 hellstone bars, and 1 illegal gun parts @ iron anvil
I feel that one requires some explanation, it is a grenade launcher type weapon, since it uses grenades as ammo, it really doesn't need a damage stat. The grenades it fires explode into infernos, the same kind of effect of the inferno fork shots.
Pre-Mech Tier
Paddywhacker
damage: 25
9% critical strike chance
knockback: 3.5
velocity: 13
use time: 11
crafted with: 1 revolver, 1 illegal gun parts, 5 souls of night, and 5 souls of light @iron anvil
Another small change: the phoenix blaster will be nerfed, the Pattywacker is a compensation weapon.
The phoenix blaster will now deal 17 damage as apposed to 23, I also think it should have the added effect of lighting bullets on fire, similar to the molten fury. @SzGamer227 and @Snickerbobble suggested this as well.
The revolver will now be sold by the arms dealer during blood moons, and then all the time during hard mode.
Mech Tier (thanks to @SzGamer227 for letting me collaborate)
Beamshot
*Mechanical-tiered. (Balanced against the Megashark.)
Hitscan technology enhances ammo used.
Damage: 70
Crit Chance: +5%
Use Time: 24 (2.5 uses/second)
Knockback: 6
Recipe:
Hallowed Bars (12)
Illegal Gun Parts
Souls of Fright (20)
this is just a small chunk of Sz's suggestion
click here for the full thread
Post Plantera (shroomite) Tier
Buzzshroom
Damage: 29
knockback: none
velocity: 12
use time: 11
automatic fire
shoots 4 bullets in rapid succession with pinpoint accuracy at the price of 1 bullet
crafted with: 12 shroomite bars, 1 clockwork assault rifle and 1 illegal gun parts @ mythril/Orichalcum anvil
Hardmode Dungeon Tier
This isn't going to add anything new specifically, but it will overhaul the way the way guns are obtained in the hardmode dungeon.
Long Ranged Rifle Parts
type: material
10% drop rate
replaces the skeleton sniper's sniper rifle drop.
can be combined with 1 paddywhacker, and 1 illegal gun parts to make a sniper rifle @ mythril/Orichalcum anvil
Launcher Components
type: material
10% drop rate
replaces the skeleton commando's rocket launcher drop
can be combined with 1 grenade launcher, and 1 illegal gun parts to make a rocket launcher @ mythril/Orichalcum anvil
Tactical Gun Parts
type: material
10% drop rate
replaces the tactical skeleton's tactical shotgun drop
can be combined with 1 shotgun, and 1 illegal gun parts to make tactical shotgun @ mythril/Orichalcum anvil
thanks to @Haloboy01134 for the hardmode materials.
So what do you think? any ideas for improvements? Any additional ideas for weapons? Let me know.
so here I am to introduce a bunch of new guns to give more use to this naughty crafting material, and add more spice to the ranger arsenal in places that could use more interesting weapons.
First of all, to make the first 2 weapons balanced, illegal gun parts will only start being sold after Skeletron and Queen Bee has been defeated. (making this 2 tiers above the weapons used to craft them)
Pseudo post Dungeon/Jungle "Tier" (more of a sub tier)
Springfield
damage: 44
knockback: 5
velocity: 12
use time: 49
zoom enabled
crafted with: 1 musket, and 1 illegal gun parts @ iron anvil
SMG
Damage: 11
no knockback
velocity: 8
use time: 8
automatic fire
slightly higher recoil
crafted with: 1 undertaker, and 1 illegal gun parts @ iron anvil
Hell Tier
Hellfire
damage: null
knockback: 4
velocity: 6
use time: 30
shoots diabolical grenades
uses grenades as ammo
inflicts: fire
crafted with: 20 hellstone bars, and 1 illegal gun parts @ iron anvil
I feel that one requires some explanation, it is a grenade launcher type weapon, since it uses grenades as ammo, it really doesn't need a damage stat. The grenades it fires explode into infernos, the same kind of effect of the inferno fork shots.
Pre-Mech Tier
Paddywhacker
damage: 25
9% critical strike chance
knockback: 3.5
velocity: 13
use time: 11
crafted with: 1 revolver, 1 illegal gun parts, 5 souls of night, and 5 souls of light @iron anvil
Another small change: the phoenix blaster will be nerfed, the Pattywacker is a compensation weapon.
The phoenix blaster will now deal 17 damage as apposed to 23, I also think it should have the added effect of lighting bullets on fire, similar to the molten fury. @SzGamer227 and @Snickerbobble suggested this as well.
The revolver will now be sold by the arms dealer during blood moons, and then all the time during hard mode.
Mech Tier (thanks to @SzGamer227 for letting me collaborate)
Beamshot
*Mechanical-tiered. (Balanced against the Megashark.)
Hitscan technology enhances ammo used.
Damage: 70
Crit Chance: +5%
Use Time: 24 (2.5 uses/second)
Knockback: 6
Recipe:
this is just a small chunk of Sz's suggestion
click here for the full thread
Post Plantera (shroomite) Tier
Buzzshroom
Damage: 29
knockback: none
velocity: 12
use time: 11
automatic fire
shoots 4 bullets in rapid succession with pinpoint accuracy at the price of 1 bullet
crafted with: 12 shroomite bars, 1 clockwork assault rifle and 1 illegal gun parts @ mythril/Orichalcum anvil
Hardmode Dungeon Tier
This isn't going to add anything new specifically, but it will overhaul the way the way guns are obtained in the hardmode dungeon.
Long Ranged Rifle Parts
type: material
10% drop rate
replaces the skeleton sniper's sniper rifle drop.
can be combined with 1 paddywhacker, and 1 illegal gun parts to make a sniper rifle @ mythril/Orichalcum anvil
Launcher Components
type: material
10% drop rate
replaces the skeleton commando's rocket launcher drop
can be combined with 1 grenade launcher, and 1 illegal gun parts to make a rocket launcher @ mythril/Orichalcum anvil
Tactical Gun Parts
type: material
10% drop rate
replaces the tactical skeleton's tactical shotgun drop
can be combined with 1 shotgun, and 1 illegal gun parts to make tactical shotgun @ mythril/Orichalcum anvil
thanks to @Haloboy01134 for the hardmode materials.
So what do you think? any ideas for improvements? Any additional ideas for weapons? Let me know.
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