GreatNappa
Terrarian
Hey there, do you think it would be possible to make this mod compatible with Terraria Overhaul ?
No clue. I don't know the extent of Overhaul's changes, or what kinds of issues Item Customizer (which I assume you're talking about) would encounter with Overhaul. I may look into it, but don't get your hopes up.Hey there, do you think it would be possible to make this mod compatible with Terraria Overhaul ?
No clue. I don't know the extent of Overhaul's changes, or what kinds of issues Item Customizer (which I assume you're talking about) would encounter with Overhaul. I may look into it, but don't get your hopes up.
I don't know why vanilla is using these colors, but the reason why it can is because it uses Vector3, not Color, to store those values.i've been developing a mod that uses shaderlib to add more dyes(just using the existing dyes with new colors) and i've noticed that shaderlib can't use numbers higher then 1f or negative numbers, whereas the vanilla dyes can, such as skiphs's blood( primary color (-0.5f, -1f, 0f) secondary color (1.5f, 1f, 2.2f)).
is that a limitation or was it not thought of when being made?
it gives an error of cannot convert from vector3 to color.I don't know why vanilla is using these colors, but the reason why it can is because it uses Vector3, not Color, to store those values.
Try making a Color from a Vector3 and see if the color turns out the same.
If I had to guess, this is likely due to Overhaul adding a similar weapon display feature and custom player rendering that is incompatible with WeaponOut. I'm pretty sure in this case you would need to ask the Overhaul devs to add compatability with either Item Customizer's dye system or WeaponOut's display system. It may end up janky due to the completely changed player rendering but it may be possible to disable Overhaul's weapon rendering in the config file, causing WeaponOut's to take priority, although that really depends on just how compatible they actually are.Overhaul is removing the ability to see the dye outside of the player's inventory. Please, I want my flaming arkhalis but I can't live without overhaul. Help?
[doublepost=1525388153,1525387960][/doublepost]Terraria overhaul disables the out-of-player textures. I cant disable it, its just too good of a mod. Thanks!
Not sure what's going on over there because I've tested with a Last Prism and a variety of other projectile weapons. Since this mod can't dye dusts (yet) weapons like the Shadowflame Hex Doll which use dust rather than a texture won't be affected.BEST MOD EVER! SOMETHING I'VE ALWAYS WANTED
Unfortunately some items does not change their projectile color (such as last prism, lunar flare, most of magical items and others) but i hope you keep updating this wonderful mod It even dye mod items, that's impressive!
////EDIT: Wait you just showed a working-dyed last prism, something is wrong then o.õ
I experimented with that once, actually. Never got far with it, so I don't know whether it's actually possible yet, but I have other issues to investigate first before looking into things like that.Absolutely love this mod. Would love to see if tiles could be dyeable in the future as well.
Yes, i've tested using those dyes on the prism and you are correct about what you said, sorry about the misunderstanding.Not sure what's going on over there because I've tested with a Last Prism and a variety of other projectile weapons. Since this mod can't dye dusts (yet) weapons like the Shadowflame Hex Doll which use dust rather than a texture won't be affected.
As for the Last Prism, maybe you're just not using the right kind of dye; many dyes don't work well with it due to the beam being mostly white.
Try a special dye (like Shifting Sands, Gel, Acid, etc.) - those tend to show up.
PSA about a current bug in ShaderLib (that's probably been with Item Customizer ever since it released): Don't flip gravity; many things (items, projectiles, NPCs) will stop drawing correctly. The cause is currently unknown, though I and Jofairden are working together to try and solve it.
Recently I found a bug involving Calamity and Item Customizer that made it so revengeance mode (part of Calamity) was buggy to activate on a multiplayer server and also prevented you from spawning any Calamity bosses on a multiplayer server as well. Everything works fine on singleplayer.