Official Terraria 1.3 Status Update: Mobile & Switch

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estimated time for the update
they don't want to give an estimated date for the fear of what happened with the console versions of 1.3 it gives them alot more time to work on the update.
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Aw man, switch first then mobile?? Its ok,at least you release the mobile. (And i think i gonna be confused with those new UI's.)
confused at first but you should get used to that eventually. and the wait is well worth it. it should be alot more polished than the console versions were when the update came out. expert mode hype for mobile
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I gave up in the 1.3 for mobile...


now



nice
im sure a lot of people gave up on this update ever coming out but when it does come out it will be well worth it. good luck on any playthrough that you do
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While I have a huge amount of appreciation for the ongoing work, I would like to express my frustration that Mobile is being prioritised below the Switch version.
just think about it this way when they get the switch version out they will have a lot more time to get the mobile version running really smoothly
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The crafting menu look already amazing!:happy:

Even if it's "Work in Progress"


Keep going for the good work!
if the ui looks good now and this is only a sketch it will look really good when its done
 
While I have a huge amount of appreciation for the ongoing work, I would like to express my frustration that Mobile is being prioritised below the Switch version.
It's not. The switch version will just be easier to make, or so pipeworks thinks, so they say it'll be finished first. I think the majority of players are more concerned about the mobile version, and I think Pipeworks should be too. I think they already are. Switch will be done first, but Mobile will get more work.
Also, why doesn't someone just make a Unity version of Terraria?
 
Greetings, Terrarians!

We know you have been anxious to see some progress on the 1.3 update for Terraria on mobile devices. Both Re-Logic and Pipeworks have also been excited to share some pre-production work that has been completed! This work focuses on the specific features and changes that are required for the Mobile version above and beyond the core codebase.

This small teaser showcases some of what users might expect to see on their mobile devices when the update comes out. This also gives us a chance to show you a little peek into the development process to those who are curious. Note that this is only intended to be sample image and is still very much “work in progress”.

View attachment 202151


This is a first-pass mockup of the new mobile UI. As you can see, the layout is similar to the PC and console versions, with some alterations to make it fit the mobile screen space. After several rounds of feedback, we have made and continue to work on polish with the User Interface. Primarily, we have tweaked a few things in the UI to be less cluttered; the icons on the left side now have a uniform background, and the menu icons on the bottom of the screen no longer have backgrounds taking up space. This is still very much work in progress, and we expect a few more tweaks to this sample image before it is finalized (with similar work going on at the same time for other parts of the UI).

We also wanted to take this opportunity to update you on our current plans since the original forum post from when we took over console & mobile development of Terraria is no longer accurate.

We’ve been working with both 505 Games & Re-Logic on updated priorities after the console launch. This includes fixing a list of bugs that are still present in the console versions and moving full-speed ahead with Switch development. Mobile development has been focused on UI design and codebase refinement thus far.

In terms of launch order and timing, the nature of game development makes this very hard to predict. Our current expectation is that the Nintendo Switch version of Terraria will launch first, with the mobile update coming out after the Switch version is completed. We are discussing ways to accelerate both paths as well. Currently, we don’t have a timeline on that, but as soon as we have more information we will make sure to share it with you guys.

We want to thank everyone for their patience and support.

The Terraria Team
Since you are making a mobile 1.3 I think you really should make an effort for vita because it’s hardware more than competes with mobiles. I very much enjoy the opportunity available on vita but this is a rather large expansion on the base game, I would like to see it on vita this is just one mans plea but please consider porting it to vita.
 
I think you really should make an effort for vita because it’s hardware more than competes with mobiles.
Not where it matters. The Vita only has 512MB of RAM, where most modern mobile devices have 1GB or more of RAM. Since Terraria operates with everything in memory at one time, this is the reason Terraria is no longer being updated for older generation console devices.

1.3 simply doesn't fit in 512MB of RAM.
 
Greetings, Terrarians!

We know you have been anxious to see some progress on the 1.3 update for Terraria on mobile devices. Both Re-Logic and Pipeworks have also been excited to share some pre-production work that has been completed! This work focuses on the specific features and changes that are required for the Mobile version above and beyond the core codebase.

This small teaser showcases some of what users might expect to see on their mobile devices when the update comes out. This also gives us a chance to show you a little peek into the development process to those who are curious. Note that this is only intended to be sample image and is still very much “work in progress”.

View attachment 202151


This is a first-pass mockup of the new mobile UI. As you can see, the layout is similar to the PC and console versions, with some alterations to make it fit the mobile screen space. After several rounds of feedback, we have made and continue to work on polish with the User Interface. Primarily, we have tweaked a few things in the UI to be less cluttered; the icons on the left side now have a uniform background, and the menu icons on the bottom of the screen no longer have backgrounds taking up space. This is still very much work in progress, and we expect a few more tweaks to this sample image before it is finalized (with similar work going on at the same time for other parts of the UI).

We also wanted to take this opportunity to update you on our current plans since the original forum post from when we took over console & mobile development of Terraria is no longer accurate.

We’ve been working with both 505 Games & Re-Logic on updated priorities after the console launch. This includes fixing a list of bugs that are still present in the console versions and moving full-speed ahead with Switch development. Mobile development has been focused on UI design and codebase refinement thus far.

In terms of launch order and timing, the nature of game development makes this very hard to predict. Our current expectation is that the Nintendo Switch version of Terraria will launch first, with the mobile update coming out after the Switch version is completed. We are discussing ways to accelerate both paths as well. Currently, we don’t have a timeline on that, but as soon as we have more information we will make sure to share it with you guys.

We want to thank everyone for their patience and support.

The Terraria Team
I am so hyped for this
have been waiting for ever
 
Once its updated on mobile to 1.3, is it going to be easier/ faster to port the newer updates? By that what i mean is if by august as an example the update to 1.3 comes out, how long after that will the other updates take to catch up with the PC version? (Weeks, months...) Are they going to remake the code base once 1.4 comes out or when creative mode (if they decide to add it) is added?
 
I only play mobile and I’m very excited for the new update. My only problem is the fact that I’ve been waiting for somewhat 5 months.
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Not where it matters. The Vita only has 512MB of RAM, where most modern mobile devices have 1GB or more of RAM. Since Terraria operates with everything in memory at one time, this is the reason Terraria is no longer being updated for older generation console devices.

1.3 simply doesn't fit in 512MB of RAM.
Don’t forget about the vitas vram it also should be accounted for... I think it could run it considering the old mobile devices that ran it.
 
Don’t forget about the vitas vram it also should be accounted for... I think it could run it considering the old mobile devices that ran it.

It doesn’t work that way. Graphics are not the issue.

Vita was already at the breaking point with 1.2.4....
 
Once its updated on mobile to 1.3, is it going to be easier/ faster to port the newer updates? By that what i mean is if by august as an example the update to 1.3 comes out, how long after that will the other updates take to catch up with the PC version? (Weeks, months...) Are they going to remake the code base once 1.4 comes out or when creative mode (if they decide to add it) is added?

It was said, I dont remember when, but a while ago that the future updates after 1.3 is released will be much quicker.
 
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