v0.10.1.5
-API
--Added new UpdateAutopause hook
--Added new CanChat hook to GlobalNPC and ModNPC
--Added PreChatButtonClicked and OnChatButtonClicked hooks to GlobalNPC
--Updated SetupStartInventory with an additional flag for mediumcore death. Please update your obsolete overload.
-Fixes
--Fixed a random error during loading mods (The dictionary insert error)
--Fixed shop price losing its color in some occasions
--Fixed drawable tooltip lines not being overruled by override color
--Fixed entities being updated while world is loading
--Fixed a bug where mod browser sort mode would revert unintentionally
--Fixed ModWall.AddMapEntry for ModTranslation overload
--Fixed mouseover hitbox for animated items
--Fixed unpacking mods not correctly converting .rawimg back to .png files
--Fixed some launch parameters from not running correctly on server. This affects compile messages
--Fixed a ConsumeItem error when placing the last item in a stack
-QOL
--Updated mod browser icons
--Added a line saying "No mods found" to the browser if no mods were found
--Added options to the menu to remove forced minimum zoom and allow greater resolution in internal graphics device
--Added "Update modpack with current mods" option for modpacks
--Implemented a performance boost by caching item.material
--More localization updates
--New -tmlsavedirectory command line switch that acts like -savedirectory except without the automatic "ModLoader" folder appended.
-Example Mod
--Fixed ExampleJavelin's droprate in multiplayer
--AdvancedDust shows off complex dust movement and Dust.customData
--ExamepleWorld.ModifyWorldGenTasks now a better example of code organization
--DeathAnimation ModNPC shows off death animation and shader usage.
--SimpleModPlayer to teach ModPlayer basics.
-Patreon Thanks
--Thanks so much to our Golem level Patrons.
--Added Remeus', Orian's and Saethar's patron sets
--Fixed some issues with existing patron sets
-Contributor Thanks
--Many of the new features and fixes were implemented or fixed by contributors.
Thanks to
@Leemyy ,
@DarkLight66 ,
@Flashkirby , and
@orian34 for their contributions towards this release.