tModLoader Ammobox+

Kranot

Terrarian
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Ammobox+ is a mod that's entirely dedicated
to the ranged specializations of Terraria, and adds
manny new ammo types with new effects and their own recipes to the game.




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Ammobox+ can be found in the modbrowser.
We decided to not provide a link
because that would endup in
different version allacross the board.

this link allows bugreports

and has older versions of the mod
Muzuwi/AmmoboxPlus


We also recommend downloading Helpful Hotkeys since its feature
to cycle ammo synergizes well with Ammobox+
tModLoader - Helpful Hotkeys



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This mod offers the option to display currently loaded ammo by pressing "P". This can be also paired with the Ammo Belts (see further down), which allow you to change between ammo in your ammo bar on the fly.

In addition the mod offers te following Ammos as its mainfeature:

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Bullet Profiles
Name: Markershot

Effect: marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.

Damage: 2

Velocity:10

Recipie: eye of the golem + Empty bullet

Ammount crafted: 1
_________

Name:
Phantasmal Bullet

Effect: travels through up to 4 block
thick walls, but becomes
less accurate than most bullets.
every block adds 10° of angle to the
firing cone, capping at 40° when
shooting through 4 blocks.

Damage: 20

Velocity: 2

Recipie: spectre bar + 100 Empty bullet

Ammount crafted: 300
_________

Name:
Starfall Bullet

Effect: regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.

Damage: 8 (40 for the stars)

Velocity: 4

Recipie: 10 Fallen star + 100 Musket ball

Ammount crafted: 100
_________

Name:
Rubber Bullet

Effect: does low damage, but
has a knockback rating of 15 which is
second only to the Slaphands rating of 20 and higher than all vanilla ammunitions.
This combined with low damage
makes it ideal for crowd control.

Damage: 9

Velocity: 5

Recipie: 10 pink gel + 100 musketball

Ammount crafted: 300
_________

Name:
Peculiar Bullet

Effect: makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.

Damage: 8

Velocity: 2

Recipie:10 bunny +
100 Empty bullet

Ammount crafted: 100
_________

Name:
Miners Bullet

Effect:
makes enemies drop stacks of 10-30 random ores with a chance of 1% per enemy. This ammo is designed with
the chronically lazy in mind.
if you can’t be asked to even go mine ores this ammo may be an alternative.

Damage: 8

Velocity: 2

Recipie: 20 dynamite + 100 Empty bullet

Ammount crafted: 100
_________

Name:
Ice Bullet

Effect: has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)

Damage: 13

Velocity: 5

Recipie: frostcore + 75 Empty bullet

Ammount crafted: 75
_________

Name:
Drugged Bullet

Effect: makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.

Damage: 9

Velocity: 2

Recipie: junglespores + 100 Empty bullet

Ammount crafted: 100
_________

Dart Profiles
Name: Marker Dart

Effect:
marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.

Damage: 2

Velocity: 9

Recipie: iron bar + 1 eye of the golem

Ammount crafted: 1
_________


Name: Drugged Dart

Effect:
makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.

Damage: 9

Velocity: 2

Recipie: iron bar + 10 junglespore

Ammount crafted: 100
_________


Name: Peculiar Dart

Effect:
makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.

Damage: 8

Velocity: 2

Recipie: iron bar + 5 bunny

Ammount crafted: 100
_________


Name: Ice Dart

Effect:
has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)

Damage: 13

Velocity: 4

Recipie: iron bar + frostcore

Ammount crafted: 75
_________


Name: Starfall Dart

Effect:
regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.

Damage: 8 (40 for stars)

Velocity: 3

Recipie: iron bar + 5 fallen star

Ammount crafted: 100
_________


Name: Frostburn Dart

Effect: Debuffs enemys with the Frostburn debuff.

Damage: 9

Velocity: 3

Recipie: iron bar + 2 icetorch

Ammount crafted: 100
_________


Name: Sand Dart

Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)

Damage: 9

Velocity: 3

Recipie: iron bar + 20 sandblocks

Ammount crafted: 100
_________


Name: Cactus Dart

Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)

Damage: 9

Velocity: 3

Recipie: iron bar + 10 cactusblocks

Ammount crafted: 100
_________


Name: Slime Dart

Effect: slows enemys slightly (much less than iceammunitions) and is easily craftable

Damage: 9

Velocity: 3

Recipie: iron bar + 15 gel

Ammount crafted: 100
_________


Name:Ying and Yang Darts

Effect:These 2 darts are near useless individually but are truly horrifyinly strong is used simultaniously by 2 players on the same enemy.

Damage: 2 without twindart (150 with twindart)

Velocity: 4

Recipie: iron bar + 1 dark shard (ying) OR 1 light shard (yang)

Ammount crafted: 3
_________


Name: Acupuncture Dart

Effect: damage ramps up by +2 for each consecutiv hit. rampup resets when a dart misses.

Damage: 1 (base)

Velocity: 3

Recipie: iron bar + 20 bone

Ammount crafted: 100
_________

Arrow Profiles
Name: Marker Arrow

Effect:

marks an enemy for death.

this means the enemy will take +15% damage as long as the effect is sustained.

The high cost and low turnout of crafting this ammo is meant to encourage use of

this for bosses and mini-bosses only.

Damage: 2

Velocity: 10

Recipie: 1 eye of the golem + 1 wooden arrow

Ammount crafted: 1

_________



Name: Drugged Arrow

Effect:

makes enemies radiate toxic auras that harm their allys but not themselves.

it is recommended to only spray in a few drugged shots to avoid massimmunity.

for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.

Damage: 9

Velocity: 2

Recipie: 5 Junglespore + 10 wooden arrows

Ammount crafted: 10

_________



Name: Peculiar Arrow

Effect:

makes enemies turn into bunnies

with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys

and instead have a chance to spawn bunnies for every bullet they are hit by.

Damage: 4

Velocity: 2

Recipie: 1 bunny + 10 wooden arrows

Ammount crafted: 10

_________



Name: Ice Arrow

Effect:

has a 10% chance to freeze enemies and applies the “Chilled” debuff.

in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)

Damage: 11

Velocity: 5

Recipie: 1 frostcore

Ammount crafted: 75

_________



Name: slime arrow

Effect: slows enemys slightly (much less than ice)

Damage: 6

Velocity: 4

Recipie: 10 gel + 10 Wooden Arrows

Ammount crafted: 10

_________



Name: Phantasmal Arrow

Effect: travels through up to 4 block

thick walls, but becomes

less accurate than most bullets.

every block adds 10° of angle to the

firing cone, capping at 40° when

shooting through 4 blocks.

Damage: 14

Velocity: 2

Recipie: 1 spectral bar

Ammount crafted: 150

_________



Name: Sand Arrow

Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)

Damage: 9

Velocity: 5

Recipie: 10 sandblocks + 10 wooden arrows

Ammount crafted: 10

_________



Name: Cactus Arrow

Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)

Damage: 9

Velocity: 4

Recipie: 5 cactusblocks + 10 wooden arrows

Ammount crafted: 10

_________



Name: True Chlorophyte Arrow

Effect: seeksout enemies

Damage: 16

Velocity: 4

Recipie: 1 Chlorophyte bar

Ammount crafted: 20

_________

Rocket Profiles

Name: Miners Rocket

Effect:

Has a low chance of dropping random ammounts of ore from enemies and can destroy orevains for more loot

Damage: 40

Velocity: 2

Recipie: 1 dynamite + 10 Rocket II

Ammount crafted: 10

_________



Name: Peculiar Rocket

Effect:

has a 50% chance to turn an enemy into a bunny

Damage: 35

Velocity: 2

Recipie: 1 bunny + 10 Rocket I

Ammount crafted: 10

_________



Name: Ice Rocket

Effect:

slows enemys and has a 30% cance to fully freeze an enemy

Damage: 35

Velocity: 5

Recipie: 1 icefeather+ 10 Rocket III

Ammount crafted: 5

_________



Name: Starburst Rocket

Effect:

on detonation there is a 25% canche to explode into 16 stars that fly in every direction

Damage: 8 (40 for stars)

Velocity: 3

Recipie: 5 fallen stars + 10 Rocket I

Ammount crafted: 10

_________



Name: Ichor Rocket

Effect: Decreases target's defense

Damage: 40 (5 for bursts)

Velocity: 4

Recipie: 5 Ichor + 10 Rocket I

Ammount crafted: 10

_________



Name: Frostburn Rocket

Effect: afflicts enemys with the frostburn defbuff

Damage: 30 (5 for bursts)

Velocity: 4

Recipie: 10 icetorches + 10 Rocket I

Ammount crafted: 10

_________



Name: Chlorophyte Rocket

Effect: Chases after your enemy

Damage: 40

Velocity: 4

Recipie: 1 chlorophyte bar + 10 Rocket I

Ammount crafted: 10

_________



Name: Cursed Rocket

Effect: afflicts enemys with the cursed effect

Damage: 35

Velocity: 4

Recipie: 5 cursed flames + 10 Rocket I

Ammount crafted: 10

_________



Name: Regeneration Rocket

Effect: enemies killed in its aura have a 10% chance each to drop extra hp and mana

Damage: 0

Velocity: 0.5

Recipie: 1 lifecrystal + 1 manacrystal + 10 Rocket I

Ammount crafted: 10



Name: Blackhole Rocket

Effect: creates a blackhole that suckes enemys towars it for 5 seconds

Damage: 0

Velocity: 4

Recipie: 15 souls of might + 15 soul of night + 10 Rocket IV

Ammount crafted: 10





Name: Harpys Rocket

Effect: detonates into 16 feathers that fly into all directions

Damage: 20 (20 per feather)

Velocity: 6

Recipie: 5 harpys feathers + 10 Rocket I

Ammount crafted: 10



Name: Sand Rocket

Effect: decreases accuracy of enemy projectiles

Damage: 20

Velocity: 5

Recipie: 10 sandblocks + 10 Rocket I

Ammount crafted: 10



Name: Golemfist Rocket

Effect: has a 30 Knockbackrating to push enemys away in every direction

Damage: 30

Velocity: 5

Recipie: 10 Lizhard bricks + 10 Rocket I

Ammount crafted: 10

_________

About Ammoboxes
Ammoboxes and the Ammobox+ drop from Bosses based on the state of you world (so it knows once you entered hardmode). The exact mechanics work as follows:

on expert ammoboxes drop from phm boss bags, and ammoboxes plus drop from hm boss bags
(this will be configurable so other mods can make it so their bags drop ammoboxes too)
on normal mode, ammoboxes drop pre hardmode, and ammoboxes plus drop in hardmode


ice freeze/slowdown/slime has no effect on:
Destroyer, WoF, skeletrons and skeletron primes Hands and the UFO for various reasons including plain immunitys

Ammobelts

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The Ammobelt in its baseform is ONLY available after killing all mech bosses





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no future updates are planned since we are featurecomplete
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Concerning bugs: Just contact me on discord
(my tag is Kranot#6900)
and tell me what's wrong and I can contact Muzuwi to fix it.
Optionally you can follow this link for bugreports:
Muzuwi/AmmoboxPlus




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We currently have no reviews of Ammobox+ but
if you do Mod Reviews on YouTube be sure to
shoot it our way in the comments below and it will be added here.
(But we suggest holding off reviews untill the abovementioned updates hit)




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The mod was programmed by Muzuwi.
The sprites, branding were done by me.
The sounds where done by Badassbunnyz.

Special thanks to 4chans /tg/ and the Terraria forums
for pitching some ideas and helping with some stuff concerning balance.

SUPERSPECIAL THANKS to everyone who downloaded the mod!



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THE DARTUPDATE IS NOW OFFICALLY RELEASED!
Please enjoy our 12 new darts for the blowpipe and all other weapons that support darts!
 
THE ARROWUPDATE IS NOW OFFICALLY RELEASED!
Please enjoy our 10 new Arrows for Bows and crossbows of all kinds and our mods special mysteryboxes that are dropped by bosses and will contain random ammunions when opened!
 
THE ROCKETUPDATE IS NOW OFFICALLY RELEASED!
Please enjoy our 13 new Rockets! This updated brings exotic rockettypes like blackholerockets and chlorophyte rockets!
 
Hey, do you guys have a Discord?

If so, I would like to assist you.
we dont. we didnt deem our mod bigenough to justify its own discord. developmentwork is done through a private chat between me and Muzuwi. also in what way could you help? because we only need to do 1 more update and then this mod is complete.
 
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we dont. we didnt deem our mod bigenough to justify its own discord. developmentwork is done through a private shat between me and Muzuwi. also in what way could you help? because we only need to do 1 more update and then this mod is complete.

...Well, I happen to offer various ideas and suggestions.
One of those mods I help with is AlchemistNPC, and I would love to see what you got planned along with my various items.
 
...Well, I happen to offer various ideas and suggestions.
One of those mods I help with is AlchemistNPC, and I would love to see what you got planned along with my various items.
i will message you privately for discord privatchatinfo for some look at your ideas.
 
This looks really nice. I feel some of the ammo become a little op but it's always fun to see mods like this. I will keep an eye or my dude jevils spring head on this mod.
 
This is cool, but also about the link not being consistent for the download, I'm not sure what you mean by that. If anyone presses this they can download the latest version instantly.
 
As a veteran, long-timer terrarian, and as a Ranger-Main, I have to say that this mod is one of the most exciting mods on paper.
Sadly, after several tries I cannot actually feel any difference in a run.
At first I said "Man, how can I judge a mod without doing a full run with it? Gotta give everything a chance!"
I did that, and my sad suspicions were true.
Because of some design errors, the mod actually fails to make it's presence be known in a run...it asks for so much that it's easier to skip over. By the end of the run, one barely remembers it being added to the mod list in the first place.
Now now, I know what it feels like to have people talking **** about your work of love and I am not here to just talk trash, because the idea is definitely something I know I would enjoy as well, but some big mistakes were made when designing this. Either that, or it is geared Heavily to be used in concjuction with some other mods I might've missed, or made to be enjoyed by a more hard-core audience.
For one, the ammunition is brutally over-priced.
I don't know how strong it is, because I never made any of them. It asks for too much. One crystal heart and one mana star for TEN rocketes?
... What? Did I miss the memo? Is the world filled with heart crystals? Am I supposed to run a mod that allows me to craft dirt into HCs or buy them from a shopkeep???
I cannot see using for any reason, since crafting even just 300 would require an exorbitant amount of crystal hearts...Lanters are a better investment for those, large arenas need a lot of those.
And this is true for the rest as well.
All of the crafting recipes are very expensive and give VERY little for what they ask.
They might be powerfull, but you -don't- counteract that by making them very expensive...That is not how balance works.
It's usually better to tone down powers and make items more accessible with easier crafting recipes or higher amounts per craft.
But (almost) never by making stuff more expensive, especially THIS expensive.
The ammoboxes, well...I was hoping they'd drop the special ammo types this mod adds. But I did an entire run and nothing special, only vanilla types.
The proble I found with the ammoboxes was that they don't give meaningful amounts of goods...100 of some random ammo type...I mean sure, thanks? I'll throw it in the storage, where it will rot till the last boss is defeated and I leave the world behind. If I use a specific ammo type I need LOTS from it, and I don't use every type, obviously.
So, it gives me a minimal amount from the ones that I do use, and also of ones that don't get used.
Doesn't really contribute to the run in any real way.

At the end of the run, which was a quite Lengthy calamity-type run, I realised that this mod was weak.
It has a good idea behind it, but everything it provides is too weak or difficult to get. Ammo is too expensive to invest in, ammoboxes give worthless amounts.
Overall, wherver I have this mod on or off in that run, would have had no consequence, because it didn't contribute with anything to the adventure.

And I'm sad because I can see this mod having a lot of potential. I don't write things like these about mods and content I don't care about.
If I list the errors of something, I do it because I love the idea and I want it to grow past the little mistakes, and become great.

Whetever you agree with me, or grow an eternally burning flame of hatred towards me and my every action, even breathing, I still hope that you will be able to make your mod better in any way possible after reading my post.
If you learned anything or got some helpful insight into something then I'll be glad.
If not, then I am terribly sorry for stealing your time with my silly speech.
Either way, I am wishing you good luck with future developments of any of your works!
May your beard be thick and your gold satchels heavy.

sincerely: AdmiralBacon (on the forums)
MECHARAUSER (on steam)
 
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