Zero Moment
Terrarian
It looks like there aren't configurations for either the Compass or Depth Meter, could you add those, too?
Sorry for the late response, I had a busy week. I thought I already add those to the configuraiton, woops. I updated just now and added them.It looks like there aren't configurations for either the Compass or Depth Meter, could you add those, too?
Geez, you have to kill and respawn him about 10 times, that is annoying. I updated my mod to 4.34, these are the changes:The Paintball Gun is so hard to get ;-;
These are all interesting ideas. I think my favorite is the Truffle Worm, I always found it a real pain to find them. I'm going to look into these and see what I can do.Suggestions:
• Add recipies to melt down bars into ingots with a loss of 1 ore. Could be at a new crafting station, late pre-hardmode to mid hardmode.
• A config to reduce the cooldown on the Celestial Sigil (default 30 seconds, maybe?)
• Remove restricions on Rainbow Slime block spawns as well as up their spawn rate. I love dem Rainbow Bricks! Alternatively, add a crafting recipie (Sky Mill, 5 of all types of pre-moon lord bricks makes 50/100 rainbow bricks)
• Up truffle worm spawn rates //increase fleeing delay
• Up Clothier Voodoo Doll drop rate (If already done, I haven't noticed as I don't regularly go dungeon raiding. Am planning to once I beat Plantera, however.)
• Up drops/Add a recipie for the Power Cell. (Once again, I have no idea if this has been implemented as I suck at terraria and fail at plantera constantly.)
• New statues for all of the critters with gold forms. Have them spawn non-catchable gold variants. Recipe could be 5 gold variants + original statue
• Add recipies for world-based crafting stations (Extractinator, Themed Furniture Crafters, etc.)
• Add a Lunatic Cultist summon that doesnt summon the Lunar Pillars. Useful for masks, trophies and modded drops.
• Etherian Mana Vault. Stores Etherian Mana, can only be opened during the Old One's Army Event. Sold by Tavernkeep for 25 Defender Medals after tier 2 has been completed.
• Blank Trophy. Equipable. Records the next boss kill onto the trophy. Unequips upon recording. Crafted at the Ancient Manipulator from Item Frame and 3 of each fragment. Expert.
• Anamorphic Mask. Equipable. Same as Blank Trophy, but with 200 Gel instead of an item frame. Expert.
• Treasure Bag Awakener. Guarentees a lootbag drop for every player online that stayed within a vicinity of the boss for at least 60 seconds. Crafted at Ancient Manipulator from 200 Luminite Bars, 50 of each fragment, and a Moon Lord treasure bag. Expert. This is a WORLD UPGRADE, like the Demon Trophy from Calamity.
• Soulless Banner. Crafted at loom from 4 monster banners. Expert. Two uses: 1. Increase in nearby mob spawns (Stacks with Water Candle, Battle Potion, etc). 2. When a non-boss entity is killed with the Soul Stealer Blade and the Blade right clicks the Banner, the monster's soul is transferred into the banner, turing it into a banner of the monster killed.
• Soul Stealer Blade. Crafted using a Magic Mirror/Ice Mirror, 30 Gold/Platinum Bars, and one of the Dungeon's banners. When a monster is killed with this low-damage weapon, its soul becomes trapped in the mirror on the crossguard. However, only one soul can be kept at a time. When you kill a monster with a soul still inside, the original soul is destroyed to make room for the new one.
I understand that most likely, none of the items towards the end will make it in, but I had fun coming up with semi-balanced ideas for reduced grinding. I will be on this thread periodically giving new ideas and voting on polls. Hopefully I can help improve this mod even further with my ideS.
Suggestions:
• Add recipies to melt down bars into ingots with a loss of 1 ore. Could be at a new crafting station, late pre-hardmode to mid hardmode.
• A config to reduce the cooldown on the Celestial Sigil (default 30 seconds, maybe?)
• Remove restricions on Rainbow Slime block spawns as well as up their spawn rate. I love dem Rainbow Bricks! Alternatively, add a crafting recipie (Sky Mill, 5 of all types of pre-moon lord bricks makes 50/100 rainbow bricks)
• Up truffle worm spawn rates //increase fleeing delay
• Up Clothier Voodoo Doll drop rate (If already done, I haven't noticed as I don't regularly go dungeon raiding. Am planning to once I beat Plantera, however.)
• Up drops/Add a recipie for the Power Cell. (Once again, I have no idea if this has been implemented as I suck at terraria and fail at plantera constantly.)
• New statues for all of the critters with gold forms. Have them spawn non-catchable gold variants. Recipe could be 5 gold variants + original statue
• Add recipies for world-based crafting stations (Extractinator, Themed Furniture Crafters, etc.)
• Add a Lunatic Cultist summon that doesnt summon the Lunar Pillars. Useful for masks, trophies and modded drops.
• Etherian Mana Vault. Stores Etherian Mana, can only be opened during the Old One's Army Event. Sold by Tavernkeep for 25 Defender Medals after tier 2 has been completed.
• Blank Trophy. Equipable. Records the next boss kill onto the trophy. Unequips upon recording. Crafted at the Ancient Manipulator from Item Frame and 3 of each fragment. Expert.
• Anamorphic Mask. Equipable. Same as Blank Trophy, but with 200 Gel instead of an item frame. Expert.
• Treasure Bag Awakener. Guarentees a lootbag drop for every player online that stayed within a vicinity of the boss for at least 60 seconds. Crafted at Ancient Manipulator from 200 Luminite Bars, 50 of each fragment, and a Moon Lord treasure bag. Expert. This is a WORLD UPGRADE, like the Demon Trophy from Calamity.
• Soulless Banner. Crafted at loom from 4 monster banners. Expert. Two uses: 1. Increase in nearby mob spawns (Stacks with Water Candle, Battle Potion, etc). 2. When a non-boss entity is killed with the Soul Stealer Blade and the Blade right clicks the Banner, the monster's soul is transferred into the banner, turing it into a banner of the monster killed.
• Soul Stealer Blade. Crafted using a Magic Mirror/Ice Mirror, 30 Gold/Platinum Bars, and one of the Dungeon's banners. When a monster is killed with this low-damage weapon, its soul becomes trapped in the mirror on the crossguard. However, only one soul can be kept at a time. When you kill a monster with a soul still inside, the original soul is destroyed to make room for the new one.
I understand that most likely, none of the items towards the end will make it in, but I had fun coming up with semi-balanced ideas for reduced grinding. I will be on this thread periodically giving new ideas and voting on polls. Hopefully I can help improve this mod even further with my ideS.
The critters would be not catchable, like the normal bunny statue.I like the gold statue idea, but if used to spawn the critters could be a little overpowering. Maybe make it a low spawn chance like with the snail statue.
Oops, I meant to have a configuration for that, I fixed it with this update.Hey, I just noticed that the merchant sells mining legs and chest armor. I couldn't find an option to turn this off in the config and I was wondering if some other stuff may have changed that's not in the config?
I'm glad you pointed that out. I've actually have been making a lot of changes lately, and I didn't notice the Shadow Lock Box doesn't contain Lifeforce like it should. I'll add that in.question, can you include Lifeforce potions for the shadow lock box? since the locked shadow chests are their only pre-hardmode source it seems strange to not have them in the lock box.
I did, but I had no idea that the chance to drop it becomes very low during Hardmode on Expert. I fixed it with this update:Is the drop rate for the Bloody Machete (halloween weapon) increased?