|.Terrarian.|
Golem
Except would work on more than just melee
Except would work on more than just melee
Well, like I said before, the idea would be to have these items unlocked by killing and discovering a certain amount of mobs.My issue with the 2nd half of the idea is the teiring. It could be a bit of an issue to have a say, skeleton staff intended for dungeoun teir by fighting underground skeletons.
Ooo just got a good idea thanks to you, maybe the Pocket Bestiary could literally be an accessory that grows with a permanent +Damage% vs. ______ perhaps maxing it 15% for each category!yeah, got that. they still are just temporary buffs though aren't they? so maybe a variant like an item that gives you the same buff could be interesting too
To the Idk if a Floaty Gross is undead: https://terraria.wiki.gg/Floaty_Gross I used this, it says its an "Undead Enemy" not sure how reliable seeing as how Ghouls are classified simply as "Fighters", I see what you're getting at thoughThe "see and kill X amount of these" might could work, but I wonder if coding stuff to have "or" conditions could be dangerous (like "kill a bunch of these" or "kill some of these and some of those"... I dunno)
And the list of those creaures makes me wonder about a few things
as for one, I dunno if bone thresher(?) and floaty gross are undead? crimson's theme is generally deformed fleshy monsters that are very much alive (maybe even a bit too much alive XD) I dunno if those would classify as undead.
- would some creatures belong to several cathegories?
e.g. crimslime - "slimes" "crimson creatures"
and such?
I guess, if you could have an item that works like a portable banner that adds bonuses against every monster in the bestiary, that would be a quite powerful accessory. Which would make filling the bestiary into an even more rewarding thing to do, and not just for the sake of it being fancy and cool.
Like I said before, you physically give the Zoologist the Pocket Bestiary (click and drag into a slot) in a section of her chat most likely called "Discover" then when you click another "Discover" button she'd say a phrase like "It seems you've discovered -enemies-! I'll tell you everything I know about it/them!" And next time you hover over your Pocket Bestiary, it will update correspondingly with status and functionality (what is inside the pocket bestiary.)(how would it e possible to code an equipment or item that grants more buff as you fill up the bestiary pages?
Like I said before, you physically give the Zoologist the Pocket Bestiary (click and drag into a slot) in a section of her chat most likely called "Discover" then when you click another "Discover" button she'd say a phrase like "It seems you've discovered -enemies-! I'll tell you everything I know about it/them!" And next time you hover over your Pocket Bestiary, it will update correspondingly with status and functionality (what is inside the pocket bestiary.)
So basically, she spews out a corresponding updated pocket bestiary based on what you've discovered.
Bam! New Pocket Journal Idea sprite: View attachment 216193
(Of course these sprites aren't final, seeing as I can't do pixel art, all I can do is recolor with minor modifications, sorry if you find my renditions plagiarist-esque...)
Are there any other NPCs who can do such? I dunno if it would be possible to code. I could imagine something like the pocket bestiary have tiers or volumes or something, and let's say, tier 1 gives X% bonus agains certain monsters, tier 2 gives more bonus, against more monsters, and so forth.
but I dunno if it would be possible to do something very specific that gets the data completely based on the bestiary entries. that sounds like way too much variables.
so, let's say... she gives you a quests "bring me one banner from all the following creatures: green slime, blue slime, zombie, etc. etc. and if you do, in return, she'll give you a tier 1 bestiary, that provides bonuses against those creatures the banners you collected. then she gives you a new quests, with other monsters, and if you complete it, she either "upgrades" (replaces) your tier 1 bestiary to be tier 2, or gives you a tier 2 bestiary - which grants bonuses against everything tier 1 does, and adds the new monsters' banners' bonuses to it.
this would exclude seriously rare monsters such as nymphs because no one will try to get their banner.
or, the bestiaries could be biome specific (collect various banners from the monsters of a certain biome, trade them with zoologist for the respective volume of the bestiary - AND, you could fuse them at the tinkerers' workbench to your like. in the end, it would create a large bestiary that provides bonuses against pretty much everything, except very rare creatures and bosses. but you could decide to to not get all volumes (e.g. you play on a crimson world and you don't need the corruption bestiary volume or such)
I think the book sprite looks all right, though maybe a bit plain...
Stop the presses, I think you just figured this entire thing out! That is the ultimate cure for an easy code-able Bestiary! Have the Zoologist's Bestiary as one full complete encyclopedia which you can always refer back to, but she could sell biome specific bite-sized volumes that could be crafted into bigger ones!
I'll get started on how that would work, you are amazing ! :3
Yeahh, anything specific you'd like to see it do? If you couldn't tell I literally just recolored the "Book" and took off a line of scribble text xD :
View attachment 216195
-snip-
That's also an interesting idea! Wow you guys are amazingNote: Didn't read the whole thread first, only the OP.
I'm envisioning two possibilities, based on the old banners and the current music box...
Tinctures are an interesting idea but they might need something to differentiate them from Flasks. Affecting specific enemy types (e.g. the example given in the OP is silver affecting undead creatures) might be sufficient. Tinctures should probably only be sold after a certain number of enemies in the category have been defeated, probably by way of collecting volumes/pages for the bestiary. That should mean a player has to defeat an invasion / event properly before they can get boosters to make it easier next time.
- Each enemy defeated has a X% chance to drop a page. The page fills in the bestiary for that enemy. Ideally X won't be too low or the pages would be too rare. (Like with banners pre-1.3.)
- When the book is 'active', it has a chance to capture information about an enemy when the enemy is killed. (Like music boxes being equipped to record music.)
Too many summon items / staves for my liking. (I often play as a summoner.) I know she's intended to be summon based, but summons already have a decent weapon progression. A selection of various unique items could work - think of unique weapons like the V-Knives, Piranha Gun, Arkhalis or Fetid Baghnaks. Or leave it with just Tinctures being the reward?
Well this entire concept can be rather game-breaking/game-changing depending on how this specific part goes, its quite the puzzler...-snip-
Nah like in the way you aquire these Volumes to get buffs, I KNOW theres tons of ways this could be cheated...just trying to find out what the best way is...the pages system might be kinda extra...I feel the Volume system might work pretty well though especially since they are all bound to the player having to explore and try new things in Terraria.if they behave similar to banners, then not that game breaking. banners would do pretty much the same. the only differences are, this is more banner in one, and its portable
Tinctures are an interesting idea but they might need something to differentiate them from Flasks. Affecting specific enemy types (e.g. the example given in the OP is silver affecting undead creatures) might be sufficient. Tinctures should probably only be sold after a certain number of enemies in the category have been defeated, probably by way of collecting volumes/pages for the bestiary. That should mean a player has to defeat an invasion / event properly before they can get boosters to make it easier next time.