Iara
Official Terrarian
Monster Book and Monster Pets!
(pending logo)
(pending logo)
I have always been in love with Digimon, Neopets, Maplestory's familiar system and I am even fond of Pokémon. The idea of getting new pets is appealing to me. I like Terraria's pet system, but I can't help but feel it is underutilised by both the devs and the community (there are only 26 pets in the desktop version).
What I look in mods is something that can be in the base game, and not stand out, yet provide a much needed experience from Vanilla Terraria. My mod will try to do just that, and I will try not to break game balance. I am a purist at heart (because Terraria is a great game!), so I am very picky with mods. I want this mod to fit in with Terraria just fine, and to be balanced. I want this mod to be something that people who dislike the modding scene consider, and install.
FAQ
What does this potential mod try to accomplish?
It seek the rework the pet mechanic: Pets will still be only cosmetic, but there will be an 'art' about collecting them.
First- The pet system is going to be reworked, particularly to remove these flaws.
- Pets unable to catch up with players, or needing to teleport- Propeller Gato and Hoardragon prove that you can make a fast pet that will not lose the target. This mod would try to increase the FLYING MODE speed of all pets (The mod is currently at this stage. Pet base speed and AIs are being tinkered)
- Remove splashing sound when some pets enter a liquid- It's distracting, specially when you are fishing. Companion Cube, Hoardragon and Propeller Gato do not make this noise. No other pet should either
- Random fixes to some AI issues.
- Probably nerf the Cursed Sapling. It is far too good, and trivialises other pets.
- Find a way to make pet buffs not count as a buff (since there is a limit) - Subject to much balancing. Pets are mostly statless, but maybe to make it worth a spot, they could replace a buff when there are too many? But no idea how hard this would be to code. It really needs a lot of discussion.
Third- A brand new feature will be added- The Monster Book. To keep track of all the pets you have used! Read below for more info
What kind of "new pets" does this mod seeks to add?
The pets of this mod are the very same mobs you slain in Terraria! Every mob will have their own pet version, which can be crafted and then used to summon a pet (remember: Pets are ONLY vanity!). These pets will have all sorts of AI on how to move, slightly based on their regular game AI.
This is true for almost all monsters that exist in the game, except for the old one's army, or some boss servants/attacks.
How can these pets be obtained?
They all can be crafted. Their recipes require 1 Mana Crystal + 1 monster banner, on a Demon or Crimtson Altar. But they will also be able to be crafted by 1 Mana Crystal + Items that represent the mob. It could be their drops, or their biome blocks. This is particularly true for monsters whose banners are useful, or hard to get.
What about this "Monster Book"? How does it works?
The Monster Book is supposed to be a feature that let's you visualize all monster in the pets, as dark silhouettes. Once you get their pet summoning item for the first time, you will get info about the monster in question. This info is very simple one, like their habitat, and a small flavour text.
This feature is what will be what helps you collect the monsters, as you will be able to check which ones are missing. I also thought of maybe adding other functions and goodies the Monster Book, but these are tentative and in progress. There is, for example, an idea of giving rewards for getting each pet, or rewards for finishing a "set".
This feature will be worked on when the core part of the mod, the actual pets, is at least thoroughly progressed.
What is this mod looking for at the moment?
I decided to finally make this thread to collect feedback from the users, and also to hope I can attract spriters or coders. I do have one coder at my disposition, currently. We have done the bullet point 1 (fixing catching up speed), and are slowly but surely working through all the other points. While we both work on that, it wouldn't hurt to have spriters, reviewers, and feedback givers! The best way to make success is to have people find your flaws, and I am sure this idea or its execution is not stellar, considering this is my first project.
What this mods needs right now is:
- People who can review this idea, and give suggestions, opinions and messages.
- Spriters who would be interested in helping with this mod idea. (You will know what to do when we write the pet AI. It's mostly flying animations, or sprite alterations on monsters.)
- Coders or spriters who would like to help with the "monster book", when it starts being worked on.
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The following is an example of future recipes, and balancing. I need help and feedback. Please, examine the recipes by clicking the spoiler, and tell me what you think. I need particular feedback with rarity tiers. Can't move to hardmode enemies until I finish pre-hardmode ones. At the moment it will only show recipes. But the monster's potential pet AI patterns will be displayed here later, so keep checking.
- All pet summon items recipes are crafted at a Demon or Crimson Altar.
- All monsters have a minimum of two recipes to craft their items. The first recipe will always include their banner. (Each line is a different recipe)
- All pet summon items (including vanilla ones) are immune to lava.
- All pet summon items (excluding vanilla ones) have no sell value.
- All pet summon items have the basic vanilla properties (max stack. 1 - type: pet summon - use time: 19 - Tooltip usually "summons a friendly X")
Green Slime
(Rarity tier -1)
Recipe 1:
Recipe 2:
Blue Slime
(Rarity tier -1)
Recipe 1:
Recipe 2:
Purple Slime
(Rarity tier -1)
Recipe 1:
Recipe 2:
Zombie
(Rarity tier -1)
Recipe 1:
Recipe 2:
Armed Zombie
(Rarity tier 2)
Recipe 1: (Item that summons pet Zombie) x1 +
Recipe 2: (Item that summons pet Zombie) x1 +
•Also, might be planned to be a reward for getting other pets. Currently in planning phase.•
Demon Eye
(Rarity tier -1)
Recipe 1:
Recipe 2:
Recipe 3:
Raven
(Rarity tier 3)
Recipe 1:
Recipe 2:
•Also, might be planned to be a reward for getting other pets. Currently in planning phase.•
Goblin Scout
(Rarity tier 3)
Recipe 1:
Recipe 2:
Pinky
(Rarity tier 8)
Recipe 1:
Recipe 2:
Ice Slime
(Rarity tier -1)
Recipe 1:
Recipe 2:
Zombie Eskimo
(Rarity tier -1)
Recipe 1:
Recipe 2:
Recipe 3:
Recipe 4:
Armed Zombie
(Rarity tier 2)
Recipe 1: (Item that summons pet Zombie Eskimo) x1 +
Recipe 2: (Item that summons pet Zombie Eskimo) x1 +
•Also, might be planned to be a reward for getting other pets. Currently in planning phase.•
Sand Slime
(Rarity tier 0)
Recipe 1:
Recipe 2:
Vulture
(Rarity tier 0)
Recipe 1:
Recipe 2:
Antlion
(Rarity tier 0)
Recipe 1:
Recipe 2:
Angry Tumbler
(Rarity tier 3)
Recipe 1:
Recipe 2:
Jungle Slime
(Rarity tier 2)
Recipe 1:
Recipe 2:
Jungle Bat
(Rarity tier 1)
Recipe 1:
Recipe 2:
Piranha
(Rarity tier 0)
Recipe 1:
Recipe 2:
Recipe 3:
Snatcher
(Rarity tier 3)
Recipe 1:
Recipe 2:
Zombie
(Rarity tier -1)
Recipe 1:
Recipe 2:
Armed Zombie
(Rarity tier 2)
Recipe 1: (Item that summons pet Zombie) x1 +
Recipe 2: (Item that summons pet Zombie) x1 +
•Also, might be planned to be a reward for getting other pets. Currently in planning phase.•
Demon Eye
(Rarity tier -1)
Recipe 1:
Recipe 2:
Recipe 3:
Doctor Bones
(Rarity tier 11)
Recipe 1:
Recipe 2:
Eater of Souls
(Rarity tier 0)
Recipe 1:
Recipe 2:
Devourer
(Rarity tier 2)
Recipe 1:
Recipe 2:
Crimera
(Rarity tier 1)
Recipe 1:
Recipe 2:
Face Monster
(Rarity tier 1)
Recipe 1:
Recipe 2:
Blood Crawler
(Rarity tier 1)
Recipe 1:
Recipe 2:
Pink Jellyfish
(Rarity tier 1)
Recipe 1:
Recipe 2:
Crab
(Rarity tier 0)
Recipe 1:
Recipe 2:
Squid
(Rarity tier 6)
Recipe 1:
Recipe 2:
Sea Snail
(Rarity tier 8)
Recipe 1:
Recipe 2:
Shark
(Rarity tier 2)
Recipe 1:
Recipe 2:
Harpy
(Rarity tier 2)
Recipe 1:
Recipe 2:
Blue Slime
(Rarity tier -1)
Recipe 1:
Recipe 2:
Red Slime
(Rarity tier 0)
Recipe 1:
Recipe 2:
Yellow Slime
(Rarity tier 0)
Recipe 1:
Recipe 2:
Giant Worm
(Rarity tier 1)
Recipe 1:
Recipe 2:
Blue Jellyfish
(Rarity tier 0)
Recipe 1:
Recipe 2:
Pinky
(Rarity tier 8)
Recipe 1:
Recipe 2:
Giant Worm
(Rarity tier 1)
Recipe 1:
Recipe 2:
Blue Jellyfish
(Rarity tier 0)
Recipe 1:
Recipe 2:
Piranha
(Rarity tier 0)
Recipe 1:
Recipe 2:
Recipe 3:
Cave Bat
(Rarity tier 0)
Recipe 1:
Recipe 2:
Black Slime
(Rarity tier 0)
Recipe 1:
Recipe 3:
Mother Slime
(Rarity tier 0)
Recipe 1:
Recipe 2:
Recipe 3:
Baby Slime
(Rarity tier 1)
•Planned to be a reward for getting other pets. Currently in planning phase.•
Skeleton
(Rarity tier 0)
Recipe 1:
Recipe 2:
Recipe 3:
Recipe 4:
Crawdad
(Rarity tier 2)
Recipe 1:
Recipe 2:
Recipe 3:
•Also, might be a reward for getting "Giant Shelly" and "Crawdad" pets. Currently in planning phase.•
Giant Shelly
(Rarity tier 2)
Recipe 1:
Recipe 2:
Recipe 3:
•Also, might be a reward for getting "Crawdad" and "Salamander" pets. Currently in planning phase.•
Salamander
(Rarity tier 2)
Recipe 1:
Recipe 2:
Recipe 3:
•Also, might be a reward for getting "Crawdad" and "Giant Shelly" pets. Currently in planning phase.•
Undead Miner
(Rarity tier 7)
Recipe 1:
Recipe 2:
Recipe 3:
Recipe 4:
Cochineal Beetle
(Rarity tier 6)
Recipe 1:
Recipe 2:
Nymph
(Rarity tier 11)
Recipe 1:
Recipe 2:
Tim
(Rarity tier 5)
Recipe 1:
Recipe 2:
Pinky
(Rarity tier 8)
Recipe 1:
Recipe 2:
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