Match28
Terrarian
My suggestion is a Jungle Temple Guardian that kills any player who enters the Jungle Temple before defeating Plantera, just like Dungeon Guardian.
https://i.imgur.com/GomVKux.png
https://i.imgur.com/GomVKux.png
I can understand the reasoning behind this... but please, no.
If I want to harvest items from the Temple (typically traps or Solar Tablet/Fragments), I really don't want to have to go through the process of activating hardmode, killing mech bosses and waiting for a bulb to spawn, then finding a bulb.
It's frustrating that the Dungeon Guardian forces me to wait ~15 minutes on each new world before I can enter the dungeon for furniture or paintings. Made worse in 1.3 when we now have to defeat Plantera to get the biome chests, regardless of whether you already have keys to spare. I don't want anything else gated like this please.
Sarcasm aside, I think its a good idea, there's no reason as to why there shouldn't be a Guardian. The door is locked until Post-Plantera for a reason...My suggestion is a Jungle Temple Guardian that kills any player who enters the Jungle Temple before defeating Plantera, just like Dungeon Guardian.
https://i.imgur.com/GomVKux.png
Because screw creating new worlds to find resources right? I'm very certain that is the intended way, why punish players for doing so?Oh woe is me, having to play the game as it was intended.
Do you mean "place 3 platforms in front of the door and hammer them in a very specific way that normal players will not ever discover unless they look it up"?Players can easily glitch through the door.
Eh I don't know, that's just my personal opinion that cheating into a place you're not supposed to be in is wrong. I get there's not much to gain from doing so, but at the same time...it has a door for a reason... keep it shut until its open.-blue text snip-
I mean, if people wanted to cheat then they would still do it anyway no matter how many restrictions you put in.Eh I don't know, that's just my personal opinion that cheating into a place you're not supposed to be in is wrong. I get there's not much to gain from doing so, but at the same time...it has a door for a reason... keep it shut until its open.
P.S. Mmm Shylt, I love me some FFBE
Perhaps have the Temple Key have unlimited uses so it can be used for different worlds when wanted? (As lame as that sounds)I mean, right now the big problem with this is the fact that Lihzahrd walls exist outside the locked door, so it'd be hard to tell if one actually was in the Temple. I mean, Lihzahrds spawn pre-Hardmode if you stand there long enough.
It can't be a depth thing either like the Dungeon is, because most of it is on the same underground depth levels.
Also, if done we need to have a way to kill Plantera without the 3 mechs down in new worlds (although the summoning item itself can be post-Plantera anyway), because it wouldn't do to have to fight four bosses.
I mean, actually, if you keep the Temple Key a thing it could actually work, because then it's not tied to the defeat of Plantera, it's rather tied to the opening of the door. I'd say keep em consumable because she always drops them, so it's more annoying than anything if they weren't consumed, and as a byproduct, didn't stack.Perhaps have the Temple Key have unlimited uses so it can be used for different worlds when wanted? (As lame as that sounds)