Yes, 0.01 means a 1% increase.Hey there, it's been a long time since i haven't used this mod. Just wanted to know if 0,01 = 1% increase on the item's drop chance. Thank you in advance.
Thanks for reporting this. Someone actually PM'd me about a week ago about the Stationary Merchant and problems with configuration syncing. While testing I also discovered the Dial problems. I'm getting closer to getting it fixed. I'm going to try to fix all of this.I have a bug to report regarding the Marble Sundial/Granite Moondial and the Stationary Merchant when playing a Multiplayer game. From what i have tested, the Sundial/Moondial shows its affect for a couple of seconds when activated but returns back to the previous time before activation. As for the Stationary Merchant, he has no items when opening his shop. All these happen only when playing a Multiplayer game. If i load the world in Singleplayer the Dials work properly and the Merchant shows the items he has collected thus far. But if i go back to Multiplayer the problems are there again. Mods used are: Reduced Grinding, Cheat Sheet (for testing) and Mod Helpers. I'm not sure if these bugs can be fixed or not (because of the nature of the game), but thanks in advance for any help provided.
Okay, I have the configurations fixed for multiplayer, but I still need to fix the other stuff.I have a bug to report regarding the Marble Sundial/Granite Moondial and the Stationary Merchant when playing a Multiplayer game. From what i have tested, the Sundial/Moondial shows its affect for a couple of seconds when activated but returns back to the previous time before activation. As for the Stationary Merchant, he has no items when opening his shop. All these happen only when playing a Multiplayer game. If i load the world in Singleplayer the Dials work properly and the Merchant shows the items he has collected thus far. But if i go back to Multiplayer the problems are there again. Mods used are: Reduced Grinding, Cheat Sheet (for testing) and Mod Helpers. I'm not sure if these bugs can be fixed or not (because of the nature of the game), but thanks in advance for any help provided.
I like this idea, it would make Golden Critter Terrarium's easier too. I'll work on adding this in.Hey, maybe add something that could allow you to get golden critters easier? Like catching a certain amount of them and crafting them into a gold variant? I do play with Fargo's Soul Mod and I would need 2 Gold Butterflies and 1 Gold Squirrel. No luck at all.
the newest update seems to conflict with recipe browser, using both mods crashes the game.
Uh oh, I use that mod all the time, it's pretty much a necessity in modded Terraria. I'm not getting this crash though when I have both installed. Can you both make sure you have the newest versions of both mods installed, then reload. If you get an error, can you open the error log and copy paste it here?I too am having issues with the current update and recipe browser, it causes recipe browser to disable itself while reloading the mods and crashes if you try to re-enable it
Yeah I'll think of something to make it easier to get their items. Until then, you can use the "Christmas Spirit" item to make it Christmas for a day; doing this, defeating the Frost Legion, and having an available house will allow Santa to appear.the stationary merchant is a nice idea, any plans to do something similar to other temporary NPCs like santa and the skeleton merchant?
using newest version of both. this is the log I get:Can you both make sure you have the newest versions of both mods installed, then reload. If you get an error, can you open the error log and copy paste it here?
I updated my mod and disabled new starting items when using Recipe Browser just like I did for Luiafk (I believe this is unfortunately the only way to fix it). Can you update my mod and see if it's still giving you an error?using newest version of both. this is the log I get:
Index was outside the bounds of the array.
at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Type type)
at Terraria.Player.GetModPlayer[T]()
at ReducedGrinding.ReducedGrindingPlayer.SetupStartInventory(IList`1 items) in c:\Users\cntdr\Documents\My Games\Terraria\ModLoader\Mod Sources\ReducedGrinding\ReducedGrindingPlayer.cs:line 3713
at Terraria.ModLoader.PlayerHooks.SetupStartInventory(Player player, Boolean mediumcoreDeath)
at Terraria.Player..ctor(Boolean startupInventory)
at RecipeBrowser.LootCacheManager.Setup(Mod recipeBrowserMod) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\LootCache.cs:line 362
at RecipeBrowser.RecipeBrowser.PostAddRecipes() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\RecipeBrowser.cs:line 145
at Terraria.ModLoader.RecipeHooks.PostAddRecipes()
the odd thing is, I have no D partition.
now everything seems fine.I updated my mod and disabled new starting items when using Recipe Browser just like I did for Luiafk (I believe this is unfortunately the only way to fix it). Can you update my mod and see if it's still giving you an error?
Awesome. Thanks both of you for reporting this. Please let me know if there's any problems again.now everything seems fine.
Thanks I'm glad you like my mod. The problem with support for other mods is when they're not open source. If they're not, then I don't think there's a way to get their object's IDs to use them in any sort of way like making crafting recipes.Oh. Can RG get Thorium/Calamity support? Like make certain butterflies craftable from Thorium? Higher tiered butterflies needing a more advanced crafting station in order to make them? Like any vanilla butterfly+(item they represent) For example, to make an Amethyst Butterfly, you need 1 butterfly and n-amount of Amethyst. Also the Thorium Biome Keys are pretty hard to get even with Zerg/War/Ultimate Battler. Maybe it is already configurable though. I am not sure.
P.S.: Your mod is really great! It really helps me out.
Oh. Can RG get Thorium/Calamity support? Like make certain butterflies craftable from Thorium? Higher tiered butterflies needing a more advanced crafting station in order to make them? Like any vanilla butterfly+(item they represent) For example, to make an Amethyst Butterfly, you need 1 butterfly and n-amount of Amethyst. Also the Thorium Biome Keys are pretty hard to get even with Zerg/War/Ultimate Battler. Maybe it is already configurable though. I am not sure.
P.S.: Your mod is really great! It really helps me out.
Thanks I'm glad you like my mod. The problem with support for other mods is when they're not open source. If they're not, then I don't think there's a way to get their object's IDs to use them in any sort of way like making crafting recipes.
Some possible tips for getting butterflies to spawn:
EDIT: One thing I can do is test if a mod is installed, then make a change to my own mod if it is.
- Up the spawn rate around town NPC's because they block out hostile spawns. I'm not sure, but maybe can use King/Queen statues for butterflies that spawn in specific locations (I don't know if they have to live in a location to make it work).
- Use Butterfly Lure (if not that then Butterfly Charm).
Thanks, I added the typo corrections and fixed it so the toggle in the config disables him. I'll add a toggle for the furniture in lockboxes.First, I want to say that I love this mod, and I find it absolutely essential. I've been using it since it was first published.
Having said that, as of the recent addition of the Stationary Merchant, I cannot get the toggle in the config file to actually disable the NPC. Mind you, this is in singleplayer, not multiplayer like others have reported. I've had no issue with the Chest Salesman's toggle.
And while I have your attention, there are two/three typos in the Marble Sundial and Granite Moondial: "This day wont count twoards the Enchanted Sundial cooldown." should be "This day won't count towards the Enchanted Sundial cooldown" (The period at the end of the sentence is of course grammatically correct, but it isn't standard for Terraria's tooltips.)
I'd also like to suggest a toggle/multiplier setting for the furniture drops from the lockboxes. I prefer to just receive the normal chest items and not the furniture.
Thanks for your time.
Okay I'll look into this idea later. Right now I'm focusing searching for any more multiplayer flaws. I just discovered the chest drop configuration isn't syncing for multiplayer for some reason.I mean, you can ask Diverman Sam. I am sure they would gladly help out!