A lot of poor planning and mismanagement leading to mediocre content and godawful balancing. And redoing the code was far more trouble than it was worth. The best course of action was to rebrand the mod and rebuild it from ground up. Which we are in the process of doing.Well I completely played this mod and well... It's good, really good, a bit unbalanced in places but alot higher than I expected.
I don't know why the author abandoned it rather than just renaming it, but it does make me look forward to this other mod you all are working on.
you know, if @East would have just said all that it would have *really* helped calm people down a few months ago.A lot of poor planning and mismanagement leading to mediocre content and godawful balancing. And redoing the code was far more trouble than it was worth. The best course of action was to rebrand the mod and rebuild it from ground up. Which we are in the process of doing.
Good news is, things are going well and the new mod is planned to release soon-ish with a humble amount of content. Keep an eye out for it.
Edit: But yes, for all intents and purposes btfa is dead. The mod will be removed from the browser and the thread will be locked when our new project releases.
Haha, that's a good oneI guess you could say, you want this mod to be "Forgotten Beyond the Ages" Lol.
Edit: But yes, for all intents and purposes btfa is dead. The mod will be removed from the browser and the thread will be locked when our new project releases.
Honestly, I'd say just leave it up on the browser with maybe a [Final Build] or [Dead] tag or something, with a link to WW in the description (once it's out of course)Haha, that's a good one
Archiving's perfectly fine. Heck we'll probably add the latest version on the thread for convenience's sake. Though once the 1.3.6 update for the game and the subsequent tmodloader update drops, it'll probably become unusable.
Sure, we'll consider it.Honestly, I'd say just leave it up on the browser with maybe a [Final Build] or [Dead] tag or something, with a link to WW in the description (once it's out of course)
That way people who want to keep using it can do so, until the point when tModloader/Terraria updates and it becomes outdated.
Hi guys
I am having a problem with your mod. I tested this several times by disabling and re-enabling your mod 4 times just to make sure its happening.
When I eneable your mod, the illuminty Slimer appears everywhere and kills me instantly along with other mobs.
Here is a picture screenshot. --->> Imgur
Please read this forum post to get more details please.
--->> PC - When one problem gets fixed, another rises. (read for details) Hehehe :)
I dont know if this is actually directly from your guys, if its not im deeply sorry, just trying to find out what mod is causing this.
But its odd that when I take out your mod the Illuminaty Slimer no longer shows up, but now the Hallow Slimer shows up.
Its a bit baffling.
Spirit Mod is (also) not being worked on anymore, I'm afraid, so kind of pointless to report bugs there.Thank you and yes with a few friends on Discord, we finally figured out what it was, It was Spirit mod.
I will be expressing my concerns with them.
Sorry if this has caused anyone any problems over here.
Wiki probably died since the mod is abandoned in favour of a new (unreleased and work-in-progress) mod.Whatever happened to the wiki? BTW cool mod.
R.I.PWiki probably died since the mod is abandoned in favour of a new (unreleased and work-in-progress) mod.