Terraria State of the Game - April 2019

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HI

Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....


PS4 & XBOX ONE - PIPEWORKS
Hello everyone! Here with an update on 1.3.1 for Consoles... which has taken a bit longer than we had figured, but will be worth the wait!

  • QA will be reviewing a stage build later this week for the 1.3.1 update on consoles. For those unaware, stage builds are generated late in the QA phase to ensure that the game can be tested in a situation as close to a live game environment as possible.
  • Once QA has tested the stage build and the development team has resolved any outstanding issues that may appear as a result, we will be submitting the update into submission. Exciting!
Outside of the features that will be arriving in the new update which we covered here, the community can also expect some bug fixes. We’ll make sure to cover all the details in our patch notes as the update goes live.

As usual, we will let the community know once everything has been prepped and submitted, and of course when it goes live. Hopefully not long now!


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SWITCH - PIPEWORKS

Another month is in the books, and there’s been a lot of progress going on for the Nintendo Switch version behind-the-scenes.

As we stated in a previous update, the team is working directly with Redigit and the rest of the Re-Logic team on a feedback list they’ve provided, and work on that is nearly complete. We anticipate there will be a bit more back and forth and tweaks made as we near a final review by Re-Logic and our QA teams.

Part of this feedback encompasses touch support refinement. There’s a ton of work going on to make sure that there’s a nice blend between controller and mobile-style touch input. These changes should really improve both crafting and inventory sorting.

Now, let’s talk about the Switch submission process. We’ve completed an initial submission with Nintendo. This means that Nintendo has had the opportunity to poke and prod the build as well as provide feedback. Typically, this is referred to as a pre-check, prior to a final submission. The team is currently working through those outstanding bugs reported by Nintendo.

Without divulging too many details this went very well with a very low bug count. All that remains is the final polish, QA checks, and we’re off to the races.


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MOBILE - DR STUDIOS


Happy April everyone! In case you missed our earlier announcement, Terraria 1.3 for Mobile has officially reached the Alpha stage! That's right, all of the necessary features and content are now in the game, so the team's focus has shifted towards polish, tweaking, and optimization in order to get the game ready for Beta and eventual release. For this month's feature, we wanted to show off a good friend of ours - someone that a lot of you have been asking about, especially in regards to how he could possibly fit onto a mobile device screen. Well, without further delay, say hello to the Moon Lord!



In addition to the full-size lunar boss seen above, you will also probably note a handful of those ongoing tweaks/improvements that we mentioned. The Grapplestick is back in action, and we have made a lot of effort towards freeing up more gameplay space by lessening the clutter. In this screen, you can see that even with a full twenty buffs active and a PDA in inventory, there is plenty of visible space for the player to wage battle against this alien foe. Not only that, but you will also note that some of the PDA's info items have been toggled off, and the player has the ability to hide the minimap as they see fit.

All of this together allows for an on-the-fly customizable viewspace that the player can adjust to fit each situation while maximizing the main gameplay space at all times.

For those who have signed up for the very selective closed Beta, thanks for your interest! For those who haven't, there is still time to register. Everything is starting to get very exciting, but we do not have a time estimate yet on when the Beta will be ready or who will be chosen for the Beta - so we just ask that you stay patient and we will make an announcement when we are ready to move to the next stage in the Beta process.

We hope you like what you see, and we cannot wait to get the final launch version into everyone's hands soon - hopefully that won't be too much longer.

Until next month, we hope the springtime weather treats you well!


index.php

PC - RE-LOGIC
In case you missed it, over the past several weeks, several of the members of the Re-Logic team have been taking time to hang out on the official Terraria Discord Server (Join the Terraria Discord Server!)! Tons of crazy chats, wild stories, discussions about the game - and yes, even the occasional spoiler - are there for everyone to enjoy. We really love getting to know our community better, so make it a point to stop by sometime to say hello and join in!
View attachment 219790
TERRARIA DISCORD SERVER (Click the Image to Join/Visit!)

(Re-Logic devs tend to hang out in the Terraria-Chat-1 channel when we are on)

In the meantime, we wanted to share some of the 1.3.6 spoilers that have been handed out on Discord over the last few weeks so that no one is left behind! So, without further delay, here are those spoilers...


First off, a lot of spoilers on Discord take the form of answers in text chat... we have grabbed the best for you in the expandable spoiler below!



Second, our team has shared some cool new visuals for everyone to enjoy - primarily of new items that are coming your way!

A "Work in Progress" New Summoner Staff
6JkziHS.gif



index.php


Rainbow Trail
WrHF6Ln.gif


index.php


Tossing... Something... in the Water?

As2msu0.gif


index.php


Glowing Bats

sCwKYL7.gif


index.php


index.php


COMMUNITY
The official Terraria lore has baffled the Terraria community since the dawn on Terrariakind on May 16, 2011. We are ecstatic to announce that on the upcoming Terraria anniversary, for the first time, we will be giving a peak into the epic story behind Terraria! Stay tuned, because all Terrarians will not want to miss being a part of this live event as it unfolds!

We cannot express enough how much fun we are having in the official Terraria Discord server. Furthermore, judging by the fact that we have grown to become a top ten Discord Discovery server, we get the idea that our community is having a blast as well.

In honor of reaching 100k members today we ask all Terrarians to come join us and take part in all the fun. In addition to getting to interact with the team behind Terraria, we also have tons of fun events, in-game meetups, lore discussions, giveaways, and so much more!

After you join the official Terraria Discord server, make sure you read the community rules and verify your account, or you will not have access to all the exciting community channels available.

Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....


PS4 & XBOX ONE - PIPEWORKS
Hello everyone! Here with an update on 1.3.1 for Consoles... which has taken a bit longer than we had figured, but will be worth the wait!

  • QA will be reviewing a stage build later this week for the 1.3.1 update on consoles. For those unaware, stage builds are generated late in the QA phase to ensure that the game can be tested in a situation as close to a live game environment as possible.
  • Once QA has tested the stage build and the development team has resolved any outstanding issues that may appear as a result, we will be submitting the update into submission. Exciting!
Outside of the features that will be arriving in the new update which we covered here, the community can also expect some bug fixes. We’ll make sure to cover all the details in our patch notes as the update goes live.

As usual, we will let the community know once everything has been prepped and submitted, and of course when it goes live. Hopefully not long now!


index.php

SWITCH - PIPEWORKS

Another month is in the books, and there’s been a lot of progress going on for the Nintendo Switch version behind-the-scenes.

As we stated in a previous update, the team is working directly with Redigit and the rest of the Re-Logic team on a feedback list they’ve provided, and work on that is nearly complete. We anticipate there will be a bit more back and forth and tweaks made as we near a final review by Re-Logic and our QA teams.

Part of this feedback encompasses touch support refinement. There’s a ton of work going on to make sure that there’s a nice blend between controller and mobile-style touch input. These changes should really improve both crafting and inventory sorting.

Now, let’s talk about the Switch submission process. We’ve completed an initial submission with Nintendo. This means that Nintendo has had the opportunity to poke and prod the build as well as provide feedback. Typically, this is referred to as a pre-check, prior to a final submission. The team is currently working through those outstanding bugs reported by Nintendo.

Without divulging too many details this went very well with a very low bug count. All that remains is the final polish, QA checks, and we’re off to the races.


index.php

MOBILE - DR STUDIOS


Happy April everyone! In case you missed our earlier announcement, Terraria 1.3 for Mobile has officially reached the Alpha stage! That's right, all of the necessary features and content are now in the game, so the team's focus has shifted towards polish, tweaking, and optimization in order to get the game ready for Beta and eventual release. For this month's feature, we wanted to show off a good friend of ours - someone that a lot of you have been asking about, especially in regards to how he could possibly fit onto a mobile device screen. Well, without further delay, say hello to the Moon Lord!



In addition to the full-size lunar boss seen above, you will also probably note a handful of those ongoing tweaks/improvements that we mentioned. The Grapplestick is back in action, and we have made a lot of effort towards freeing up more gameplay space by lessening the clutter. In this screen, you can see that even with a full twenty buffs active and a PDA in inventory, there is plenty of visible space for the player to wage battle against this alien foe. Not only that, but you will also note that some of the PDA's info items have been toggled off, and the player has the ability to hide the minimap as they see fit.

All of this together allows for an on-the-fly customizable viewspace that the player can adjust to fit each situation while maximizing the main gameplay space at all times.

For those who have signed up for the very selective closed Beta, thanks for your interest! For those who haven't, there is still time to register. Everything is starting to get very exciting, but we do not have a time estimate yet on when the Beta will be ready or who will be chosen for the Beta - so we just ask that you stay patient and we will make an announcement when we are ready to move to the next stage in the Beta process.

We hope you like what you see, and we cannot wait to get the final launch version into everyone's hands soon - hopefully that won't be too much longer.

Until next month, we hope the springtime weather treats you well!


index.php

PC - RE-LOGIC
In case you missed it, over the past several weeks, several of the members of the Re-Logic team have been taking time to hang out on the official Terraria Discord Server (Join the Terraria Discord Server!)! Tons of crazy chats, wild stories, discussions about the game - and yes, even the occasional spoiler - are there for everyone to enjoy. We really love getting to know our community better, so make it a point to stop by sometime to say hello and join in!
View attachment 219790
TERRARIA DISCORD SERVER (Click the Image to Join/Visit!)

(Re-Logic devs tend to hang out in the Terraria-Chat-1 channel when we are on)

In the meantime, we wanted to share some of the 1.3.6 spoilers that have been handed out on Discord over the last few weeks so that no one is left behind! So, without further delay, here are those spoilers...


First off, a lot of spoilers on Discord take the form of answers in text chat... we have grabbed the best for you in the expandable spoiler below!



Second, our team has shared some cool new visuals for everyone to enjoy - primarily of new items that are coming your way!

A "Work in Progress" New Summoner Staff
6JkziHS.gif



index.php


Rainbow Trail
WrHF6Ln.gif


index.php


Tossing... Something... in the Water?

As2msu0.gif


index.php


Glowing Bats

sCwKYL7.gif


index.php


index.php


COMMUNITY
The official Terraria lore has baffled the Terraria community since the dawn on Terrariakind on May 16, 2011. We are ecstatic to announce that on the upcoming Terraria anniversary, for the first time, we will be giving a peak into the epic story behind Terraria! Stay tuned, because all Terrarians will not want to miss being a part of this live event as it unfolds!

We cannot express enough how much fun we are having in the official Terraria Discord server. Furthermore, judging by the fact that we have grown to become a top ten Discord Discovery server, we get the idea that our community is having a blast as well.

In honor of reaching 100k members today we ask all Terrarians to come join us and take part in all the fun. In addition to getting to interact with the team behind Terraria, we also have tons of fun events, in-game meetups, lore discussions, giveaways, and so much more!

After you join the official Terraria Discord server, make sure you read the community rules and verify your account, or you will not have access to all the exciting community channels available.
Good day! I Just would like to ask if the "hide accessory feature was added into the 1.3 mobile update,because I've been waiting to hide my accessories in terraria mobile for years haha ^-^
 
HI


Good day! I Just would like to ask if the "hide accessory feature was added into the 1.3 mobile update,because I've been waiting to hide my accessories in terraria mobile for years haha ^-^

Although not confirmed, practically most, if not all of the features of 1.3.0.7 will eventually be ported to Mobile, and since toggling accessories is within that update, it is very likely going to be allowed in some form or shape that will be easy to use for us Mobile players! ~:)
 
HI


Good day! I Just would like to ask if the "hide accessory feature was added into the 1.3 mobile update,because I've been waiting to hide my accessories in terraria mobile for years haha ^-^
Every feature found in 1.3 (So anything on xbox/ps4) will be there. I think hide accessories should already be there, as its on 3ds but it should be in 1.3.
Although not confirmed, practically most, if not all of the features of 1.3.0.7 will eventually be ported to Mobile, and since toggling accessories is within that update, it is very likely going to be allowed in some form or shape that will be easy to use for us Mobile players! ~:)
Everything on 1.3 will be there. Anything that isnt is a bug.
When will the May State Of The Game be posted? Can't wait for more news!:)
Its still the 2nd, 3 weeks should do it
Same, we all wait for 1.3.6, we're waiting it for 2 years!
Not bad, try searching how long its been for mobile
 
After the 1.3 is released I have hopes that the next updates will come faster having the base stuff done, especially when DR Studios is focused 100% in mobile unlike the other organs of Re-Logic that have to work in both PC and Console
 
After the 1.3 is released I have hopes that the next updates will come faster having the base stuff done, especially when DR Studios is focused 100% in mobile unlike the other organs of Re-Logic that have to work in both PC and Console
Not really true. ReLogic works exclusively on PC, they only offer feedback on the other versions. Pipeworks is responsible for all the console versions, but that amounts to 3 locked down platforms that function very similarly. Targeting 3 different specs is nothing compared to the hundreds of possible edge cases available in mobile and PC.

I wish I could say the wait will soon be over for mobile, but I think you've got a good 6-ish months left.
 
Not really true. ReLogic works exclusively on PC, they only offer feedback on the other versions. Pipeworks is responsible for all the console versions, but that amounts to 3 locked down platforms that function very similarly. Targeting 3 different specs is nothing compared to the hundreds of possible edge cases available in mobile and PC.

I wish I could say the wait will soon be over for mobile, but I think you've got a good 6-ish months left.
Wouldn’t there be ~6 or more for console, considering things like the xbox X and such?
 
452 days since 1.3 released on Xbox one.

So what's next?

Once the team gets through the initial hotfixes needed for console, they will shift their attention to bringing Mobile up to the 1.3 era as well as finally bringing Terraria to the Nintendo Switch. Some work has been done there but the foundational codebase is now in place, that work can accelerate to full speed! We will hopefully have an update on that timing in the very near future, so stay tuned. Beyond that, the Re Logic and Pipeworks teams will get together on laying out a cadence for bringing all of the 1.3.X content over to Console/Mobile/Switch moving forward.
 
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Wouldn’t there be ~6 or more for console, considering things like the xbox X and such?
The XB1X and the PS4 Pro are different specs, true enough. They don't drastically differ from the base consoles though, so the amount of extra testing they'd need is pretty minor. The likelihood that an issue would crop up on those upgraded consoles that doesn't affect the base consoles is pretty small.
 
The XB1X and the PS4 Pro are different specs, true enough. They don't drastically differ from the base consoles though, so the amount of extra testing they'd need is pretty minor. The likelihood that an issue would crop up on those upgraded consoles that doesn't affect the base consoles is pretty small.

this is more or less accurate - the differences would boil down to performance... and you generally work with the weakest link in mind so then the higher tier devices work by default the same or better.

Mobile is a whole other kettle of fish....

PC as well, but perhaps less crazy than mobile.
 
So the wiki is not the best source for recipes for items either? I mean it is not the best source for updates, but what about recipes?
[doublepost=1556913568,1556913281][/doublepost]
Check out this, I found, on the topic of pillars in bases
The pillars will actually spawn inside people's bases?!
 
So the wiki is not the best source for recipes for items either? I mean it is not the best source for updates, but what about recipes?
[doublepost=1556913568,1556913281][/doublepost]
Check out this, I found, on the topic of pillars in bases

I’m very sure that the wiki may not be the best source for updates, but instead here at the forums are your best bet, while the wiki is indeed amazing to look up the recipe for something complex or hard to get, like say, the Ankh Shield ~:) (and wow, unlucky pillar spawn, that’s why I always create houses in the world spawn, and cool pixel art at the pillar spawns~:p)!
 
My base is at world spawn and there's a lunar pillar spawn to the left of it. My base is just barely out of its range of influence.
 
Guys, what about the "Jungle Mimic"
Jungle_Mimic2.png
? I think it should be spawnable and have several unique objects. <3
:passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate::passionate:
 
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