Terraria State of the Game - April 2019

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Loki when is the release of Terraria 1.3 on Android?
and one more question can show screenshots of the main menu, creating characters and characters
 
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Sounds accurate
 
What about more sky structures? Temples... Towers... bigger houses ?? The addition of a new floating dungeon would be fantastic!! At least some more surprises!
 

Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....


PS4 & XBOX ONE - PIPEWORKS
Hello everyone! Here with an update on 1.3.1 for Consoles... which has taken a bit longer than we had figured, but will be worth the wait!

  • QA will be reviewing a stage build later this week for the 1.3.1 update on consoles. For those unaware, stage builds are generated late in the QA phase to ensure that the game can be tested in a situation as close to a live game environment as possible.
  • Once QA has tested the stage build and the development team has resolved any outstanding issues that may appear as a result, we will be submitting the update into submission. Exciting!
Outside of the features that will be arriving in the new update which we covered here, the community can also expect some bug fixes. We’ll make sure to cover all the details in our patch notes as the update goes live.

As usual, we will let the community know once everything has been prepped and submitted, and of course when it goes live. Hopefully not long now!


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SWITCH - PIPEWORKS

Another month is in the books, and there’s been a lot of progress going on for the Nintendo Switch version behind-the-scenes.

As we stated in a previous update, the team is working directly with Redigit and the rest of the Re-Logic team on a feedback list they’ve provided, and work on that is nearly complete. We anticipate there will be a bit more back and forth and tweaks made as we near a final review by Re-Logic and our QA teams.

Part of this feedback encompasses touch support refinement. There’s a ton of work going on to make sure that there’s a nice blend between controller and mobile-style touch input. These changes should really improve both crafting and inventory sorting.

Now, let’s talk about the Switch submission process. We’ve completed an initial submission with Nintendo. This means that Nintendo has had the opportunity to poke and prod the build as well as provide feedback. Typically, this is referred to as a pre-check, prior to a final submission. The team is currently working through those outstanding bugs reported by Nintendo.

Without divulging too many details this went very well with a very low bug count. All that remains is the final polish, QA checks, and we’re off to the races.


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MOBILE - DR STUDIOS


Happy April everyone! In case you missed our earlier announcement, Terraria 1.3 for Mobile has officially reached the Alpha stage! That's right, all of the necessary features and content are now in the game, so the team's focus has shifted towards polish, tweaking, and optimization in order to get the game ready for Beta and eventual release. For this month's feature, we wanted to show off a good friend of ours - someone that a lot of you have been asking about, especially in regards to how he could possibly fit onto a mobile device screen. Well, without further delay, say hello to the Moon Lord!



In addition to the full-size lunar boss seen above, you will also probably note a handful of those ongoing tweaks/improvements that we mentioned. The Grapplestick is back in action, and we have made a lot of effort towards freeing up more gameplay space by lessening the clutter. In this screen, you can see that even with a full twenty buffs active and a PDA in inventory, there is plenty of visible space for the player to wage battle against this alien foe. Not only that, but you will also note that some of the PDA's info items have been toggled off, and the player has the ability to hide the minimap as they see fit.

All of this together allows for an on-the-fly customizable viewspace that the player can adjust to fit each situation while maximizing the main gameplay space at all times.

For those who have signed up for the very selective closed Beta, thanks for your interest! For those who haven't, there is still time to register. Everything is starting to get very exciting, but we do not have a time estimate yet on when the Beta will be ready or who will be chosen for the Beta - so we just ask that you stay patient and we will make an announcement when we are ready to move to the next stage in the Beta process.

We hope you like what you see, and we cannot wait to get the final launch version into everyone's hands soon - hopefully that won't be too much longer.

Until next month, we hope the springtime weather treats you well!


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PC - RE-LOGIC
In case you missed it, over the past several weeks, several of the members of the Re-Logic team have been taking time to hang out on the official Terraria Discord Server (Join the Terraria Discord Server!)! Tons of crazy chats, wild stories, discussions about the game - and yes, even the occasional spoiler - are there for everyone to enjoy. We really love getting to know our community better, so make it a point to stop by sometime to say hello and join in!
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TERRARIA DISCORD SERVER (Click the Image to Join/Visit!)

(Re-Logic devs tend to hang out in the Terraria-Chat-1 channel when we are on)

In the meantime, we wanted to share some of the 1.3.6 spoilers that have been handed out on Discord over the last few weeks so that no one is left behind! So, without further delay, here are those spoilers...


First off, a lot of spoilers on Discord take the form of answers in text chat... we have grabbed the best for you in the expandable spoiler below!



Second, our team has shared some cool new visuals for everyone to enjoy - primarily of new items that are coming your way!

A "Work in Progress" New Summoner Staff
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Rainbow Trail
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Tossing... Something... in the Water?

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Glowing Bats

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COMMUNITY
The official Terraria lore has baffled the Terraria community since the dawn on Terrariakind on May 16, 2011. We are ecstatic to announce that on the upcoming Terraria anniversary, for the first time, we will be giving a peak into the epic story behind Terraria! Stay tuned, because all Terrarians will not want to miss being a part of this live event as it unfolds!

We cannot express enough how much fun we are having in the official Terraria Discord server. Furthermore, judging by the fact that we have grown to become a top ten Discord Discovery server, we get the idea that our community is having a blast as well.

In honor of reaching 100k members today we ask all Terrarians to come join us and take part in all the fun. In addition to getting to interact with the team behind Terraria, we also have tons of fun events, in-game meetups, lore discussions, giveaways, and so much more!

After you join the official Terraria Discord server, make sure you read the community rules and verify your account, or you will not have access to all the exciting community channels available.

For Mobile will there be a buff button to apply all the buffs in your inventory?
 
For Mobile will there be a buff button to apply all the buffs in your inventory?

I doubt that will happen, since all the other versions require drinking all the potions manually, but judging by the current control scheme for Mobile, which is subject to change, it may just work for one potion at a time, since the inferno potion is the only one potion other than the rage potion visible in the “buff potion” button, even though both are visible in the hotbar.
 
For Mobile will there be a buff button to apply all the buffs in your inventory?

I doubt that will happen, since all the other versions require drinking all the potions manually, but judging by the current control scheme for Mobile, which is subject to change, it may just work for one potion at a time, since the inferno potion is the only one potion other than the rage potion visible in the “buff potion” button, even though both are visible in the hotbar.
Actually the current versions of 1.3 do have a buffs button, PS4 and XB1 included. It drinks every buff in your inventory all at once. I would expect mobile will follow suit too.
 
That inferno potion button is actually a quick buffs button. Just had to pick a potion to put there, because "allpotion" doesn't exist. :p

Actually the current versions of 1.3 do have a buffs button, PS4 and XB1 included. It drinks every buff in your inventory all at once. I would expect mobile will follow suit too.

Ah, I see. Guess I was technically both right and wrong at the same time! ~:p
 
I press X on my controller and it uses all the buffs in my inventory

It happens a lot inadvertently because X is the "interact" key in Monster Hunter
 
Loki when is the release of Terraria 1.3 on Android?
and one more question can show screenshots of the main menu, creating characters and characters
No release date yet. The start screen should look the same as console and pc, as shown in the “we need your saves” video

For Mobile will there be a buff button to apply all the buffs in your inventory?
Looks like i found one on one of the pictures
I doubt that will happen, since all the other versions require drinking all the potions manually, but judging by the current control scheme for Mobile, which is subject to change, it may just work for one potion at a time, since the inferno potion is the only one potion other than the rage potion visible in the “buff potion” button, even though both are visible in the hotbar.
its gonna be there.

oh nice, I might actually get mobile then.
Not sure why you would spend 5$ because they added one extra button but ok

I press X on my controller and it uses all the buffs in my inventory

It happens a lot inadvertently because X is the "interact" key in Monster Hunter
You can change keybinds.

Will weapons on mobile keep their autoswing/autofire aspect after 1.3 comes out?
Only if they have auto-swing on console versions.
 
Is there any plans on expanding on accessories? Like specifically making more unique ones and also making more of them combinable? I love combining multiple accessories into one and having long crafting trees that make super cool accessories. Even though they don't have a huge crafting tree the lava waders are great because you just keep adding more useful effects until you have this really neat accessory. Would love to see a frostspark + lavawaders combination accessory though for real. Like maybe it could be frostspark + lavawaders + idk maybe like hallowed bars? Maybe add some more semi-class specific accessories that can be combined with more pieces as you progress through the game? magic quiver for example. Just some thoughts :)
 
Not sure why you would spend 5$ because they added one extra button but ok.
It's not just because of that, it's because they're improving mobile so much with a whole bunch of little things and that was the "straw that broke the camels back" (in a good way)
 
It's not just because of that, it's because they're improving mobile so much with a whole bunch of little things and that was the "straw that broke the camels back" (in a good way)
i dont know, they completely changed controls, more like console version. I prefer the version i have rn, although i like the grapplestick and mount buttons. The range is now 3 (compared to 11), no autoswing, no exclusive items, no orcram, and other.
 
i dont know, they completely changed controls, more like console version. I prefer the version i have rn, although i like the grapplestick and mount buttons. The range is now 3 (compared to 11), no autoswing, no exclusive items, no orcram, and other.
The lessened range is a good thing because it's balanced with the other versions and I can just go to my 3DS for the exclusive stuff (including ocram, even though he's a boring boss)
[doublepost=1557196283,1557196214][/doublepost]The 3DS had the best controls by far, it's a shame it was so weak
 
All of the completely unbalanced things on current mobile are being removed because they were so far outside the bounds of the core design.

Autoswing everything completely transforms the balance on weapons, for example. Giving a placement/dig range of 11(!) is so far beyond what was ever intended, I am not even sure why it was ever done... and so on.

As covered with console, Ocram and crew were also not close to the core vision and progression of the game. Clearing them out makes for a more uniform experience, which also opens up down the road possibilities.

The current mobile version is not "based on console" in any way - its based on the core version and vision of the game and the controls were built from the ground up, not parsed from console or anything else.
 
The lessened range is a good thing because it's balanced with the other versions and I can just go to my 3DS for the exclusive stuff (including ocram, even though he's a boring boss)
[doublepost=1557196283,1557196214][/doublepost]The 3DS had the best controls by far, it's a shame it was so weak
I dont understand how its good to shorten range by about 3-4x, the 3DS version is quite hard for me, as there are no keybinds, no second joystick to move cursor, im still stuck on WOF after a few years.

All of the completely unbalanced things on current mobile are being removed because they were so far outside the bounds of the core design.

Autoswing everything completely transforms the balance on weapons, for example. Giving a placement/dig range of 11(!) is so far beyond what was ever intended, I am not even sure why it was ever done... and so on.

As covered with console, Ocram and crew were also not close to the core vision and progression of the game. Clearing them out makes for a more uniform experience, which also opens up down the road possibilities.

The current mobile version is not "based on console" in any way - its based on the core version and vision of the game and the controls were built from the ground up, not parsed from console or anything else.
I thought the mobile version was being made from console, if not, the controls still seem alot like those on console.
 
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