Thanks! I'm glad you like the modI'll probably make this a staple mod in my modded playthroughs, I'm a massive Metroid fan (as you could probably tell about my minor lecture earlier) and absolutely love everything about this.
I'm not the greatest when it comes to boss AI, but I'll definitely give it a try!can you add kraid on metroid mod pls and ridley?
Bosses are something that will probably be added later on, but new items, enemies, and armor sets are in development right now! As for the mission, once I have all the Metroid evolutions added, I was thinking about having a town npc tell you how many Metroids you have left to kill. Also, I'm not sure what you mean by places? Do you mean new biomes?also when are you adding new places in the metroid mod??
these are the things you should add new bosses,
new items,
new armer and monsters,
and for final add new under ground base where you have a mission on destroying all the monster
so when your done with all the missions the you get an acheve ment. can try adding all off this???
I don't really know if I could really make any of the locations in the Metroid games into biomes, but I might be able to add structures like the wrecked ship from Super Metroid.yes biomes!
No, there is no way to do that. Is it because the enemies are too strong, or do they just spawn too often? I can decrease the enemies health or spawn rate if that is the problem.Is there any way to get this mod with just the armor and items without the added mobs? Since they don't drop anything of use, with the exception of the missile launcher from the one boss. I love the armor, but the mobs, especially wavers, are really getting on my nerves.
Opting for less spawn rates is usually a good move, as players have a means to increase them if they wish (battle potion)No, there is no way to do that. Is it because the enemies are too strong, or do they just spawn too often? I can decrease the enemies health or spawn rate if that is the problem.
I don't really know about Kraid boss, but as for Kraid's spawn (AKA Fake Kraid), you could probably use a modified Ice Golem AI that instead of shooting ice beams throws arching fang proyectiles.I'm not the greatest when it comes to boss AI, but I'll definitely give it a try!
I actually really like that idea. It shouldn't be that hard to make.I don't really know about Kraid boss, but as for Kraid's spawn (AKA Fake Kraid), you could probably use a modified Ice Golem AI that instead of shooting ice beams throws arching fang proyectiles.
That image is not loading for me? Also, about the music, I wouldn't want to replace vanilla biome as some people might not like that, although I could make a Metroid wavebank so that you have an option to replace it if you want.good idea! but he can also add itemtry it!
[doublepost=1557671651,1557671584][/doublepost]ice beam
or an new armer
[doublepost=1557672055][/doublepost]and did know each biom has its own song do that it makes sents!
Still in development. I'm going to finish the Gamma Metroid boss, then I can look at maybe making Kraid.ok how about the bosses
I'm not really sure. If I had to estimate a release, I would probably say a week or two.what day are you planning on releasing gamma boss???
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