Noted. The next version is still a ways off, but I've changed the BFG's value to be about 75% of Sagittarius A's value.BFG 9000 reforge cost has some integer underflow shenanigans when re-rolled to "broken" (and possibly other very negative prefixes). Screenshot attached.
I don't see anything relating to ammo consumption, apart from the 20% chance thing. My burst fire weapons are, as far as I know, made to work exactly the same as vanilla ones and as detailed in ExampleMod, so if something isn't working right... I don't know what the problem is, or how to fix it.This is probably going to bite me later on, but Thorium's Illumite armor effectively makes burst fire weapons (Chlorophyte/Shroomite Assault Rifle, Chlorophyte Missile Launcher) Resident Evil 4's Chicago Typewriter. (as in, does not consume ammo at all). Might want to fix that in the next update.
Real talk, the Chicago Typewriter itself should be a post-Moon Lord weapon with a fire rate of 6 and keeps its bottomless magazines (does not consume ammo)
Update- the problem is fixed. I just had to modify the consumption code a bit to more accurately represent the use times.This is probably going to bite me later on, but Thorium's Illumite armor effectively makes burst fire weapons (Chlorophyte/Shroomite Assault Rifle, Chlorophyte Missile Launcher) Resident Evil 4's Chicago Typewriter. (as in, does not consume ammo at all). Might want to fix that in the next update.
Real talk, the Chicago Typewriter itself should be a post-Moon Lord weapon with a fire rate of 6 and keeps its bottomless magazines (does not consume ammo)
Nah. I think there are enough strong shotguns for that point in the game.I have a weird idea
What about moving the Super shotgun to early hardmode and adding a modified version of it(that one from doom eternal trailer,with the hook,if you can do that ) to post-plantera?
I might in the future, but I've kept it to the one mod so far because one mod is much easier to manage. Do the weapons and items cause problems for you?Is it possible for you Lithium to make another mod with just these vanilla tweaks/buffs without whole Litho's armory?
I mean i love this mod but with bunch of mods there is a little to much of it and i love these vanilla changes/buffs. It will make Vanilla items kinda keep up with these mods.
For now with modded terraria there is almost no reason to get vanilla items in expert mode.
Not really, i just love the tweaks you made. Currently i have installed like 10 mods in the same time with bunch of weapons, always don't know what to choose from and having all these mods with weapons just confuse meI might in the future, but I've kept it to the one mod so far because one mod is much easier to manage. Do the weapons and items cause problems for you?
It works with overhaul, but it has no reloads or charge attacks.It's compatible with Overhaul mod reload and all?
Hey, got any specifics on which sprites need redoing? A lot of them are much older, and the next update will include some respritings, but I'm always looking for suggestions.Very good mod! Feets Terraria well, but some sprites need resprite to much quality ones
Okay, I will do some list of items to respriteHey, got any specifics on which sprites need redoing? A lot of them are much older, and the next update will include some respritings, but I'm always looking for suggestions.
Oh, I meant suggestions for resprites. There's already a solar yoyo, though, and a solar sword named Red Giant.Well my first suggestion will be Terra throw (A yo-yo like Terra set. Like Terrablade I guess)
And a solar yo-yo (Red Giant) will be an upgrade of it, not just crafting from fragments.
Also you asked me what stuff need resprite, are you planned to make some specific-type sprites or what, or you making Vanilla Terraria sprites? I know, there are some bad sprites, but I am not sure, what is good looking and what is not...