Baconfry
Terrarian
Summoning hybrid sets are the only hybrid sets that really work, in the sense that hybrid sets that try to combine melee/ranged/magic will always be suboptimal because you can only use one melee/ranged/magic weapon at a time. This is the only multitopic suggestion I've made IIRC, because for it to be complete, I have to talk about new enemies, new armors, new debuff mechanics, and new consumable items. But the main theme is changing the pre-mech hybrid sets from melee/ranged and magic/summoner into melee/summoner, ranged/summoner, and magic/summoner.
Changes to Frost armor
Frost Helmet: +10% melee and minion damage
Frost Breastplate: +11% melee crit, +1 minion capacity
Frost Leggings: +8% movement speed, +7% melee speed (no change)
Set bonus: +1 minion capacity, melee attacks cause icicles to fall, dealing damage and inflicting Frostburn
New icicle projectile mechanic is there so the set doesn't depend entirely on Frostburn to be useful.
As a melee set, it synergizes well with the new Frostburn mechanics below.
Changes to debuffs
Poisoned: increases by 1 damage for every tick of damage, capping at 25.
Venom: similar to Poisoned, but caps at 50 and ticks twice as fast.
Cursed Inferno: damage per tick = 50% base damage of attack that inflicted it, or 5% if inflicted on player.
Frostburn: reduces contact damage by 40%.
Shadowflame: damage per tick = enemy defense stat, or 1 if defense stat is 0.
Gauze Pad: cures debuffs that can be cured by Nurse.
5 gel + 1 silk = 5 Gauze Pad
It is necessary to introduce counterplay to the increased potency of debuffs, as being poisoned would now surely be fatal for a player even at full health.
Quick Heal (H) will cure debuffs and consume a Gauze Pad at a higher priority than healing potions, if curable debuffs are present.
What about Moon Bite? "Moon Bite" is removed, and Moon Lord parts receive lifesteal immunity through variable "canGhostHeal", which is currently disabled for only a handful of enemies including Martian Probe.
Sacred armor (ranged + summoner hybrid set)
Sacred Headdress: +10% arrow and dart damage, 9 def
Sacred Tunic: +11% ranged crit, +1 minion capacity, 10 def
Sacred Robeskirt: +15% minion damage, +10% movement speed, 7 def
Set bonus: +1 minion capacity, +20% ranged damage against debuffed enemies
This set is meant to synergize with the spider/queen spider's ability to inflict venom.
During windy weather, Quetzalcoatl (miniboss) will spawn in the surface Jungle. Drops Sacred Moss, Jungle equivalent to Frost Core/Forbidden Fragment that is used to craft Sacred armor.
Reworked crafting recipes
Instead of Adamantite/Titanium bars, Frost/Forbidden/Sacred armor will be crafted with Vibranium (placeholder name), an ore that spreads like Chlorophyte to stone, pearlstone, crimstone, ebonstone, and ash at very low depths. Can be mined with Titanium/Adamantite pickaxe. 1 Vibranium Ore drops from Mimics. I know the name "Vibranium" cannot be used for legal reasons, but whatever name I come up with isn't going to be used anyways, so.
On a vaguely related note, Spider armor should also provide +1 sentry capacity as part of the set bonus, since a sentry is introduced in the same tier.
That's all I got for now. This thread might be a little heavy on new content by my standards, but I tried only to add what was necessary. Leave replies, please. I love you.
Changes to Frost armor
Frost Helmet: +10% melee and minion damage
Frost Breastplate: +11% melee crit, +1 minion capacity
Frost Leggings: +8% movement speed, +7% melee speed (no change)
Set bonus: +1 minion capacity, melee attacks cause icicles to fall, dealing damage and inflicting Frostburn
New icicle projectile mechanic is there so the set doesn't depend entirely on Frostburn to be useful.
As a melee set, it synergizes well with the new Frostburn mechanics below.
Changes to debuffs
Poisoned: increases by 1 damage for every tick of damage, capping at 25.
Venom: similar to Poisoned, but caps at 50 and ticks twice as fast.
Cursed Inferno: damage per tick = 50% base damage of attack that inflicted it, or 5% if inflicted on player.
Frostburn: reduces contact damage by 40%.
Shadowflame: damage per tick = enemy defense stat, or 1 if defense stat is 0.
Gauze Pad: cures debuffs that can be cured by Nurse.
5 gel + 1 silk = 5 Gauze Pad
It is necessary to introduce counterplay to the increased potency of debuffs, as being poisoned would now surely be fatal for a player even at full health.
Quick Heal (H) will cure debuffs and consume a Gauze Pad at a higher priority than healing potions, if curable debuffs are present.
What about Moon Bite? "Moon Bite" is removed, and Moon Lord parts receive lifesteal immunity through variable "canGhostHeal", which is currently disabled for only a handful of enemies including Martian Probe.
Sacred armor (ranged + summoner hybrid set)
Sacred Headdress: +10% arrow and dart damage, 9 def
Sacred Tunic: +11% ranged crit, +1 minion capacity, 10 def
Sacred Robeskirt: +15% minion damage, +10% movement speed, 7 def
Set bonus: +1 minion capacity, +20% ranged damage against debuffed enemies
This set is meant to synergize with the spider/queen spider's ability to inflict venom.
During windy weather, Quetzalcoatl (miniboss) will spawn in the surface Jungle. Drops Sacred Moss, Jungle equivalent to Frost Core/Forbidden Fragment that is used to craft Sacred armor.
Reworked crafting recipes
Instead of Adamantite/Titanium bars, Frost/Forbidden/Sacred armor will be crafted with Vibranium (placeholder name), an ore that spreads like Chlorophyte to stone, pearlstone, crimstone, ebonstone, and ash at very low depths. Can be mined with Titanium/Adamantite pickaxe. 1 Vibranium Ore drops from Mimics. I know the name "Vibranium" cannot be used for legal reasons, but whatever name I come up with isn't going to be used anyways, so.
On a vaguely related note, Spider armor should also provide +1 sentry capacity as part of the set bonus, since a sentry is introduced in the same tier.
That's all I got for now. This thread might be a little heavy on new content by my standards, but I tried only to add what was necessary. Leave replies, please. I love you.