**REPORTED** [Mobile] Graphical issues

Ewertton M

Official Terrarian
Your Terraria Device
Motorola Moto G(2)
Mobile OS
Android 6.0
When some graphic options is set to low, some blocks, items etc. Appears with a glitchy texture. It returns normal when I set the background and environment quality to high. These are the ones that I could find in my world

•Some crafting stations;

•Dynasty Wood;

•The sky background;

•Ice Block;

•Green Dungeon Brick (maybe the others too);

•Target Dummy
 

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When some graphic options is set to low, some blocks, items etc. Appears with a glitchy texture. It returns normal when I set the background and environment quality to high. These are the ones that I could find in my world

•Some crafting stations;

•Dynasty Wood;

•The sky background;

•Ice Block;

•Green Dungeon Brick (maybe the others too);

•Target Dummy
Hi there @Ewertton M, I think that with the graphics set to low quality then there are going to be some graphics that don’t look great, like what your pics show. With low graphics chosen, the graphics are going to look sub-par and ay have graphical issues. That’s my take on it. If they look good at High quality and look not so great at Low quality, that’s something I would expect.
 
Hi there @Ewertton M, I think that with the graphics set to low quality then there are going to be some graphics that don’t look great, like what your pics show. With low graphics chosen, the graphics are going to look sub-par and ay have graphical issues. That’s my take on it. If they look good at High quality and look not so great at Low quality, that’s something I would expect.

Yeah, but in the 1.3.0.7.5, the glitches wasn't there on the low setting. It started appearing today when I updated the game to 0.7.6 but anyway, I'll just put it into high and report any big that I find.
 
Yeah, but in the 1.3.0.7.5, the glitches wasn't there on the low setting. It started appearing today when I updated the game to 0.7.6 but anyway, I'll just put it into high and report any big that I find.
Hi @Ewertton M, after looking this over better I see what you’re saying. DR Studios, wonderfully quick as they are, have already addressed it in a new patch that just came out (1.3.0.7.7).
 
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