VDragunov
Terrarian
Suggestions for a more proper title are very, very welcome.
So what are ST-DPS minions? Well, if you're like me, you're probably thinking straight up on the stardust dragon, which, I mean, I can't blame: That thing's a beast against bosses, but no so much against groups... Wouldn't it be neat to have more of those across the game? Specially pre-hardmode, where the summoner kinda suffers from crippling lack of power (as far as mobile goes; not sure of PC class balance) against bosses.
Also, if not specified, then recasting the staff simply makes the summoned minion deal more damage, a la stardust dragon.
First Tier: From the get-go.
This one could be found in chest/crates on the world, or by fishing
Giant Eagle/Pelican: summons giant eagles/pelicans that deal non-piercing damage by contact. The giant eagle could be found rarely on normal wooden chests and with a higher chance, on golden ones, while the pelican could be a special drop from fishing in the ocean biome.
Though functionally identical, the giant eagle is meant to deal just as much damage as the hornet staff, but with a higher dps provided by the contact damage of the summons, while the pelican staff is meant to be useful through early hardmode; both of them are meant to be weaker, faster variants of the raven staff.
Second Tier: Crimson/Corruption.
This tier could be either obtained from shadow orbs or crafted like most weapons of the biome.
Corruption variant: Purified Eater.
A shorter variant of the worm enemy you find in the corruption, doesn't attack through blocks and grows longer as you recast the summon (so... a watered down SD; I'll get more creative with the next ones, keep reading...!)
Crimson Variant: Brood Crawler
A larger variant of the blood crawler, while it does damage by contact, it's actual focus is spitting small broodlings that deal non-piercing damage to it's targets, each re-cast of the summon adds up to it's rate of fire, as well as the damage dealt by the shot broodlings.
Tier Three: Pre-Hardmode.
Crafted with hellstone bars, for the sake of theming.
Fallen Champion: An armored figure clad in black, re-casting the spell doesn't make more warriors, but it does return the one you summoned closer to it's former glory. It attacks by flying towards the enemies and (presumably) punching them really hard.
Suggested Tooltip: Freed from it's hellish prison, the champion fights for you!
Tier Four: Pre-mech bosses.
Another set of biome variants, woo!
Frozen Devourer: An upgrade of the Purified Eater, although it's raw damage isn't that great, it provides better control of those stronger enemies by inflicting both the frostburn and cursed inferno debuffs.
Suggested Tooltip: The cooler Purified Eater.
Hive Breeder: An upgrade of the Brood Crawler which actually uses beewax (along with souls of night and ichor), making the resulting summon a bee-spider abomination (we already have a wasp gun, so let's add more nightmare fuel items...!), now capable of flight, the Hive Breeder shoots broodlings which inflict the ichor and poison debuffs upon contact, and just like it's predecessor, recasting the staff increases its rate of fire.
Suggested Tooltip: Be strong, [player name], be strong for [dryad name].
Restored Champion: The hallow variant of the fallen champion, out of the three, it's meant to be the one with the greatest raw damage, as it doesn't inflict debuffs, and can now shoot terra-blade-like projectiles. re-casting makes it hit harder, faster, and make it's projectiles pierce more targets.
Suggested Tooltip: Whole once more, the champion fights for you!
---- This one should be post-golem, since it should only be unlocked after defeating Duke Fishron, but hey, if you're up for the challenge...! ----
Merfolk Warrior Staff: Summons a fishy armor-clad figure, thatspams shoots blue homing projectiles that travel faster inside liquids, each minion summoned slightly increases the rate of fire of those that already were summoned (so two would have a 1.2x firing speed, 3 would have 1x3 firing speed and so on).
Sorry if I made the reference too obvious.
As for how you'd actually get the staff, here's some ideas:
Because given the right arena, ST minions with ichor/chilled would probably just bully plantera... and the golem too, but for this one I had an idea...!
Albino Lihzard Staff: Summons a wingless, flying white lihzard that charges towards your targets, they shoot pink projectiles that pierce through blocks towards far away targets.
Suggested tooltip: Bet they wish they killed them like the rest...
Tier Six: Post-Moon Lord
While the stardust dragon already does the job really nicely against the moon lord, it'd be neat to have some post-moon lord minions, such as...
Black Sapling: Summons a black, flying blob full of red eyes (so a drippler, but creepier) which charges at enemies with xeno-staff like speeds, it deals non-piercing damage, and re-casting makes it larger overall.
Suggested tooltip: Splat. Splat. Splat. Splat. Splat.
Seraphic Champion: The final tier of the --- champion staff, crafted with luminite bar and fragments of each pillar, the champion fires with a vortex-beater like weapon towards faraway targets, and seemingly hits the close ones with a daybreak.
Suggested Tooltip: restored beyond it's zenith, the champion fights for you!
Credit would also go to J. Bame 666 for helping with the suggestion.
So what are ST-DPS minions? Well, if you're like me, you're probably thinking straight up on the stardust dragon, which, I mean, I can't blame: That thing's a beast against bosses, but no so much against groups... Wouldn't it be neat to have more of those across the game? Specially pre-hardmode, where the summoner kinda suffers from crippling lack of power (as far as mobile goes; not sure of PC class balance) against bosses.
Also, if not specified, then recasting the staff simply makes the summoned minion deal more damage, a la stardust dragon.
First Tier: From the get-go.
This one could be found in chest/crates on the world, or by fishing
Giant Eagle/Pelican: summons giant eagles/pelicans that deal non-piercing damage by contact. The giant eagle could be found rarely on normal wooden chests and with a higher chance, on golden ones, while the pelican could be a special drop from fishing in the ocean biome.
Though functionally identical, the giant eagle is meant to deal just as much damage as the hornet staff, but with a higher dps provided by the contact damage of the summons, while the pelican staff is meant to be useful through early hardmode; both of them are meant to be weaker, faster variants of the raven staff.
Second Tier: Crimson/Corruption.
This tier could be either obtained from shadow orbs or crafted like most weapons of the biome.
Corruption variant: Purified Eater.
A shorter variant of the worm enemy you find in the corruption, doesn't attack through blocks and grows longer as you recast the summon (so... a watered down SD; I'll get more creative with the next ones, keep reading...!)
Crimson Variant: Brood Crawler
A larger variant of the blood crawler, while it does damage by contact, it's actual focus is spitting small broodlings that deal non-piercing damage to it's targets, each re-cast of the summon adds up to it's rate of fire, as well as the damage dealt by the shot broodlings.
Tier Three: Pre-Hardmode.
Crafted with hellstone bars, for the sake of theming.
Fallen Champion: An armored figure clad in black, re-casting the spell doesn't make more warriors, but it does return the one you summoned closer to it's former glory. It attacks by flying towards the enemies and (presumably) punching them really hard.
Suggested Tooltip: Freed from it's hellish prison, the champion fights for you!
Tier Four: Pre-mech bosses.
Another set of biome variants, woo!
Frozen Devourer: An upgrade of the Purified Eater, although it's raw damage isn't that great, it provides better control of those stronger enemies by inflicting both the frostburn and cursed inferno debuffs.
Suggested Tooltip: The cooler Purified Eater.
Hive Breeder: An upgrade of the Brood Crawler which actually uses beewax (along with souls of night and ichor), making the resulting summon a bee-spider abomination (we already have a wasp gun, so let's add more nightmare fuel items...!), now capable of flight, the Hive Breeder shoots broodlings which inflict the ichor and poison debuffs upon contact, and just like it's predecessor, recasting the staff increases its rate of fire.
Suggested Tooltip: Be strong, [player name], be strong for [dryad name].
Restored Champion: The hallow variant of the fallen champion, out of the three, it's meant to be the one with the greatest raw damage, as it doesn't inflict debuffs, and can now shoot terra-blade-like projectiles. re-casting makes it hit harder, faster, and make it's projectiles pierce more targets.
Suggested Tooltip: Whole once more, the champion fights for you!
---- This one should be post-golem, since it should only be unlocked after defeating Duke Fishron, but hey, if you're up for the challenge...! ----
Merfolk Warrior Staff: Summons a fishy armor-clad figure, that
As for how you'd actually get the staff, here's some ideas:
- Fishing: It's fitting for something that's unlocked upon defeating Duke Fishron to be unlocked by fishing, also, it'd give fishing a bit more of a purpose outside of farming potions (which by the point you're fighting duke fishron, you'd usually be overstocked with anyway)
- Crates: again, it fits the fishing/marine theme of the staff, so unlocking it this way is actually intuitive, it'd also give you a reason to use the surplus crates you'd have if you just used them to upgrade your year all the way to adamantium/titanium without mining.
- Crafting: Using chlorophyte and materials from the solar eclipse (well, the solar tablet, at least) seems fitting as well; this is a merfolk warrior, after all, and solar eclipses seem to call up for their kind.
Because given the right arena, ST minions with ichor/chilled would probably just bully plantera... and the golem too, but for this one I had an idea...!
Albino Lihzard Staff: Summons a wingless, flying white lihzard that charges towards your targets, they shoot pink projectiles that pierce through blocks towards far away targets.
Suggested tooltip: Bet they wish they killed them like the rest...
Tier Six: Post-Moon Lord
While the stardust dragon already does the job really nicely against the moon lord, it'd be neat to have some post-moon lord minions, such as...
Black Sapling: Summons a black, flying blob full of red eyes (so a drippler, but creepier) which charges at enemies with xeno-staff like speeds, it deals non-piercing damage, and re-casting makes it larger overall.
Suggested tooltip: Splat. Splat. Splat. Splat. Splat.
Seraphic Champion: The final tier of the --- champion staff, crafted with luminite bar and fragments of each pillar, the champion fires with a vortex-beater like weapon towards faraway targets, and seemingly hits the close ones with a daybreak.
Suggested Tooltip: restored beyond it's zenith, the champion fights for you!
Credit would also go to J. Bame 666 for helping with the suggestion.
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