J Bame
Terrarian
Right now, making any Ore Sword is a waste. For a smaller or equal amount of bars (depending on the Ore) that they require, you can make a Bow, and later on just a Spear, which are notably better for Reach and/or DPS. The only reason you'd ever use a Sword over those two weapon types is that being swung in an arc makes it a better choice for keeping things away from you in close combat, but as you probably know going for pure close combat is not exactly a good idea in this game.
This is where this change comes in: The Beam (which would be fired at roughly the same rate as Enchanted Sword's) would allow you to approach enemy crowds much more safely, as well as giving you a bit of an edge against ranged enemies that prey on your range limits. Due to the health restriction however, you'd have to be playing it safe with your HP to make full use of it, and since the Beams are fired extremely slowly you still have to get in with the Sword itself to get any real DPS. This change is there to alleviate their short range, but it wouldn't remove that weakness completely.
However, as you progress through the game and get better Ore Swords, the minimum health requirement would get smaller:
still a waste seriously always go for the bow and the armor a much better use of your Bars and much more helpful to you during the time you'd be using them. Before ending, to compensate for the fact that I just put another nail on their coffin, Shortswords could get their bar requirement reduced by a lot to make them at least worth considering in a run.
This is where this change comes in: The Beam (which would be fired at roughly the same rate as Enchanted Sword's) would allow you to approach enemy crowds much more safely, as well as giving you a bit of an edge against ranged enemies that prey on your range limits. Due to the health restriction however, you'd have to be playing it safe with your HP to make full use of it, and since the Beams are fired extremely slowly you still have to get in with the Sword itself to get any real DPS. This change is there to alleviate their short range, but it wouldn't remove that weakness completely.
However, as you progress through the game and get better Ore Swords, the minimum health requirement would get smaller:
- Tungsten Sword and everything below need you to be at full health to use the beams.
- Gold also needs you at 100%, but Platinum needs 95%, to keep the trend.
- Blood Butcherer requires 90%, but Light's Bane needs 66%. To compensate for its terrible reach, the Light's Bane fires its beam much more often than usual
- Cobalt and Palladium swords work at 80%/77%, respectively.
- Mythril and Orichalcum need you at 75%/72%.
- Adamantite and Titanium only need 50%/47% of your total HP. The beams fired by these two have the ability to pierce 3 enemies.
- Excalibur has no health restriction and is always active. It also pierces like the two above. I want this to fire on every swing, but I feel like it's up to debate if Ore Swords should really be good weapons.
Last edited: