Sprites New Accessories and Accessory Revisions

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The Owler

Living Tree
Hey y'all, I have another moderately big idea that I made, and it's pretty cool in my opinion.
Basically, it adds a load of new accessories as well as changing certain vanilla accessories.
I've done what I can to keep it somewhat balanced, but still make them enjoyable to use.
(Take note that most (if not all) of these ideas are going into my mod, the Tenebrae Mod.
Please do not add these into your mods without my permission, thank you.)

Let's get right into this.
(Some of these sprites are courtesy of @Bry-ccentric, @Lonely Star, and FrostrySpectre.

Blind Man's Glasses
Pocket_Mirror.png
+
1617868012151.png
at =
BlindGlasses.png

• Provides immunity to Stoned and Darkness. Material.

- The Pocket Mirror now has its drop rate increased to a 5% / 10% (1/20 / 1/10) chance.

The Reflective Glove
ReflectiveGlove.png
is out. This replacement accessory made so much more sense to me.
I gotta give credit to a guy named Squartron on the Tenebrae Mod discord server for this idea. I'm not sure if they have a forum account or not, though.

But at least the Hand Warmer isn't too much of a waste, it's just been replaced with the Blindfold as the odd one out in the Ankh Shield's recipe.
Speaking of which...

Hand Warmer
Hand_Warmer.png

- The Hand Warmer now has a 1% / 2% (1/100 / 1/50) chance to drop from the following enemies: Ice Slimes, Spiked Ice Slimes, Ice Bats, and Icy Mermen.
- It also has a 25% / 50% (1/4 / 1/2) chance to drop from Ice Golems.

Spectre Charm
SpectreCharm.png

• Summons souls over time that attack enemies when damaged. More souls are released the more damage you are dealt. Provides immunity to Blackout.

- Up to six souls can be summoned at once. The damage of each soul is calculated like this: (# of souls summoned / 10) * (damage dealt to player * 0.5) Example: If the player had 6 souls summoned and took 100 damage, each soul would deal 30 damage, for a max of 180 total damage.
- Has a 2% / 4% (1/50 / 1/25) chance to drop from Ragged Casters.

Armor Bracing
1610928442740.png

• Now provides immunity to Webbed.

Medicated Bandage
1603515086769.png

• Now provides immunity to Venom and Feral Bite.

Vile Amulet
Nazar.png
+ 5
Soul_of_Sight.gif
+ 5
ClingersEye.png
at
Adamantite_Forge.png
/
Titanium_Forge.png
=
VileAmulet.png

• Summons a ring of cursed flames around you while you attack. Provides immunity to Cursed and Cursed Inferno. Material.

- The ring of cursed flames acts like Titanium Shards from the Titanium armor set, a max of 5 can be summoned.
They inflict 20 class-neutral damage, as well as inflicting Cursed Inferno
1603516182307.png
for 2-6 seconds.

- Clingers' Eyes
ClingersEye.png
have a 5% / 10% (1/20 / 1/10) chance to drop from Clingers.
• Stares at the nearest enemy when held.
• Tooltip: 'Its gaze follows you...'

Yeah... there's a reason why this item is post Mech Bosses.

Divine Polish
Armor_Polish.png
+ 5
Soul_of_Sight.gif
+ 5
StickersPouch.png
at
Adamantite_Forge.png
/
Titanium_Forge.png
=
DivinePolish.png

• Summons drops of ichor from the sky while you attack. Provides immunity to Broken Armor and Ichor. Material.

- The drops of ichor act like fallen stars, up to 5 can be summoned.
They disappear when they hit the ground and inflict 10 class-neutral damage, as well as inflicting Ichor
1603516241130.png
for 1-3 seconds.
- Stickers' Pouches
StickersPouch.png
have a 5% / 10% (1/20 / 1/10) chance to drop from Ichor Stickers.

• Sprays a stream of harmless ichor.
• Tooltip: 'Filled with the golden blood of the gods...'

- The Sticker's Pouch inflicts a harmless version of the Ichor debuff that only makes the enemy glow.

Obsidian Rose
1603513740773.png

• Provides immunity to On Fire.
- It now has a 8% / 16% (2/25 / 4/25) chance to drop from Fire Imps.

Hellbringer's Crown
1589837586328.png
+
1603513686760.png
+ 25
1610928776417.png
at
Tinkerer%27s_Workshop.png
=
HellbringersCrown.png

1603513700037.png
+
1603513740773.png
+
1603513881309.png
+ 25
1610928776417.png
at
Tinkerer%27s_Workshop.png
=
HellbringersCrown.png

• All attacks deal fire damage. Shoots fiery bolts at enemies while you are attacking. Provides immunity to On Fire, fire blocks, and lava. Material.

- Fire Bolt
1603514100323.png
- Deals 40 class-neutral damage, and inflicts Hellfire
1603514256865.png
for 1-3 seconds.

Amenta Shield
Ankh_Shield.png
+
HellbringersCrown.png
+ 5
Soul of Fright.gif
+ 5
Soul of Might.gif
+ 5
Soul of Sight.gif
at
1610929126550.png
/
1610929131942.png
=
1591411482951.png


• +5 defense. Immunity to most debuffs, knockback, lava, and fire blocks. Shoots fiery bolts at enemies while you are attacking.
• Inflicts fire on any attack. A demonic tail will fight for you.

- Demon Tail
AmentaTail.png
- Deals 50 Damage, 2/3 the range of Solar Eruption. Attacks the nearest enemy automatically,
has a 5 second cooldown when it successfully hits an enemy. Attacks the same way the Solar Eruption does.
Flesh Reaver Necklace
1603514716631.png
+
1601852105559.png
at
Tinkerer%27s_Workshop.png
=
FleshReaverNecklace.png

+8 defense. Increases armor penetration by 10. Enemies are more likely to target you.

Holy Pendant
1601852418475.png
+
1601852367180.png
at
Tinkerer%27s_Workshop.png
=
HolyPendant.png

• Increases movement speed, weapon speed, and invincibility time after taking damage.

Life Veil
1601852187437.png
+
1601852418475.png
at
Tinkerer%27s_Workshop.png
=
LifeVeil.png

1601852734485.png
+
HolyPendant.png
at
Tinkerer%27s_Workshop.png
=
LifeVeil.png

• Causes stars to fall after taking damage, which heal the player.
• Increases movement speed, weapon speed, and invincibility time after taking damage.

- Life Star
1610933728524.png
- Deals 50 class-neutral damage and ignores up to 10 enemy defense. Restores 10 health when collected.

These Life Stars act almost exactly like Mana Cloak Stars, except they heal the player.

Sweet Tooth Veil
LifeVeil.png
+
1589837339952.png
at
Tinkerer%27s_Workshop.png
=
SweetToothVeil.png

HolyPendant.png
+
1601852105559.png
+
1601852124869.png
at
Tinkerer%27s_Workshop.png
=
SweetToothVeil.png

1601852187437.png
+
1601852105559.png
+
1601852219281.png
at
Tinkerer%27s_Workshop.png
=
SweetToothVeil.png

• Causes stars to fall after taking damage, which heal the player.
• Releases healer bees after taking damage.
• Increases movement speed, weapon speed, and invincibility time after taking damage.
• Increases armor penetration by 10.

- Healer Bee
HealerBee.gif
- Deals 8-11 damage. The amount a bee heals is calculated like this: (bee damage * 0.5) Example: If a bee deals 11 damage, the player would be healed 5.5 heath for each bee, or 5.5-22 health in total.
- The accessory releases 1/3 / 1/4 bees.
Now before we begin, I want to give some credit to @Bry-ccentric for the inspiration to some of these new accessories.
They are quite similar, so make sure to check out their Accessory Rejuvenation post before reading this. And thanks to them for fixing some of the previous accessories too!


CURRENTLY UNDER MANTINENCE, THE FOLLOWING ITEMS MAY BE SUBJECT TO CHANGE OR REMOVAL.


Shiny Red Balloon

ShinyRedBalloon.png

• Increases jump height, and is more effective in space. Material.


Did you notice the new sprite by the way? Now it actually looks good enough to keep.
Since these shiny boys are hard enough to get, I'll make them have a 33% (1/3) chance to be acquired from a Sky Crate, which are also now slightly more common to fish up.

Oh, and your jumps are now 10% higher in Space.
These buffs will be included in all of its tinkers.

Cloud in a Bottle
1588912477053.png

• Allows you to double jump, and is more effective in the underground. Material.


I've added the feature where the second (Cloud) jump boosts you 15% higher in the Underground.
This buff with also be included in all of its tinkers.

Cloud in a Balloon
CloudinaBalloon.png

• Allows you to double jump, and is more effective in the underground and space. Increases jump height. Material.


The first jump boosts you 15% higher in space, and the second (Cloud) jump boosts you 15% higher in the Underground.

Fart in a Bottle
1588912712955.png

• Allows you to double jump, and is more effective in the caverns and space.
• Creates a fart cloud under you that stinks enemies. Material.

The second (Fart) jump boosts you 15% higher in the Caverns, and inflicts Stinky
1588913069920.png
for 30 seconds.
These buffs will be included in all of its tinkers.

Fart in a Balloon
FartinaBalloon.png

• Allows you to double jump, and is more effective in the caverns. Increases jump height.
• Creates a fart cloud under you that stinks enemies. Material.


The first jump boosts you 15% higher in space, and the second (Fart) jump boosts you 15% higher in the Caverns.
The second (Fart) jump boosts you 15% higher in the Caverns, and inflicts Stinky
1588913069920.png
for 30 seconds.

Blizzard in a Bottle
1588829265501.png

• Allows you to double jump, and is more effective in the snow and its blizzards. Material.


Like with the Cloud in a Bottle, I added the feature where the second (Blizzard) jump boosts you 15% higher in the Snow biome, and 30% higher in a Blizzard.
These buffs with also be included in all of its tinkers.

Blizzard in a Balloon
BlizzardinaBalloon.png

• Allows you to double jump, and is more effective in the snow and its blizzards, as well as space. Increases jump height. Material.


The first jump boosts you 15% higher in space, and the second (Blizzard) jump boosts you 15% higher in the Snow, and 30% higher in a Blizzard.

Sandstorm in a Bottle
(Color Code: CC923B)
1588816253035.png

• Allows you to double jump, and is more effective in the desert and its storms. Material.


As it says, the second (Sandstorm) jump boosts you 15% higher in the Desert, and 30% higher in a Sandstorm.
These buffs with also be included in all of its tinkers.

Sandstorm in a Balloon
SandstorminaBalloon.png

• Allows you to double jump, and is more effective in the desert and its storms, as well as space. Increases jump height. Material.


The first jump boosts you 10% higher in space, and the second (Sandstorm) jump boosts you 15% higher in the desert and 30% higher in a Sandstorm.

Tsunami in a Bottle
1588817529046.png

• Allows the holder to double jump, and is more effective in rain and underwater. Material.


I doubled the chance of getting this thing from Wooden Crates.
From Wooden Crates,
1588817778614.png
the percentage went from 2.5% to 5%.
And I know, this may cause some percentage balancing issues, but hey. It was hard enough to get anyways, so does it matter that much?

The second (Tsunami) jump boosts you 15% higher in rain, and 30% higher when fully submerged in water.
These buffs with also be included in all of its tinkers.

Balloon Pufferfish
1588818094510.png

• Increases jump height, and attackers take damage. Material.


I added a new feature to the balloon, it now gives the user a constant thorns effect. 2/5ths of an enemy's damage is repelled back to them.
This effect can stack with the Thorns Potion.

Oh, and it is a bit more common to fish up, especially in the Ocean.

Sharkron Balloon
(Color Code: E100BE)
1588818813055.png

• Increases jump height, allows the holder to double jump.
• The second jump is more effective in rain and underwater. Attackers take damage. Material.


The second (Sharkron) jump inflicts the Wet
1588821364237.png
debuff for 10 seconds (100%).

Honey Balloon
HoneyBalloon.png

• Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky.
• Allows the user to double jump, and is more effective in the jungle and space. Material.


Oooooh would you look at that new sprite! Pretty neat, huh? The old sprite definitely needed some redoing.
This one's even better then the Honeycomb, since Honey Blocks no longer slow you down.
Plus the first jump boosts you 10% higher in space, and the second (Honey) jump boosts you 30% higher in the Jungle, whether above ground or underground.

Amber Horseshoe Balloon
AmberHorseshoeBalloon.png

• Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky.
• Allows the user to double jump and negates fall damage.
• More effective in the jungle and space.


This one also has a new sprite! Though it's not much different then the original, it looks more 'honey-like'.
Not much else to say besides noting the sprite again.

Ash in a Bottle
Ash in a Bottle TMOD.png

• Allows the user to double jump, creating ash particles that confuse enemies.
• The second jump is more effective in the caverns and the Underworld. Material.


Wow, a new bottle accessory. How interesting.
Seriously though, this item enables you to rain confusing ash on your enemies with a single jump.
Or, more specifically, a second jump.
This accessory is found in cavern chests, which will now spawn more frequently.

The second (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld.
The ash particles inflict Confused
1588836247980.png
for 7 / 14 seconds.
The aforementioned buffs will be included in all of its tinkers.

Ash in a Balloon
Ash in a Bottle TMOD.png
+
ShinyRedBalloon.png
at
1588827958120.png
=
Ash in a Balloon TMOD.png

• Allows the user to double jump, creating ash particles that confuse enemies.
• More effective in the caverns and the Underworld, as well as space. Increases jump height. Material.


The first jump boosts you 10% higher in space, and the second (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld.

Grey Horseshoe Balloon
Ash in a Balloon TMOD.png
+
1588830824678.png
at
1588827958120.png
=
Grey Horseshoe Balloon TMOD.png

• Allows the user to double jump, creating ash particles that confuse enemies.
• More effective in the caverns and the Underworld, as well as space. Increases jump height and negates fall damage.

Magma Balloon
(Color Code: FF1000)
ShinyRedBalloon.png
+
Magma_Stone.png
at
1588827958120.png
=
Magma Balloon TMOD.png

• Allows the user to double jump, creating an eruption of flame below that stuns enemies.
• More effective in the Underworld and space. Increases jump height. Material.


The first jump boosts you 10% higher in space, and the second (Magma) jump boosts you 30% higher in the Underworld.
The eruption inflicts On Fire
1588835678895.png
for 10 / 20 seconds, as well as Dazed
1588886043163.png
for 8 / 16 seconds. (Finally a use for that debuff!)
These buffs with also be included in all of its tinkers.

Scarlet Horseshoe Balloon
Magma Balloon TMOD.png
+
1588830824678.png
at
1588827958120.png
=
Scarlet Horseshoe Balloon TMOD.png

• Allows the user to double jump, creating an eruption of flame below that stuns enemies.
• More effective in the Underworld and space. Increases jump height and negates fall damage.

Obsidian Balloon
1589837644788.png
+
ShinyRedBalloon.png
at
1588827958120.png
=
Obsidian Balloon TMOD.png

• Allows the user to double jump.
• The second jump is more effective in the caverns. Increases jump height. Material.


The first jump boosts you 10% higher in space, and the second (Obsidian) jump boosts you 30% higher in the Caverns.
The buffs will also be included in all of its tinkers.

Violet Horseshoe Balloon
Obsidian Balloon TMOD.png
+
1588830824678.png
at
1588827958120.png
=
Purple Horseshoe Balloon TMOD.png

ShinyRedBalloon.png
+
1588889425159.png
at
1588827958120.png
=
Purple Horseshoe Balloon TMOD.png


• Allows the user to double jump.
• More effective in the caverns. Increases jump height and negates fall damage.


Since the first recipe uses the Obsidian Balloon and a Lucky Horseshoe, I decided to give the Obsidian Horseshoe a better use and include it in an extra recipe. Simple, huh?


Magma Balloon TMOD.png
HoneyBalloon.png
SandstorminaBalloon.png
FartinaBalloon.png
1588891941647.png
1588818813055.png
Obsidian Balloon TMOD.png
Ash in a Balloon TMOD.png
BlizzardinaBalloon.png

Scarlet Horseshoe Balloon TMOD.png
AmberHorseshoeBalloon.png
YellowHorseshoeBalloon.png
GreenHorseshoeBalloon.png
BlueHorseshoeBalloon.png
1588892120125.png
Purple Horseshoe Balloon TMOD.png
Grey Horseshoe Balloon TMOD.png
WhiteHorseshoeBalloon.png

Man, these sprites look so much better then the old ones. The horseshoe balloons looked so plain before!
Also, you starting to see a rainbow here? Cause I certainly am.
Also also, each of the horseshoe balloons have the combined effect of their ingredients, so it wasn't as necessary to add all of them in.

Now for these next few items, I'm going to have to once again give credit to @Bry-ccentric for the inspiration of some of them. They also helped with some of the previous sprites, so make sure to check out some of their works too. They're pretty great.

Now, where were we?

Weather Balloon Bundle
SandstorminaBalloon.png
+
1588891941647.png
+
BlizzardinaBalloon.png
at
1588827958120.png
=
Weather Balloon Bundle TMOD.png

• Allows the user to quadruple jump, and is more effective in the desert and its storms, the snow and its blizzards, the underground, and space. Increases jump height. Material.
• The fourth jump creates snow particles that frostburn enemies.

Hoo, this one's gonna take a bit to unwrap.

First of all, the sprite and name have both been changed, since the old sprite made zero sense. I mean, why was the Blizzard Balloon green?
Second, there's now more Balloon Bundles so the OG needed a name change to clear any confusion.

The first jump boosts you 15% higher in Space,
the second (Sandstorm) jump boosts you 15% higher in the Desert, and 30% higher in a Sandstorm,
the third (Cloud) jump boosts you 15% higher in the Underground,
the fourth (Blizzard) jump boosts you 15% higher in the Snow biome, and 30% higher in a Blizzard.
The Blizzard jump creates snow particles that inflict Frostburn
1588964553053.png
for 5 seconds.

Heat Balloon Bundle
Magma Balloon TMOD.png
+
Ash in a Balloon TMOD.png
+
Obsidian Balloon TMOD.png
at
1588827958120.png
=
Heat Balloon Bundle TMOD.png

• Allows the user to quadruple jump, and is more effective in the caverns, Underworld, and space. Increases jump height.
• The second jump creates an eruption of flame below that stuns enemies.
• The third jump creates ash particles that confuse enemies.


The first jump boosts you 15% higher in Space,
the second (Magma) jump boosts you 30% higher in the Underworld,
the third (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld,
the fourth (Obsidian) jump boosts you 30% higher in the Caverns.

The Magma jump creates an eruption of flames that inflict the On Fire
1588914047950.png
debuff (for 10 / 20 seconds), and Dazed
1588914121220.png
(for 8 / 16 seconds).
The Ash jump creates ash particles that inflict Confused
1588836247980.png
(for 7 / 14 seconds).

Strange Balloon Bundle
1588818813055.png
+
HoneyBalloon.png
+
FartinaBalloon.png
at
1588827958120.png
=
Strange Balloon Bundle TMOD.png

• Allows the user to quadruple jump, and is more effective in the jungle, caverns, underwater, rain, and space. Increases jump height.
Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky. Attackers take damage.
• The third jump summons two tough but slow bees. Material.


The first jump boosts you 15% higher in Space,
the second (Sharkron) jump boosts you 15% higher in Rain, and 30% higher when fully submerged in water,
the third (Honey) jump boosts you 15% higher in the Jungle and Underground Jungle,
the fourth (Fart) jump boosts you 15% higher in the Caverns.

The Sharkron jump inflicts the Wet
1588821364237.png
debuff for 10 seconds.

The Honey jump summons two slow bees that deal 30-35 Damage, and 35-40 Damage with the Hive Pack equipped.
The Fart jump inflicts Stinky
1588913069920.png
(for 30 seconds).

Ring of Balloons
Weather Balloon Bundle TMOD.png
+
Heat Balloon Bundle TMOD.png
+
Strange Balloon Bundle TMOD.png
at
1588827958120.png
=
Ring of Balloons TMOD.png

• Allows the user to decuple jump, and is more effective in the desert and its storms, the snow and its blizzards, jungle, underwater, the rain, underground, caverns, the Underworld, and space.
• Releases bees when damaged. Allows you to swim in honey, and Honey Blocks become un-sticky. Attackers take damage.
• Greatly increases jump height.
• Jumps are in order: Normal, Sandstorm, Cloud, Blizzard, Magma, Ash, Obsidian, Sharkron, Honey, and Fart.
• The Blizzard jump creates snow particles that frostburn enemies.
• The Magma jump creates an eruption of flame below that stuns enemies.
• The Ash jump creates ash particles that confuse enemies.
• The Honey jump summons two tough but slow bees.

Yeah, the sprite's all over the place, I know, I know. (Bry's Bloon Twister does look a lot better to be honest.)

The Sandstorm and Blizzard jumps are 20% higher then a normal double jump.

The first jump boosts you 15% higher in Space,
the second (Sandstorm) jump boosts you 15% higher in the Desert, and 30% higher in a Sandstorm,
the third (Cloud) jump boosts you 15% higher in the Underground,
the fourth (Blizzard) jump boosts you 15% higher in the Snow biome, and 30% higher in a Blizzard,
the fifth (Magma) jump boosts you 30% higher in the Underworld,
the sixth (Ash) jump boosts you 15% higher in the Caverns, and 30% higher in the Underworld,
the seventh (Obsidian) jump boosts you 30% higher in the Caverns,
the eighth (Sharkron) jump boosts you 15% higher in Rain, and 30% higher when fully submerged in water,
the ninth (Honey) jump boosts you 15% higher in the Jungle and Underground Jungle,
the tenth (Fart) jump boosts you 30% higher in the Underground.

The Blizzard jump creates snow particles that inflict Frostburn
1588964553053.png
for 5 seconds.
The Magma jump creates an eruption of flames that inflict the On Fire
1588914047950.png
debuff (for 10 / 20 seconds), and Dazed
1588914121220.png
(for 8 / 16 seconds).
The Ash jump creates ash particles that inflict Confused
1588836247980.png
(for 7 / 14 seconds).

The Sharkron jump inflicts the Wet
1588821364237.png
debuff for 10 seconds.

The Honey jump summons two slow bees that deal 30-35 Damage, and 35-40 Damage with the Hive Pack equipped.
The Fart jump inflicts Stinky
1588913069920.png
(for 30 seconds).


Leave any suggestions and feedback down below if you feel the need to.
I hope you enjoyed these ideas. :)
 

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Last edited:
overpowered? maybe

But you could restrict it to a even harder craft station, like ancient manipulator.

Anyway, support
 
overpowered? maybe

But you could restrict it to a even harder craft station, like ancient manipulator.

Anyway, support
Which item requires an Ancient Manipulator? Just curious.

Also this thread is reserved.
 
Last edited:
Which item requires an Ancient Manipulator? Just curious.


Ancient Manipulator is that endgame craft station dropped by the Cultist, used to make endgame weapons and etc. I thought your omnishield could be done in later stages, so it could be considered QoL for players in the end, not cheating for players before the main exploration and fighting.
 
Ancient Manipulator is that endgame craft station dropped by the Cultist, used to make endgame weapons and etc. I thought your omnishield could be done in later stages, so it could be considered QoL for players in the end, not cheating for players before the main exploration and fighting.
Ah. I know what the Ancient Manipulator is, I just thought a Tinkerer's Workshop would suit it better seeing as it combines all of the accessories, and that some of these items are already required post-Golem. And thanks for the support!
 
Puts a shell around the owner that reduces a maximum of 200 damage by 50% when below 25% life.
Any damage higher then max will only be reduced by 5%.


10% of enemy damage is repelled back to the enemy when above 75% life.
25% HP=100/400, 125/500, or 150/600.
Any damage over 200 will overkill you.


That is ridiculously not worth it.
 
25% HP=100/400, 125/500, or 150/600.
Any damage over 200 will overkill you.


That is ridiculously not worth it.
I had to make it that way, otherwise attacks such as the Phantasmal Deathray would be easily tanked. I couldn't really think of another way.

What would be a better amount for the damage repel value?
 
I had to make it that way, otherwise attacks such as the Phantasmal Deathray would be easily tanked. I couldn't really think of another way.
Oh, no, that's fine; my point was that the 5% damage reduction is pointless because you'd die no matter what at that point, anyways.
The damage retaliation is still worthless; it's even less effective than the Thorns Potion, and THAT thing's not helpful in the slightest.
 
Oh, no, that's fine; my point was that the 5% damage reduction is pointless because you'd die no matter what at that point, anyways.
The damage retaliation is still worthless; it's even less effective than the Thorns Potion, and THAT thing's not helpful in the slightest.
So then what would be a better amount for the damage repelling value?
 
I think the flamewing rose would be better to add to the lava waders than just a lava charm, so the lava boots would provide 100% immunity to lava
 
500% enemy damage? You sure?
Very. The only way for this effect to even do anything is to get directly hit by an enemy, not by any projectiles. And compared to the damage a player puts out every second, an enemy's damage is pretty embarassing.
 
Very. The only way for this effect to even do anything is to get directly hit by an enemy, not by any projectiles. And compared to the damage a player puts out every second, an enemy's damage is pretty embarassing.
There, I changed some of the stats for both shields. How do they look?
 
500% enemy damage? You sure?
oh yeah dw when you consider that the things hitting you in endgame have 10,000+ health, something hitting you for 100 damage reflecting back at 500 damage isn't game-breaking.

Shield of the Ancients
first off, nice pixel art all-around.

people here have proposed that this item should be crafted via ancient manipulator, which I agree with - specifically, I think this should be a post-ML accessory.

this is mostly because I'm actually quite fond of the ice golem shield, a post-plantera accessory. give that 10% damage reflection a fat buff and it's something that makes you second-guess the ankh shield. (ankh shield needs a buff of its own imo but I digress)

give the players a chance to use all of these unique items and appreciate their properties before you amalgamate them into this monster. that's what I think.

this suggestion at first seemed a little farfetched but it honestly gives the game a lot of depth and opportunities to explore. maybe a little bit of balancing here and there should be considered, but this goes for any suggestion. with crafting trees like the cell phone in game already, I have no problem with a crafting tree that grows with you as a player until you've beaten the game.
 
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