CelesteIsHere
Terrarian
This is such a fun addition. I can't wait to see what all the npc will prefer.
Same here, and I hope it is different in each different world.This is such a fun addition. I can't wait to see what all the npc will prefer.
Yeah, And finally we can stop the 3 block high house craze of wraith evasion if we can get towns. It's such a diverse idea for builders and players!Good gravy. I got all worried for a moment there when I realized that my town NPCs would be divided into different biomes, but I Totally get it now. I really like this addition! It's pretty darn exciting. It'll definitely help make the world feel more alive and vibrant.
I used to exclusively build a giant walled-off town in the sky to avoid wraiths and everything, but I'm not so afraid of building smaller towns. I'll still have a central unified mass chest area for storage in the middle of the world, but at least this way it'll bring everyone closer together without seeming like they're being kept apart.
I wonder what biome the Merchant will like, given that he sells those marshmallow things in the snow biome.
The town speaks? Or did I interpret that wrong? And depending on who's saying the
liking message, may sound a bit weird.
Other than that, those are cool changes.
Edit:. Wait a moment, is that the Dryad?
You don't have to use it.Sorry, but I made an account to say just how much I hate this NPC happiness idea. I don't want to have to build the cells spread far apart to satisfy some arbitrary happiness value so they don't make everything more expensive.
Of course you don't HAVE to partake in this new system, but we think you will find the positives in doing so to be quite tempting indeed.
Does this mean that unhappy NPCs will charge more than they do now or that happy ones will charge less than they do now? This is an important distinction.NPC Shop prices will adjust based upon how happy each NPC is at the time
I really like this Idea. I can already imagine people building up their towns with npcs with their own special house that fit their personalities. I can also imagine all of the creative pylon areas in the centre of a town and I can't wait to make all of the new houses fo my npcs
Yes! I think it is the dryad! Well I assume it is since it says “status”
The town speaks? Or did I interpret that wrong? And depending on who's saying the
liking message, may sound a bit weird.
Other than that, those are cool changes.
Edit:. Wait a moment, is that the Dryad?
Perhaps the crystal biome from Otherworld has been salvaged and introduced into 1.4?Also, are those crystal trees?
Well, it's an additional layer of complexity to the game. You don't need to use it, but there are rewards for giving it a try, and what's more, you may have fun doing it!I assumed the system meant there would be penalties to prices and the like if you don't satisfy their requirements. Still annoying that I have to cater to them just to get good prices though.