With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

Wow... didn't know before that was a thing. I'd swear that every time I Casted out then hit the button again before it hit the Water it'd instead Reel the Line back in... :confused:
It does. At least the original version of the glitch (I don't know if the current version is the same) worked by abusing the auto pause feature and confusing the game engine with stackable items.
 
It does. At least the original version of the glitch (I don't know if the current version is the same) worked by abusing the auto pause feature and confusing the game engine with stackable items.
Ahh, then I musta just never stumbled onto the conditions for making it activate. Many thanks for the info! :)
 
I think Cenx said they're looking into jorney/normal conversions post-launch, which leads me to believe there'll be some limitations.

Limitations? I don't see how there could be any limitation besides "you can't go back", which is 100% fine for me.

If its more than a month after release and there still isn't a way to import a world/character (either from ReLogic or the community), I may have to start cracking open a hex editor and figuring out how to do it myself. I can't imagine that a Journey Mode world is that fundamentally different from a regular mode one. Sure, it may have more data in it, but it shouldn't be too difficult to figure out what that data means, or to just copy some default data into it.

Interesting question: does the same seed generate the same physical world in both normal mode and expert mode?
 
Limitations? I don't see how there could be any limitation besides "you can't go back", which is 100% fine for me.

If its more than a month after release and there still isn't a way to import a world/character (either from ReLogic or the community), I may have to start cracking open a hex editor and figuring out how to do it myself. I can't imagine that a Journey Mode world is that fundamentally different from a regular mode one. Sure, it may have more data in it, but it shouldn't be too difficult to figure out what that data means, or to just copy some default data into it.

Interesting question: does the same seed generate the same physical world in both normal mode and expert mode?

Afaik the only difference between the two states is enemy stats, so I don't see why the world wouldn't be the same.
 
I just remembered... Terraria World Maps drive my OCD nuts by having 3 Blocks wide if Map Space that exists, but is permanently out of Player Reach. Will 1.4 get rid of this & grant us OCD Peeps who like to Build some peace?

Seriously, as of last I knew, the reason why that 3 block wide extra space was something to do with Bugs or Glitches or such that aren't still existing... enough of the Trolling of us Building OCD Peeps... :(
 
The thing that bugs me and triggers my OCD is if I use the smart cursor, when i mine to the right I can reach nine blocks, but if I mine to the left i can only reach eight blocks.

Having a big chunk of the world inaccessible on both sides of the world is also annoying though.
 
This would require a tangible programmed threshold for these sorts of events. The thing here is that it's a slider, not a toggle. Let me run y'all through my thoughts on it.

What's the difference between 0% rain and 100% rain? It's obvious.

Now, what's the difference between 0% rain and 1% rain?
What's the difference between 1% rain and 2% rain?
What's the difference between 2% rain and 3% rain?
What's the difference between 10% rain and 11% rain?
What's the difference between 35% rain and 36% rain?
What's the difference between 66% rain and 67% rain?
What's the difference between 98% rain and 99% rain?
Now, what's the difference between 99% rain and 100% rain?

If some of these questions warrant any response other than "Slightly more rain," then yes, there is a pre-made function within that slider to toggle the rain event on and off, especially given that before this slider there was basically "Is it raining or not?" At least as far as I'm aware.

So at this point I'm curious where the cut-off lies within that slider for when it's raining or monsooning.
The difference is the same difference as the difficulty slider, only 0.5X, 1X, 2X and 3X are considered full difficulties, including drops that come within, but you can set it inbetween those settings as well.

And just like the difficulty sliders, the differences are labeled, right on the slider
 
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INTRODUCING JOURNEY MODE
THE ACCESSIBLE EVOLUTION OF THE TERRARIA EXPERIENCE

Welcome back aboard the Journey's End express everyone!

Today's Feature Article is one that we have been looking forward to for quite some time, as we will be giving you a first glimpse into the brand new Journey Mode. The goal of Journey Mode is to provide a more accessible experience by providing the player unprecedented control over the gameplay experience. A way to bring in all players of various skill levels and to be able to customize your experience to optimize the fun you have in game. This is not Creative Mode, this is a whole new way to experience Terraria - and one we feel represents the ultimate evolution of being able to play your Terraria any way that you want.

What does all of this mean? How does it all work? Let's dive into just the high level here....

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JOURNEY MODE - CHARACTERS AND WORLDS

Before we get started, you should know the one key rule of Journey Mode - a place where otherwise the rules are meant to be bent and broken:

You can only play Journey Mode Characters in Journey Mode Worlds.

No Normal Characters in Journey Mode Worlds. No Journey Mode Characters in Normal/Expert/Master Worlds.

No Exceptions. -_-


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Creating a Journey Mode Character


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Creating a Journey Mode World


Once you have your Character and World created, you are all set! So what awaits you in Journey Mode? Let's take that first step...

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STARTING OFF ON THE RIGHT FOOT - ENHANCED STARTER GEAR


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Every Journey begins with that first step, but of course, every smart traveler packs the right gear before heading out. In Journey Mode, you will begin your adventure with an enhanced starter gear package, which includes:
  • Iron Shortsword
  • Iron Axe
  • Iron Pickaxe
  • Iron Hammer
  • Finch Staff (a bird that is happy to sit on your head when it isn't attacking your foes)
  • 100 Torches
  • 100 Rope
  • Magic Mirror
  • Starter Wings (very limited flight, removes fall damage)

Of course, you are free to use as much - or as little - of this gear as you choose. As you will hear us say over and over in regards to Journey Mode - the choices are all yours! Take as much or as little help as you need. You can even make things harder on yourself if you so choose, but more on that later. :eek:

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WELCOME TO TERRARIA LABORATORIES - THE FUTURE OF R & D

R&D? What in the world are we talking about? Welcome to the wide, wide world of Terraria R&D: Research & Duplication.

R&D is going to quickly become your best friend - and latest obsession - during your adventures in Journey Mode. How does it all work? Why, it is so easy, the Guide could do it!


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RESEARCH

Once you complete your Research on any item in the game, you will unlock the power to Duplicate it at will. Let's pause a second to let that sink in. Ok, are you back with us? Let's continue along our tour.

Researching an item is pretty straight forward - start by opening up your inventory and clicking on Benny the Construction Bunny. This hardhat-wearing friendly critter is your gateway to the immense powers bestowed upon you in Journey Mode.

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Next up, let's click the Gear icon - this will open up our Research Interface, as you can see below! In this example, you can see that we are trying to Research Wood, and that we have already Researched zero wood out of the 100 needed to complete Research.

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Let's toss 100 Wood in there and click the Research Button!


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Just like that, your 100 Wood is gone. Any items Researched will be wiped from existence. Thanks for all the free Wood! Oh wait, that's right, there's more. `;)

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DUPLICATION

Now, let's click that icon just above the Gear - this little stack of boxes will open up the Duplication Menu! Anything you have completed Research on previously will appear in the area off to the right. Oh look! There is your Wood!


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Clicking the icon for any item appearing in the Duplication Menu will instantly spawn a full stack of that item (materials, blocks, etc.) or a single duplicate of things like Weapons/Armor/Accessories. Anything you can Duplicate is yours to use as you see fit. Again, this is a power you can choose to utilize - or not. As we keep saying, Journey Mode is about you playing your way!

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So just how powerful does this get? Aren't there over 5.000 items now? How in the world can I keep track of all of that?! With a fully searchable interface along with filter tabs, you will be able to quickly find what you are looking to recreate!

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R&D works in Multiplayer sessions as well! Work together as a team to help your partners keep up! Share gear (or don't!) - make sure that everyone gets the early Hermes Boots or epic boss drop. What you and your friends decide to do with all this power is entirely up to you!


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THE POWER TO MANIPULATE YOUR WORLD - CONTROL WEATHER & TIME ITSELF

You ever have those days in Terraria where it seems to have become monsoon season and the rain never stops? How about those times when you are ready to challenge Skeletron but you look up and it is 6:59am in game? What if you just wanted to engage in a bit of kite-flying, but the wind isn't cooperating? Once again, Journey Mode has the answers to all of these problems and more!

CONTROL THE WEATHER

The weather has become a bigger and bigger part of the Terraria experience over time - and 1.4 takes that to the next level, with new wind effects and storms to add to the already-robust environmental effects. That being the case, it only makes sense that Journey Mode gives you the power to control the very weather itself!

You have two core powers here - tied to Rain and Wind. Weather control is all located within the little Rain Cloud icon. These are pretty self-explanatory, so let's let the pictures do the talking!



ugPHkhG.gif

Monsoon Season? Not Anymore!


BTPEKDa.gif

East Wind Blow! West Wind Blow!


You can also turn off the ability for the game to randomly change Wind or Rain, so that the game itself cannot mess with your mastery of the elements! <Villainous Laughter Ensues>

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BACK TO THE FUTURE AND BACK AGAIN - MANIPULATE TIME ITSELF

What if I told you that you could jump ahead in time, accelerate it's passing, and even freeze it altogether - and that you would not even need a single gigawatt to do so? Sounds like a pipe dream? Well keep dreaming, folks, because with Journey Mode, that is precisely what you can do!

Once again, we will let the images do the talking here - as the speak for themselves. To control time, click on the Clock icon (shocking, we know))...


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CREATING A CHALLENGE WORTHY OF YOUR SKILLS - REAL-TIME DIFFICULTY AND SPAWN RATES


In the past, Terrarians were forced to select their level of difficulty at the World Creation screen. While this is certainly still the case in the normal game modes, Journey Mode once again breaks the mold and allows players to create a challenge tailored to their skill level - and to adjust it back up or down as they see fit, with real-time results.

What does this all mean? Well, this means that the challenge level in Journey Mode is in your hands - from an easy no-enemy jaunt through the countryside to a murderous gauntlet full with hordes of Master Mode enemies, once again, the choice belongs to you. With Journey Mode you can create both the easiest and the most difficult experiences that Terraria has to offer.

For this power, you have two levers to pull. Difficulty - which will impact everyone you are playing with (in multiplayer) - and Spawn Rate, which will only impact the area around your character. With Spawn Rate, everyone can have their own mini-challenge slider even though the difficulty level is the same for everyone.


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Difficulty Slider


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Enemy Spawn Rate


So, you have seen what Master Mode is all about... well a taste at least. How about this Spawn Rate thing? Well, here is a quick shot of what happens when you have Spawn Rate set to 10 for about 20 seconds...

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ROUNDING OUT JOURNEY MODE - ADDITIONAL POWERS


There are a small handful of additional powers that we would be remiss to not mention - and we are pretty sure these will be fan favorites! Two of these are player-based powers, while one of them impacts the world itself.


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Godmode - Also sometimes known as Kidmode... a nice set of training wheels to help new or younger players learn the game (don't worry, we won't tell anyone when you use it on yourself to get over the tougher challenges)


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Infection Spread - Don't want it? Then you don't have to have it


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Increased Placement Range - Ok, sure, but just how big of a difference does this make?

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Enough Said? :)

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Whew, so you made it to the end of our journey into Journey Mode. We are sure your minds are swimming with the ideas and possibilities right now. Let's close out with some thoughts from a dedicated community content creator and influencer. Someone whom has never failed to cover and provide his thoughts on the big news in the world of Terraria. Of course, we speak of none other than @ChippyGaming - so without further ado, we are happy to share his advance-view thoughts on Journey Mode!



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We think that's probably enough for today... until next time, Terrarians.




Honestly Im pretty dissapointed. We already have these features with mods. CheetSheet and LuiAFK already does these maybe even better. I expected a lot more considering that this is Terraria's last content update.

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The difference is the same difference as the difficulty slider, only 0.5X, 1X, 2X and 3X are considered full difficulties, including drops that come within, but you can set it inbetween those settings as well.

And just like the difficulty sliders, the differences are labeled, right on the slider
To clarify, I was referring to the rain severity / quantity meter, not the world difficulty meter. Apologies for any confusion I may have caused.
 
To clarify, I was referring to the rain severity / quantity meter, not the world difficulty meter. Apologies for any confusion I may have caused.
ah, I know, I was trying to say the rain meter has labels just like the difficulty meter, so assumingly, like difficulty, the events related to "rain" and "monsoon" will be hit once you reach their respective labels.
 
Did a search of the thread and didn't see this asked. We have confirmation of expert mode drops if the difficulty is changed, but what about items that only generate in expert mode worlds? Eg. the Armed Zombie Statue? Will journey worlds have these items when generated?
Well, really, that's a good question.
 
Yeah, I'm also wondering what happens to Truffle when you leave expert mode.
I image there may have been bugs related to losing accessory slots upon reducing the difficulty level without reloading the world. My head hurts just thinking of the possibilities.
can you duplicate money
I think they said any item can be duplicated, implying you can duplicate money (responding to a tweet where Cenx showed a screenshot where she died to Golem and dropped an exhorbitant ammount of platinum coins). But if not, just duplicate a valuable item and sell it over and over.
 
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