First of all, let me be absolutely clear that I am not "complaining" (as some people in the Discord channel thought) to the Developers that they should change how Master Mode is and how it works. Whatever be their decision, it's absolutely theirs and I admit that I have no right to dictate what they do, and I WON'T be doing that. Re-logic are absolutely free to design their game as they please. Also, I think it is mandatory that I should mention (before people say that I am "ungrateful") that the 1.4 update has been
absolutely amazing, and I love almost all aspects of it. What follows is a bit of constructive criticism about what I felt about Master Mode, and if you are one who does not like criticisms of any kind, I urge you to stop reading my comment
right now.
(If someone is out of the loop, this thread is about the argument that's been going on the Official Terraria Discord about Master Mode.)
Master Mode is supposed to be difficult, and it is indeed difficult, but not in a proper way. Enemies have been given "flat stat increases" and that's it. What this entails to is making the game more like a dull slog, a test of patience and stubbornness, and only serves to make fights longer and more grindy, instead of making them more engaging by challenging you to use new and improved tactics. If that's how the Devs intended it to be, it very well is. What I wish to say is that it could have been done in a different (and in my opinion, better) way.
Consider this. You can make an exam hard by either putting in questions that require one to memorize a lot of stuff by rote learning and then write out long answers, OR you can put questions that need people to think innovatively and answer intelligently. Master Mode, as it currently stands now, feels just like writing a long answer that you had memorized. It feels hard, but not really fun. What makes something
both hard and fun at the same time is unpredictability, surprises and stuff that encourages intelligent gameplay tactics. And that is where an improved AI comes in. If you go from Normal mode to Expert mode, you immediately feel those changes, but going to Master Mode, it feels exactly like an "Expert mode on steroids". Right now, it's just dodging normal mobs in fear of getting one(or two)-hit-killed, with little scope for unorthodox and ingenious gameplay tactics. It's surely hard (as might have been intended), but again, not really fun. At least that is what I feel. (If you are reading this and you think differently, relax, I'm not attacking you. It's okay for people to disagree, as long as they are respectful to others).
Leviathan here sums it all up eloquently.
As I said before, I am
not saying that Re-logic are obliged to change Master Mode, but it's something to be considered.
This is simply a humble request, and nothing more. I understand they had time constraints in developing the game update, and among all the other
absolutely amazing things that they have added in this update, there was probably not enough time to design an improved AI for Master Mode enemies and bosses. But here's hoping.