giras
Golem
I like your builds, they look so nice. Love the plant aestetic of the walls, or the save room! Are those that automatic walls that close themselves when you enter the room? Awesome.Good to know about the blocks. Definitely going to need them when this gets released, because the madness is seeping in.
I wanted something fancier than just another hellevator (though I'm putting one below anyway because I'm not rebuilding all of Zebes), so now,
I've got a chunk of the green Brinstar vertical shaft,View attachment 283624
this side path,View attachment 283625
and a save room,View attachment 283626
though I backlit that with gemspark walls behind the foreground blocks for a snapshot to show elsewhere.
Having some nice-looking Metroid-style plant and stone blocks would be great.
Maybe some altered versions of logic sensors could be included too, like a wider version of the player-detecting one, for if someone ever made a speed test like that side path with the shutters.
For world generation, I could see this mod borrowing an idea from Redemption, having some special blocks that are completely invulnerable to breaking via bombs, dynamite, or whatever else (and some craftable types that can still be broken, but only with a pickaxe). Those areas would provide the player a reward (maybe just a fun extra if not a necessity), which they can only receive if they have what they need to get to it.
That's probably already on your minds though. We could just craft our beams and armor, but exploring and finding a few bits and pieces wouldn't be bad either.
Makes me want to play Super/Fusion again, maybe even Zero.
Some question, what did you use to make the blue lights in the elevator platform? Look like some lab/spaceship lights from Starbound.