This may have been floating around in the thread lately, but ever since pre 2.3.1405 (plugin update), I've been working on a massive tweaklist (Casually named "Interesting Mod") to somewhat change Terraria. The goal was to "tweak" (pun not intended but sure) some aspects of Terraria so it looks a bit fresh again (Don't get me wrong, Terraria's still great, the point here is to recreate that 'fresh' feeling of playing it for the first time). What I've changed in it was some stuff that we're always used to doing in a vanilla playthrough and just throwing off the player from its routine, causing them to once again improvise it's playstyle to survive (Yeah that description there may look like I'm selling the idea, but it's just necessary to explain stuff). I wouldn't call the 'mod' to be fully fleshed out as a stand-alone mod/Tweaklist, but the Tweaklist can at least "stand up" (analogy not intended but sure) as a functional concept.
The only reason I haven't released it in this post is the plugins that's also in the 'mod'. The big issue here is that some, or as of now most of the plugins are expanded upon the plugins of other plugin authors as well, and I wanted to ask for consent if I could release their respective plugins in the mod. The authors are:
@Gaelyte (RecipeHelper) and
@Yo-[★]-ur NighTm-[A]-re (Homing Projectiles), as well as
@Nancok 's idea (Interchangeable recipes). The initial reason I expanded the mod upon these plugins is because of my lack of complete knowledge for the Terraria assembly, and maybe also for C# in general (not so well with pointers, overloads, or even polymorphism). None of the aforementioned plugins were included for the motive of simply making the mod bigger by simply snatching the authors ideas, the plugins are at some part modified to, at an extent, become unique to the mod itself.
[To the Authors] I hope that we are able to arrange at some kind of agreement or compromise in an event of a conflict, but if you really don't want your plugin/idea to appear at the mod just tell me with a DM. You can also DM me if you want to know details about your specific plugin/idea. (I know this sounds a bit too much to say, but I just want to make this transparent and clear as possible). I hope I'm able to make most of the plugins myself, but as I said, I'm not that good (Currently learning how worldgen and spawn rates work, after that maybe study Tiberium's Complete Weapon example so I could make new items like an actual mod (and probably publish/share a more simpler plugin system to do that)).