I think I've made enough suggestions to be able to list all of them in a suggestion Porfolio. This makes it easy for me as well as others to find the suggestions I've made. More will be added as I create them.
I may not have many suggestions, but I try my best to make each one quality. Each one is designed to fill an area of the game that could potentially use an improvement or to offer an additional bonus or challenge to the player.
Since the release of 1.3 I have a policy of no significant Post-Moon Lord Content. Considering the Moon Lord was designed to be the final boss of the game and end of game progression, I feel it is disrespectful to make new tiers that come after the Moon Lord when the Moon Lord was intended to be the Final Boss. All games have to have an end eventually and Terraria is no exception regardless of being a Sandbox adventure game. The only Post Moon Lord Content I've suggested includes "fun" items, mainly new blocks, Torches, or decoration items, but nothing that makes the player stronger than the peak condition they can reach from Moon Lord/ Lunar Event Gear.
Fulfilled Suggestions!
Credits (Adds Credits that play after defeating the Moon Lord seeing how it better signifies the player has reached the end of the game)
Added as of the 1.4.1 Update.
Eternal Boss Summoners (Craftable Upgraded version of normal boss summoners that are not consumed upon use)
Fulfilled in the form of Journey Mode allowing infinite item duplication after fully researching an item.
Banner Box (A Piggy Bank/Safe Like Item that attempts to solve the Banner Cluttering inventory issue)
Fulfilled in the form of the Void Vault/Void Bag. If your inventory is full, any future items that you pick up go into the Void Vault if you're carrying a Void Bag.
Nightmare Mode (Difficulty Level above Expert Mode. Unlocked as a World Generation Option after defeating Moon Lord on Expert, biomes get new hazards, enemies and bosses get new attacks)
Fulfilled in the form of Master Mode.
Easy Mode (A Difficulty Level Easier than Normal Mode. Makes enemies easier to defeat, makes fishing and building easier, but reduced drop rates, and can't earn Achievements)
Fulfilled in the form of Journey Mode.
I may not have many suggestions, but I try my best to make each one quality. Each one is designed to fill an area of the game that could potentially use an improvement or to offer an additional bonus or challenge to the player.
Since the release of 1.3 I have a policy of no significant Post-Moon Lord Content. Considering the Moon Lord was designed to be the final boss of the game and end of game progression, I feel it is disrespectful to make new tiers that come after the Moon Lord when the Moon Lord was intended to be the Final Boss. All games have to have an end eventually and Terraria is no exception regardless of being a Sandbox adventure game. The only Post Moon Lord Content I've suggested includes "fun" items, mainly new blocks, Torches, or decoration items, but nothing that makes the player stronger than the peak condition they can reach from Moon Lord/ Lunar Event Gear.
Fulfilled Suggestions!
Credits (Adds Credits that play after defeating the Moon Lord seeing how it better signifies the player has reached the end of the game)
Added as of the 1.4.1 Update.
Eternal Boss Summoners (Craftable Upgraded version of normal boss summoners that are not consumed upon use)
Fulfilled in the form of Journey Mode allowing infinite item duplication after fully researching an item.
Banner Box (A Piggy Bank/Safe Like Item that attempts to solve the Banner Cluttering inventory issue)
Fulfilled in the form of the Void Vault/Void Bag. If your inventory is full, any future items that you pick up go into the Void Vault if you're carrying a Void Bag.
Nightmare Mode (Difficulty Level above Expert Mode. Unlocked as a World Generation Option after defeating Moon Lord on Expert, biomes get new hazards, enemies and bosses get new attacks)
Fulfilled in the form of Master Mode.
Easy Mode (A Difficulty Level Easier than Normal Mode. Makes enemies easier to defeat, makes fishing and building easier, but reduced drop rates, and can't earn Achievements)
Fulfilled in the form of Journey Mode.
Giant Biome Suggestions:
Expanded Hardmode Underworld
Adds a Mantle and Core layer below Underworld that is accessed Post-Golem, but Pre-Lunar. Contains new items, enemies, a new ore, and a new boss.
Corrupted Palace
Adds a Natural Underground Structure on World Generation that is Corruption themed and for Early-Mid Hardmode. Contains new items, enemies, and a new boss.
Items:
World Energy Infuser (A new item unique to Expert Mode that can simulate more players in Single Player or on a server, increasing boss HP relative to a set player number)
Void Torch (A new Torch that removes Light instead of creates it. Adds Combat Bonus for the player who placed it in exchange)
Lucky Horseshoe Improvement (Adds an additional effect to the Lucky Horseshoe so it does not become completely obsolete to Wings)
Mechanics:
Hammer and Pickaxe Mode (A new feature designed to make the game more friendly to shift-click players. A toggle key switches between using Hammer or Pickaxe for blocks and walls)
Aesthetics:
Increased Lunar Monolith Range (A Suggestion to increase the range an active Lunar Monolith takes effect to be more friendly to larger buildings/structures)
Weapons and Equipment:
Pre-Hardmode Sickles (Adds Pre-Hardmode Sickles to give more diversity to Sickle Type Weapons throughout the game)
Corruption and Crimson Hardmode Armor (Adds 2 Armors equivalent to the Hallowed Armor to give some unique new armors and give the Corruption and Crimson hardmode armors as an upgrade to the earlier Shadow and Crimtane Armors in both biomes)
Monsters and Bosses:
Ancient Salamander (Taken from my Hardmode Underworld Expansion Suggestion and made to be independent of that suggestion for this, Fire Elemental Boss, part of my 4 Elemental lategame Bosses)
Souful Undine (Water Elemental Boss, part of my 4 Elemental lategame Bosses)
Graceful Sylph (Wind Elemental Boss, part of my 4 Elemental lategame Bosses)
Supreme Gnome (Earth Elemental Boss, Part of my 4 Elemental lategame Bosses)
Locked Suggestions:
Wing Equipment Slot (Adds a Wing Slot in the Equipment Section)
Expanded Hardmode Underworld
Adds a Mantle and Core layer below Underworld that is accessed Post-Golem, but Pre-Lunar. Contains new items, enemies, a new ore, and a new boss.
Corrupted Palace
Adds a Natural Underground Structure on World Generation that is Corruption themed and for Early-Mid Hardmode. Contains new items, enemies, and a new boss.
Items:
World Energy Infuser (A new item unique to Expert Mode that can simulate more players in Single Player or on a server, increasing boss HP relative to a set player number)
Void Torch (A new Torch that removes Light instead of creates it. Adds Combat Bonus for the player who placed it in exchange)
Lucky Horseshoe Improvement (Adds an additional effect to the Lucky Horseshoe so it does not become completely obsolete to Wings)
Mechanics:
Hammer and Pickaxe Mode (A new feature designed to make the game more friendly to shift-click players. A toggle key switches between using Hammer or Pickaxe for blocks and walls)
Aesthetics:
Increased Lunar Monolith Range (A Suggestion to increase the range an active Lunar Monolith takes effect to be more friendly to larger buildings/structures)
Weapons and Equipment:
Pre-Hardmode Sickles (Adds Pre-Hardmode Sickles to give more diversity to Sickle Type Weapons throughout the game)
Corruption and Crimson Hardmode Armor (Adds 2 Armors equivalent to the Hallowed Armor to give some unique new armors and give the Corruption and Crimson hardmode armors as an upgrade to the earlier Shadow and Crimtane Armors in both biomes)
Monsters and Bosses:
Ancient Salamander (Taken from my Hardmode Underworld Expansion Suggestion and made to be independent of that suggestion for this, Fire Elemental Boss, part of my 4 Elemental lategame Bosses)
Souful Undine (Water Elemental Boss, part of my 4 Elemental lategame Bosses)
Graceful Sylph (Wind Elemental Boss, part of my 4 Elemental lategame Bosses)
Supreme Gnome (Earth Elemental Boss, Part of my 4 Elemental lategame Bosses)
Locked Suggestions:
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