GoldenTerrabyte
Empress of Light
Hi guys! This is my story from the old forums, brought here!
This is my point of view in the story about Terraria. I will talk about what I think everything is and stuff like that, and I will start with...
The Guide.
The guide was the first person to exist in the world of Terraria. He explored a lot, spent all his time learning about the world. But one fateful day, he discovered the evil of the two spirits of Light and Dark(yes, both evil, and I'm getting to that later), and sought to end their evil plot. Unable to defeat them, he summoned the Wall of Flesh, the only being powerful enough to imprison them. So by the time the Wall of Flesh imprisoned them, the spirit of dark alreay had left his mark on the land in the form of the Corruption/Crimson, but the spirit of Light had not been able to create the Hallow yet. The Wall of Flesh had grown to like the Guide, and decided to threaten those who tried to kill of the Guide if said person were to do so from the Underworld. The Guide knew of this. But he also knew that anyone with the power to defeat the Wall of Flesh could likely defeat the spirits. He vowed to himself that he would teach all he knew to the next Terrarian he met, in hopes that they would defeat the Wall of Flesh, and then the spirits. But he knew two things the Wall didn't know. The Guide knew first that should he himself die, he would immediately return under a new name, so he had no problem being sacrificed. He also knew that should the Wall be defeated, the spirits would be released.
The Player
The player is the protagonist of the game, obviously, and was the second Terrarian to exist. Not much else can be said about the player, as his/her actions are determined by the player. The hero could be good, seeking to remove the influence of the Spirits by cleansing the world, or be evil by helping spread their influence by way of the Crimson/Corruption/Hallow. Or could even be unaligned, by not even releasing the Spirits from the Wall of Flesh, and choosing to live a safer, more relaxed life.
The Ancient Spirits of Light and Dark
These are the beings that created the Hallow, Crimson, and Corruption. Despite their names, both are beings of great evil. The spirit of Dark is the more powerful, brutal, and more dangerous spirit. He managed to create the Crimson/Corruption before being imprisoned, but didn't get very far in spreading it.
The spirit of Light is the more cunning, tricky, yet slightly less powerful spirit, being able to fool most people by way of the Hallow, tricking them into thinking it to be a force of good. However, unlike the spirit of Dark, the spirit of Light is not powerful enough to overtake the Jungle.
Although almost all recognize the evil of the Dark spirit,(And by most, I mean everyone except the player in the case of the player being evil themself, spreading Corruption.) most find the Light spirit to be innocent and good. The only ones who recognized the evil of this spirit were the Guide, the Dryad,(you may not notice, but she congratulates the player saying they have done well if the world is completely devoid of Hallow and Corruption) and in some cases the Player should they seek to remove the Hallow.
Once both biomes have been removed, this removes the spirits' influence on the world, however, should a Demon Altar be smashed after completely cleansing the world, this sometimes lets one spirit leave a tiny spot on the world again, potentially growing should the spot not be found soon.
The Wall of Flesh
The Wall of Flesh is a powerful deity, being the only thing able to imprison the Spirits effectively. The only way for the Spirits to escape would be to defeat the Wall, releasing the Spirits and other forces that were imprisoned. These "other forces" being the things that appear in Hardmode that don't have any relation to the Spirits. The Guide was the one who manged to make the Wall realize the evil of the two spirits, and the Wall then imprisoned them. The Wall started to like the Guide, and threatened to kill those who would try to kill the Guide from the Underworld. The Guide did eventually tell this to the Player if they got far enough. And at that point, knowing the Guide would be immediately reborn, the Player proceeded to throw a Voodoo Doll of the Guide into lava just to bait the Wall. The Wall of Flesh released all the imprisoned forces after its defeat. The Wall of Flesh was never actually evil, it was a neutral force, imprisoning forces it thought too powerful, whether these forces were good or evil. Most of these forces were evil, but a few were good, like the Wizard. But the Wall had never imprisoned the Player, because the Wall tended to underestimate the power of some beings, like Skeletron, or the Eye and Brain of Cthulu , or the Eater of Worlds.(which doesn't actually eat worlds.)
The Dryad
The Dryad is another Terrarian. She focuses on protecting nature, and wishes for a pure world more than anything. However, duing Blood Moons, she seems to feel the other way, as she sells Corrupt/Crimson seeds at this time. However, she mostly likes to help the Player out by supplying them with Purification Powder, and telling them how much of the world is pure. She doesn't show herself until a mighty foe has been defeated, because she doesn't wish to show herself to one who would be unable to purify the world. Whether or not it was a good idea for her to trust the Player, like many other things, all depends on the Player's actions. Should the Player be the type who likes to shroud the land in the influence of the Spirits, she forever regrets her desicion in trusting the player, yet never mentions it to anyone.
The Blood Moon
The Blood Moon is one other way the Dark Spirit causes harm. The Blood Moon is another creation of his, as a way to cause chaos without directly using his power in the world, thus being able to continue wreaking havoc even if his influence has been stopped in that world. The Light Spirit also has a role to play in this event, being the one who is able to hide away the real moon to allow the Blood Moon to rise. The Blood Moon is able to allow even more monsters to exist at once, and even causes some innocent animals to temporarily become evil. Not only that, but it gives the undead the intelligence they need to open doors to terrorize those who reside in their houses. The reason the Blood Moon isn't always around is due to the fact that the Spirits like to go to a different world with it every once in a while.
The Party Girl
Now, you must be thinking, "WTH, a backstory for The Party Girl? Why her?!" Answer, for fun, of course! The Party Girl was not originally Terrarian! She came from... Another world, she came to spread *ahem* Laughter, and to make more magi-*ahem* friends. She came from Equ- *ahem* a place with lots of ponies? And her Confetti Gun is clearly her Party Cannon from where she came from, but more... Terrarianized. Why did the *ahem* 5 others of her number not come too? Not a clue!
More to come later! I hope you liked reading this!
This is my point of view in the story about Terraria. I will talk about what I think everything is and stuff like that, and I will start with...
The Guide.
The guide was the first person to exist in the world of Terraria. He explored a lot, spent all his time learning about the world. But one fateful day, he discovered the evil of the two spirits of Light and Dark(yes, both evil, and I'm getting to that later), and sought to end their evil plot. Unable to defeat them, he summoned the Wall of Flesh, the only being powerful enough to imprison them. So by the time the Wall of Flesh imprisoned them, the spirit of dark alreay had left his mark on the land in the form of the Corruption/Crimson, but the spirit of Light had not been able to create the Hallow yet. The Wall of Flesh had grown to like the Guide, and decided to threaten those who tried to kill of the Guide if said person were to do so from the Underworld. The Guide knew of this. But he also knew that anyone with the power to defeat the Wall of Flesh could likely defeat the spirits. He vowed to himself that he would teach all he knew to the next Terrarian he met, in hopes that they would defeat the Wall of Flesh, and then the spirits. But he knew two things the Wall didn't know. The Guide knew first that should he himself die, he would immediately return under a new name, so he had no problem being sacrificed. He also knew that should the Wall be defeated, the spirits would be released.
The Player
The player is the protagonist of the game, obviously, and was the second Terrarian to exist. Not much else can be said about the player, as his/her actions are determined by the player. The hero could be good, seeking to remove the influence of the Spirits by cleansing the world, or be evil by helping spread their influence by way of the Crimson/Corruption/Hallow. Or could even be unaligned, by not even releasing the Spirits from the Wall of Flesh, and choosing to live a safer, more relaxed life.
The Ancient Spirits of Light and Dark
These are the beings that created the Hallow, Crimson, and Corruption. Despite their names, both are beings of great evil. The spirit of Dark is the more powerful, brutal, and more dangerous spirit. He managed to create the Crimson/Corruption before being imprisoned, but didn't get very far in spreading it.
The spirit of Light is the more cunning, tricky, yet slightly less powerful spirit, being able to fool most people by way of the Hallow, tricking them into thinking it to be a force of good. However, unlike the spirit of Dark, the spirit of Light is not powerful enough to overtake the Jungle.
Although almost all recognize the evil of the Dark spirit,(And by most, I mean everyone except the player in the case of the player being evil themself, spreading Corruption.) most find the Light spirit to be innocent and good. The only ones who recognized the evil of this spirit were the Guide, the Dryad,(you may not notice, but she congratulates the player saying they have done well if the world is completely devoid of Hallow and Corruption) and in some cases the Player should they seek to remove the Hallow.
Once both biomes have been removed, this removes the spirits' influence on the world, however, should a Demon Altar be smashed after completely cleansing the world, this sometimes lets one spirit leave a tiny spot on the world again, potentially growing should the spot not be found soon.
The Wall of Flesh
The Wall of Flesh is a powerful deity, being the only thing able to imprison the Spirits effectively. The only way for the Spirits to escape would be to defeat the Wall, releasing the Spirits and other forces that were imprisoned. These "other forces" being the things that appear in Hardmode that don't have any relation to the Spirits. The Guide was the one who manged to make the Wall realize the evil of the two spirits, and the Wall then imprisoned them. The Wall started to like the Guide, and threatened to kill those who would try to kill the Guide from the Underworld. The Guide did eventually tell this to the Player if they got far enough. And at that point, knowing the Guide would be immediately reborn, the Player proceeded to throw a Voodoo Doll of the Guide into lava just to bait the Wall. The Wall of Flesh released all the imprisoned forces after its defeat. The Wall of Flesh was never actually evil, it was a neutral force, imprisoning forces it thought too powerful, whether these forces were good or evil. Most of these forces were evil, but a few were good, like the Wizard. But the Wall had never imprisoned the Player, because the Wall tended to underestimate the power of some beings, like Skeletron, or the Eye and Brain of Cthulu , or the Eater of Worlds.(which doesn't actually eat worlds.)
The Dryad
The Dryad is another Terrarian. She focuses on protecting nature, and wishes for a pure world more than anything. However, duing Blood Moons, she seems to feel the other way, as she sells Corrupt/Crimson seeds at this time. However, she mostly likes to help the Player out by supplying them with Purification Powder, and telling them how much of the world is pure. She doesn't show herself until a mighty foe has been defeated, because she doesn't wish to show herself to one who would be unable to purify the world. Whether or not it was a good idea for her to trust the Player, like many other things, all depends on the Player's actions. Should the Player be the type who likes to shroud the land in the influence of the Spirits, she forever regrets her desicion in trusting the player, yet never mentions it to anyone.
The Blood Moon
The Blood Moon is one other way the Dark Spirit causes harm. The Blood Moon is another creation of his, as a way to cause chaos without directly using his power in the world, thus being able to continue wreaking havoc even if his influence has been stopped in that world. The Light Spirit also has a role to play in this event, being the one who is able to hide away the real moon to allow the Blood Moon to rise. The Blood Moon is able to allow even more monsters to exist at once, and even causes some innocent animals to temporarily become evil. Not only that, but it gives the undead the intelligence they need to open doors to terrorize those who reside in their houses. The reason the Blood Moon isn't always around is due to the fact that the Spirits like to go to a different world with it every once in a while.
The Party Girl
Now, you must be thinking, "WTH, a backstory for The Party Girl? Why her?!" Answer, for fun, of course! The Party Girl was not originally Terrarian! She came from... Another world, she came to spread *ahem* Laughter, and to make more magi-*ahem* friends. She came from Equ- *ahem* a place with lots of ponies? And her Confetti Gun is clearly her Party Cannon from where she came from, but more... Terrarianized. Why did the *ahem* 5 others of her number not come too? Not a clue!
More to come later! I hope you liked reading this!