Pronoespro
Terrarian
--OLD INFORMATION, CHECK THE DISCORD OR WIKI FOR UPDATED INFORMATION--
>>>>>THIS MOD HAS SHIFTED ITS FOCUS TO TMODLOADER FOR TERRARIA 1.4, SO FURTHER INFORMATION WILL BE ABOUT THAT VERSION AND NO FURTHER CHANGES WILL BE MADE TO THE 1.3 VERSION<<<<<
Dammit, I posted this on released, how do I change that?
I recently published this mod that adds some items and npcs from the Kingdom Hearts Franchise. Currently it has 24 Keyblades, several abilities from the games, several new enemies, 4 bosses, 1 new custom tileset and more. It also adds what is usually refered to as "combos" (basically, every time you make several attacks in succession, the way you swing the weapon changes).
Keyblade samples:
The wooden Keyblade from Birth by Sleep replaces the copper shortsword when you create a new character, it is low damage and very slow. It has a two hit combo.
The Starlight from Union X is a simple and clean weapon with a 3 hit combo with a magic projectile finisher. It's made out of iron and has low damage.
The Darkgnaw, from Birth by Sleep is a demonite based Keyblade with a 4 hit combo that shoots out a dark scythe projectile that lasts less than a second.
The Kingdom Key from the original Kingdom Hearts is made from the unique swords Arkhalis and the echanted sword, making it not really worth it making it, if i'm honest. It has a 4 hit combo and shoots out a magic projectile for it's finisher.
The Destiny's Embrace Keyblade, from Birth by Sleep, is sold by the Dryad and is currently the only keyblade that shoots a projectile that telepots you to the location it collides with. It's really buggy and overpowered. It has a 4 hit combo with a projectile on the third hit.
The Jungle King Keyblade from Kingdom Hearts 1 is made alongside the jungle armor and shoots a spore cloud as a finisher. It has a 4 hit based combo that shoots out spores on the third swing. It is crafted using 12 stingers, 12 jungle spores and a vine.
The Circle of Life Keyblade is sold by the Witch Doctor, it has a 4 hit combo and a spore cloud finisher.
The Dual Disk Keyblade is made from two enchanted boomerangs and some nanites, making it the only Hardmode weapon in this mod. It has a 4 hit combo with a finisher that throws a tron inspired boomerang.
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Other Weapon samples:
The Arrowgun is Xigbar's gun, it shoots 32 shots before needing to reload and uses low magic.
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Ability samples: they are basically accesories that level up as you defeat bosses. They start out very weak, but get stronger quickly.
The double jump is almost the same as the cloud in a bottle, but without the particles. After the third level you get a third jump, and it stacks with other double jump accesories.
The glide ability allows you to fall at really slow speeds. It works similarly to the Featherfall potion united with the flying carpet, it slows down your descent as you hold the jump key.
The Quick Run ability is a quick dash that allows you to escape from danger, it is similar to the dash the Tabi gives you in Terraria.
The Heal ability allows you to use all your mana to heal a small ammount of HP after using a potion (it requires the potion sickness to be used) it is activated by using the potion keybind again.
Second Chance allows you to keep 1 hp after an otherwise fatal attack. It has a big cooldown and, at level five, heals some of your hp.
Max Mobility gives you the benefits of the double jump, glide and quick run abilities, just like boot upgrades.
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Athletic Flow:
Athletic Flow is a grappling hook that only works horizontally. The more levels it has, the further it can go, and in level 5 it can start going in all directions.
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Healing items:
The Kupo Coin is an item that revives you with half your max HP. It has a cooldown of 3 minutes and you can only have one in your inventory, so try not to buy more than you needor your money will disappear before your eyes.
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Material sample:
The Lucid Shard first appeared in KH1 and only appeared later in KH2, it has a 1/10 chance to be dropped by Shadow Heartless. Currently, it can only be used to craft the summon item for the Darkside.
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Tile samples:
The save spot is in all Kingdom Hearts since the first one (excluding Union X, since it autosaves your proggress), it works similarly to a bed in Terraria, but you can't remove your spawn point from it, you''ll need a bed for that, and also it heals your health and magic if you use it without any enemy NPCs nearby.
Twilight Town block and tiles:
The Twilight Town Fragment is an orange brick block reminescent of Twilight Town itself. When it's top is flat, it has floor texture (much like carpets in Chad's Furniture mod, from which I based the idea, I am giving credit now, so don't be angry at me).
The Twiligth Night Table is based on Roxas' Night table, also it works as a workbench.
Using a battling heart, you can place a dive to heart to fight harder versions of bosses.
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Vanity sample:
The organiztion coat is a vanity item that makes you look like you're part of Organization XIII. It works like being a werewolf or merewolf, but it allows you to have other vanity items on top (it looks great with globes).
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Enemy sample:
Shadow: This dark creature is a recurring enemy since KH1. In this current update, it has no difference to a zombie, except that it's more keen to follow the player. It has a low chance (1/10) to drop Lucid Shards (1-5).
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Boss sample:
Darkside: This giant heartless has never really given that much fight on its own, it is the first bossfight you can do in this mod, being easier than any other boss even in vanilla. It requires 3 Lucid Shards that drop from Shadows.
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IMPORTANT: If you want to contribute to this mod, leave a comment bellow or Join the Kingdom Terrahearts Discord Server!
More items, npcs and tiles will be added later.
Please tell me if you have suggestions, complains or if it's actually wrong to post a mod only about Kingdom Hearts and I'm a bad person (sorry if it is, I'll remove it immediatelly if you tell me).
BTW all art was made by myself, it took a long time to do, so please don't use it, I beg of you.
>>>>>THIS MOD HAS SHIFTED ITS FOCUS TO TMODLOADER FOR TERRARIA 1.4, SO FURTHER INFORMATION WILL BE ABOUT THAT VERSION AND NO FURTHER CHANGES WILL BE MADE TO THE 1.3 VERSION<<<<<
Dammit, I posted this on released, how do I change that?
I recently published this mod that adds some items and npcs from the Kingdom Hearts Franchise. Currently it has 24 Keyblades, several abilities from the games, several new enemies, 4 bosses, 1 new custom tileset and more. It also adds what is usually refered to as "combos" (basically, every time you make several attacks in succession, the way you swing the weapon changes).
Keyblade samples:
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Other Weapon samples:
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Ability samples: they are basically accesories that level up as you defeat bosses. They start out very weak, but get stronger quickly.
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Athletic Flow:
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Healing items:
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Material sample:
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Tile samples:
Twilight Town block and tiles:
Using a battling heart, you can place a dive to heart to fight harder versions of bosses.
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Vanity sample:
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Enemy sample:
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Boss sample:
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IMPORTANT: If you want to contribute to this mod, leave a comment bellow or Join the Kingdom Terrahearts Discord Server!
More items, npcs and tiles will be added later.
Please tell me if you have suggestions, complains or if it's actually wrong to post a mod only about Kingdom Hearts and I'm a bad person (sorry if it is, I'll remove it immediatelly if you tell me).
BTW all art was made by myself, it took a long time to do, so please don't use it, I beg of you.
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