Firch
Official Terrarian
(I'm not sure if this is right place to post stuff like this.)
(I'll hope you'll understand what I mean in this post. Feel free to ask questions or discuss!)
(Also, I can miss something, please tell me if you find something weird or missing in my post)
Terraria has CLASSES. Each class has individual type of damage - Melee, Ranged, Magic and Summon. I want to give my opinions about good and bad sides of classes.
In my opinion, each class must be individual not only in terms of gameplay. They must be individual also in terms of design. I'll show you what I mean by "design": Melee weapons must be things that player hold and they can't be released from player's hands; They do damage with themselves and they require player's force (However, melee weapons can send projectiles if they are "enchanted", I'll talk about enchanted weapons later). Ranged weapons - also can't released from player's hands; ranged weapons are things that supposed to help player shoot physical projectiles (bullets) without the physical force of player; player just need to push trigger to shoot. Magic weapons - no matter if this weapon is staff or some kind of pistol, it should require magic forces (mana) from player and they can't shoot or require physical projectiles like bullets or swords, projectiles must be pure magical, not enchanted! And the summoner weapons are tricky ones and I think they are VERY similar to magic (Staves that require mana, magically-created creatures), so they need a redesign.
What is enchanted weapon? Enchanted weapon - weapon that works as intended by a class, but with a use of weapon's magic (not player's). Easiest examples are Terra Blade, Star Wrath, Daedalus Stormbow, etc. Every magic weapon can't be enchanted because they already use magic, but pure (without anything else).
The table of classes has awoken!
So, here are the problems. The solution to KO Cannon, Golem Fist, Piranha gun is moving into ranged weapons and adding one type of ammunition, something like power-storing batteries. Toxikarp can stay as ranged weapon if it will get ammunition like existing water bottles (I think that's a cool idea because you can refill them at any moment!). Or Toxikarp can also move into magic weapons (with adding need for mana).
How I think summoner weapons must be in terms of design and gameplay (You can think of your own design and gameplay!):
(I'll hope you'll understand what I mean in this post. Feel free to ask questions or discuss!)
(Also, I can miss something, please tell me if you find something weird or missing in my post)
Terraria has CLASSES. Each class has individual type of damage - Melee, Ranged, Magic and Summon. I want to give my opinions about good and bad sides of classes.
In my opinion, each class must be individual not only in terms of gameplay. They must be individual also in terms of design. I'll show you what I mean by "design": Melee weapons must be things that player hold and they can't be released from player's hands; They do damage with themselves and they require player's force (However, melee weapons can send projectiles if they are "enchanted", I'll talk about enchanted weapons later). Ranged weapons - also can't released from player's hands; ranged weapons are things that supposed to help player shoot physical projectiles (bullets) without the physical force of player; player just need to push trigger to shoot. Magic weapons - no matter if this weapon is staff or some kind of pistol, it should require magic forces (mana) from player and they can't shoot or require physical projectiles like bullets or swords, projectiles must be pure magical, not enchanted! And the summoner weapons are tricky ones and I think they are VERY similar to magic (Staves that require mana, magically-created creatures), so they need a redesign.
What is enchanted weapon? Enchanted weapon - weapon that works as intended by a class, but with a use of weapon's magic (not player's). Easiest examples are Terra Blade, Star Wrath, Daedalus Stormbow, etc. Every magic weapon can't be enchanted because they already use magic, but pure (without anything else).
The table of classes has awoken!
Class | In terms of design | In terms of gameplay | Fitting weapons that may confuse you | Unfitting weapons that must move into different class |
Melee weapons | Things that player hold and they can't be released from player's hands; They do damage with themselves and they require player's force | No ammunition | Terra Blade, Star Wrath (They are just enchanted), Flails (To move a flail you need to always hold it's handle, and you aren't supposed to hold and release the flail's morning star (that spiky thing)) | All boomerangs and yo-yos (They should be throwing weapons, because they released from player's hands), KO Cannon, Golem Fist |
Ranged weapons | Things that player hold and they can't be released from player's hands; They are supposed to help player shoot physical projectiles (bullets) without the physical force of player; player just need to push trigger to shoot | Must require ammunition - Items (bullets, darts, coins, etc. - depends on subclass), Can't require other types of ammunition (Like mana) | ? | Piranha gun, Toxikarp (Not fitting because of gameplay) |
Magic weapons | Things that player hold and they can't be released from player's hands; Things should require magic forces (mana) from player (not weapon) and they can't shoot or require physical projectiles like enchanted bullets or enchanted swords, projectiles must be pure magical | Must require ammunition - Mana, Can't require other types of ammunition (Like items) | Space gun (It doesn't shoot bullets, why this gun often confuses everyone?) | Toxic Flask, Magic Dagger (Not fitting because they are released form hands, they can be moved into throwing weapons) |
Summon weapons | ? (Too magical) | ? (Too magical) | Every weapon can be identified as magical, so there is no fitting weapons in Terraria currently! | Every weapon. |
How I think summoner weapons must be in terms of design and gameplay (You can think of your own design and gameplay!):
Summon weapons | Things that attract animals or creatures, they are just "consumed" by player, for example like boss summons | No ammunition; You can choose the aim | - | - |
Summon weapons (But sentry subclass) | Things that you built and they damage enemies without your help at all | Requires Ammunition - Building Time | - | - |
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