J Bame
Terrarian
Inspired by this thread this is going to become a trend isn't it I decided to test a lot of Pre-Hardmode weapons against the Wall of Flesh, in order to compare them and possibly find out the best possible build to use against the boss.
The results? Well, here is what the left side of my Underworld looks like right now:
If a different accessory/armor is used in one of these it will be specified.
Without further ado, let's see the results in more detail. Bolded are tests that were done after I finished the Chart, i'm too lazy to update it don't kill me
0: Hyper Aggressive Star Cannon. These kills are done by positioning yourself right next to the lower eye and shooting upwards, making every projectile every segment and thus tripling the weapon's DPS. These methods are far faster but also the hardest to pull off.
1: Hyper Aggressive Hellwing Bow + Hornet Staff, using Necro Armor. Hornet Staff is used because its projectiles dont interfere with the bats' iframes.
1.5: Star Cannon.
1.75: Hyper Aggressive Demon Scythe, Magnet Flower, Meteor Armor, Imps/Frogs. Both minions seem to equal in efficiency here.
1.9: Hyper Aggressive Demon Scythe, Magnet Flower, Meteor Armor, Hornets/No minions. Yeah, the hornet doesnt do much here.
2-4: Hyper Aggressive Hellwing Bow (Solo, with Imps, and with Frogs). The fire bats cause so many iframes that these minions barely add any DPS.
4.5: Hyper Aggressive Sandgun
5: Snapthorn and Spinal Tap used together (A combination that from now on will be referred to as SnapTap) with Imps. Obsidian armor makes your whips so massive that hungries can barely get through them.
6: SnapTap + Vampire Frogs + Obsidian Armor
7: Night's Edge + Vampire Frogs + Molten Armor.
8: Bee's Knees + Hive Pack + Vamp Frogs.
9: Same as above, but with Imps.
10: Sunfury with Vamp Frogs.
11: Night's Edge.
11.5: Demon Scythe, Imps, Meteor Armor, Magnet Flower.
12: Bee's Knees with Hive Pack
13: Quad Barrel Shotgun with Meteor Shots and Vampire Frogs.
14: Phoenix Blaster with Meteor Shots.
15: SnapTap (Bee Armor) + Imps. Not so safe without Obsidian's Range buff.
16: SnapTap (Obsidian Armor) + Frogs on Master Mode.
17: Bee's Knees + Frogs, no Hive Pack, two Shark Tooth Necklaces. Without the Hive Pack the Bee's Knees has a much harder time getting the Hungries out of the way.
18: SnapTap (Bee armor) + Vampire Frogs
19: (Master Mode) Night's Edge + Vampire Frogs
20: (Master Mode) Spinal Tap (Obsidian Armor) + Vampire Frogs. Note the lack of Snapthorn
21: Starfury
21.5: Demon Scythe, Imps, Hornets/Demon Scythe, Meteor Armor, Magnet Flower. These all killed it at around the same time.
22: Hyper Aggressive Quad Barrel Shotgun with Meteor Shots
23: Phoenix Blaster with Meteor Shots
23.5: Demon Scythe, Frogs
24: Bee's Knees, No Hive Pack and Second Shark Tooth Necklace
24.5: Sandgun, Ebonsand
25: Night's Edge; Magma Stone over Bone Glove. Bone Glove is indispensable when doing the fight as true melee, and this is shown here. When aimed up so that it hits all three eyes it's effectively +75 DPS.
26: Bee's Knees, Vampire Frogs
26.5: Demon Scythe, Imps, Mana Flower
27: Demon Scythe
28: Molten Fury (Jester's Arrows), Necro Armor, Frogs.
29: Book of Skulls
29.5: Combat Wrench + Frogs
30: Bee's Knees, average setup
31: Bee armor, Imps, Hellwing Bow with Hellfire Arrows
32: Starfury with Bone Glove. To hit all three segments, Bone Glove wants you to aim up and Starfury wants you to aim down. Combine the two and you get this abysmal anti-synergy.
33: Beekeeper, Hive Pack
34: Handgun, Meteor Shots
34.5: Beenades with Hive Pack
35: (Master Mode) Sunfury and Frogs.
36: Quad Barrel Shotgun with Meteor Shots, keeping your distance.
37: Hellwing Bow with Wooden Arrows.
38: Demon Scythe. (OLD TEST, what the hell went wrong here)
39: Bee armor, Frogs, Hellwing Bow with Hellfire Arrows/Molten Fury (Jester's Arrows). In contrast to other tests, both weapons seem to be equal here...
40: Sunfury. This is the weapon where not having minions makes the biggest difference. Without Frogs it's a lot harder to deal with the Hungries while simultaneously dealing damage to the Wall
41: Bee armor, Frogs, Hellwing Bow (Jester's Arrows)
42: (Master Mode) Bee Armor + SnapTap + Frogs.
43: Necro Armor, Molten Fury (Jester's Arrows), Frogs
44: Minishark, Meteor Shots
45: Bee Armor, Imps, Molten Fury (Jester's Arrows)
46: Hellwing Bow with Wooden Arrows (To be honest, I don't remember what I did here that was different from 37)
47: Hellwing Bow (Hellfire Arrows)
48: Bee Gun, Hive Pack
49: Sunfury. (Compared to 40 this is either damage variance or a poorly played test)
50: (Master Mode) Bee armor, Frogs, Hellwing Bow with Hellfire Arrows
51: Water Bolt.
52: Demon Scythe (Meteor Armor)
53: Demon Scythe/Space Gun (Meteor Armor). Using Space Gun while recharging mana seems to be worse than just waiting?
54: Boomstick (Meteor Shots)
55: (Master Mode) Bee armor, Frogs, Molten Fury (Jester's Arrows)
56: Hyper Agressive Aqua Scepter
57: Fire Flower. Very limited vertical range, and you need very accurate aim to make the fireballs get through the Hungries and hit the Wall.
58: Space Gun (Meteor Armor)
59: (Master Mode) Necro Armor, Molten Fury (Jester's Arrows), Frogs.
60: (Master Mode) Necro Armor, Molten Fury (Hellfire Arrows), Frogs.
61: Diamond Staff
62: Flamelash, manually targetting the Wall
63: Bee Gun, No Hive Pack
64: Aqua Scepter
65: Flamelash, letting homing do the work. This goes off to kill Hungries half the time.
66: (Master Mode) Sunfury
67: (Master Mode) Necro Armor, Molten Fury (Jester's Arrows)
68: Flamelash against Hungries, Fire Flower against the Wall. Thought these two would cover each other's weaknesses and get a faster time than either individually... guess not.
69: Bee Armor, Vampire Frogs solo. NOTE: This is only an estimation; the Frogs don't run fast enough to hit the wall at its last 1000 HP, so it's impossible to tell exactly how fast they can kill it.
70: Bee Armor, Imp Staff solo.
71: Flamelash? What the hell happened here?
72: Hornet Staff Solo.
And as an extra, some weapons that were tried but that couldn't finish the fight:
The results? Well, here is what the left side of my Underworld looks like right now:
- The white square is where the Wall was summoned and thus where the fight began. Due to how the Wall of Flesh works measuring kill times is pretty simple; just place a sign where the box with loot appeared when it died; the further away from the white square the longer the fight takes.
- The fights were done with an endgame character that had already consumed 20 Life Fruits. This gave me slightly more health than a Pre-Hardmode character with a Lifeforce Potion (480 vs 500 health), however I don't think this ever made a difference, even in the most extreme DPS races. This character also consumed a Demon Heart but the extra slot was never used.
- All weapons had their best reforged, and all accessories were on Menacing.
- Every fight was done with the Regeneration, Iron Skin, Rage, Endurance, Heartreach, Exquisitely Stuffed and, based on class, Tipsy & Sharpened (Melee) / Magic Power & Mana Regeneration (Mage) / Summoning & Bewitched (summoner or any build with minions) / Archery potions (Bows).
- Titan potion was sometimes used to knock Hungries away in the most aggressive fights though I'm not really sure how valuable it is.
- Every Fight was done in Expert Mode unless specified otherwise.
- Every weapon in the list will have a color on its list. These colors represent the difficulty of the fight:
- Green means the fight is pretty simple; just shoot at the Wall from a safe distance.
- Yellow means the weapon has range issues that will force you to split your attention between the Wall and the Hungries. These setups require more skill than just dodging weak lasers.
- Red consists of a DPS race against the wall. Sit just outside of contact range from the Wall and kill it before the Hungries kill you. These setups require heavy min-maxing with Reforges and Buffs and should not be attempted by beginners.
- Due to damage variance, you should take the order of these weapons with a grain of salt.
If a different accessory/armor is used in one of these it will be specified.
Without further ado, let's see the results in more detail. Bolded are tests that were done after I finished the Chart, i'm too lazy to update it don't kill me
0: Hyper Aggressive Star Cannon. These kills are done by positioning yourself right next to the lower eye and shooting upwards, making every projectile every segment and thus tripling the weapon's DPS. These methods are far faster but also the hardest to pull off.
1: Hyper Aggressive Hellwing Bow + Hornet Staff, using Necro Armor. Hornet Staff is used because its projectiles dont interfere with the bats' iframes.
1.5: Star Cannon.
1.75: Hyper Aggressive Demon Scythe, Magnet Flower, Meteor Armor, Imps/Frogs. Both minions seem to equal in efficiency here.
1.9: Hyper Aggressive Demon Scythe, Magnet Flower, Meteor Armor, Hornets/No minions. Yeah, the hornet doesnt do much here.
2-4: Hyper Aggressive Hellwing Bow (Solo, with Imps, and with Frogs). The fire bats cause so many iframes that these minions barely add any DPS.
4.5: Hyper Aggressive Sandgun
5: Snapthorn and Spinal Tap used together (A combination that from now on will be referred to as SnapTap) with Imps. Obsidian armor makes your whips so massive that hungries can barely get through them.
6: SnapTap + Vampire Frogs + Obsidian Armor
7: Night's Edge + Vampire Frogs + Molten Armor.
8: Bee's Knees + Hive Pack + Vamp Frogs.
9: Same as above, but with Imps.
10: Sunfury with Vamp Frogs.
11: Night's Edge.
11.5: Demon Scythe, Imps, Meteor Armor, Magnet Flower.
12: Bee's Knees with Hive Pack
13: Quad Barrel Shotgun with Meteor Shots and Vampire Frogs.
14: Phoenix Blaster with Meteor Shots.
15: SnapTap (Bee Armor) + Imps. Not so safe without Obsidian's Range buff.
16: SnapTap (Obsidian Armor) + Frogs on Master Mode.
17: Bee's Knees + Frogs, no Hive Pack, two Shark Tooth Necklaces. Without the Hive Pack the Bee's Knees has a much harder time getting the Hungries out of the way.
18: SnapTap (Bee armor) + Vampire Frogs
19: (Master Mode) Night's Edge + Vampire Frogs
20: (Master Mode) Spinal Tap (Obsidian Armor) + Vampire Frogs. Note the lack of Snapthorn
21: Starfury
21.5: Demon Scythe, Imps, Hornets/Demon Scythe, Meteor Armor, Magnet Flower. These all killed it at around the same time.
22: Hyper Aggressive Quad Barrel Shotgun with Meteor Shots
23: Phoenix Blaster with Meteor Shots
23.5: Demon Scythe, Frogs
24: Bee's Knees, No Hive Pack and Second Shark Tooth Necklace
24.5: Sandgun, Ebonsand
25: Night's Edge; Magma Stone over Bone Glove. Bone Glove is indispensable when doing the fight as true melee, and this is shown here. When aimed up so that it hits all three eyes it's effectively +75 DPS.
26: Bee's Knees, Vampire Frogs
26.5: Demon Scythe, Imps, Mana Flower
27: Demon Scythe
28: Molten Fury (Jester's Arrows), Necro Armor, Frogs.
29: Book of Skulls
29.5: Combat Wrench + Frogs
30: Bee's Knees, average setup
31: Bee armor, Imps, Hellwing Bow with Hellfire Arrows
32: Starfury with Bone Glove. To hit all three segments, Bone Glove wants you to aim up and Starfury wants you to aim down. Combine the two and you get this abysmal anti-synergy.
33: Beekeeper, Hive Pack
34: Handgun, Meteor Shots
34.5: Beenades with Hive Pack
35: (Master Mode) Sunfury and Frogs.
36: Quad Barrel Shotgun with Meteor Shots, keeping your distance.
37: Hellwing Bow with Wooden Arrows.
38: Demon Scythe. (OLD TEST, what the hell went wrong here)
39: Bee armor, Frogs, Hellwing Bow with Hellfire Arrows/Molten Fury (Jester's Arrows). In contrast to other tests, both weapons seem to be equal here...
40: Sunfury. This is the weapon where not having minions makes the biggest difference. Without Frogs it's a lot harder to deal with the Hungries while simultaneously dealing damage to the Wall
41: Bee armor, Frogs, Hellwing Bow (Jester's Arrows)
42: (Master Mode) Bee Armor + SnapTap + Frogs.
43: Necro Armor, Molten Fury (Jester's Arrows), Frogs
44: Minishark, Meteor Shots
45: Bee Armor, Imps, Molten Fury (Jester's Arrows)
46: Hellwing Bow with Wooden Arrows (To be honest, I don't remember what I did here that was different from 37)
47: Hellwing Bow (Hellfire Arrows)
48: Bee Gun, Hive Pack
49: Sunfury. (Compared to 40 this is either damage variance or a poorly played test)
50: (Master Mode) Bee armor, Frogs, Hellwing Bow with Hellfire Arrows
51: Water Bolt.
52: Demon Scythe (Meteor Armor)
53: Demon Scythe/Space Gun (Meteor Armor). Using Space Gun while recharging mana seems to be worse than just waiting?
54: Boomstick (Meteor Shots)
55: (Master Mode) Bee armor, Frogs, Molten Fury (Jester's Arrows)
56: Hyper Agressive Aqua Scepter
57: Fire Flower. Very limited vertical range, and you need very accurate aim to make the fireballs get through the Hungries and hit the Wall.
58: Space Gun (Meteor Armor)
59: (Master Mode) Necro Armor, Molten Fury (Jester's Arrows), Frogs.
60: (Master Mode) Necro Armor, Molten Fury (Hellfire Arrows), Frogs.
61: Diamond Staff
62: Flamelash, manually targetting the Wall
63: Bee Gun, No Hive Pack
64: Aqua Scepter
65: Flamelash, letting homing do the work. This goes off to kill Hungries half the time.
66: (Master Mode) Sunfury
67: (Master Mode) Necro Armor, Molten Fury (Jester's Arrows)
68: Flamelash against Hungries, Fire Flower against the Wall. Thought these two would cover each other's weaknesses and get a faster time than either individually... guess not.
69: Bee Armor, Vampire Frogs solo. NOTE: This is only an estimation; the Frogs don't run fast enough to hit the wall at its last 1000 HP, so it's impossible to tell exactly how fast they can kill it.
70: Bee Armor, Imp Staff solo.
71: Flamelash? What the hell happened here?
72: Hornet Staff Solo.
And as an extra, some weapons that were tried but that couldn't finish the fight:
- Flamarang: actually extremely good at knocking the Hungries away but its DPS against the wall is laughable. It may take you the entirety of the Underworld to kill the Wall with this on Master.
- Combat Wrench Solo: Not enough range nor DPS to kill the Wall reliably; ultimately outclassed by Sunfury
- Dark Lance: Similar if not higher DPS to Night's Edge, but its attack style is MUCH worse since you have to aim specifically at each Hungry instead of the Broadsword's swing hitting both them and the wall. Stick to Night's Edge.
- Magic Missile: Same as Flamarang.
- Cascade: Much like Dark Lance you will just get overwhelmed by Hungries before the Wall dies.
- Fiery Greatsword/Muramasa: UseTurn kills any hope these swords have of being good.
- Enchanted Sword: I honestly don't know what I thought was gonna happen here.
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