Easiest to Hardest
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King Slime. I swear this guy is on some next-level sedatives because as long as you have Hermes's Boots, this guy can't for the life of him keep up with you. He has no projectiles to hit you and as long as you're not walking towards the damn thing it should never be able to hit you. Like seriously; Does this guy even WANT to fight you? I have more trouble with the slimes it spawns than the boss itself. Next.
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Lunatic Cultist. You know, this guy WOULD actually pose a threat if he could last long enough to deal damage. Unfortunately, with the weapons that are available Post-Golem, this guy doesn't stand a chance. I have genuinely had a playthrough where I killed him with in less than 10 seconds with gear you could get before killing him. Either this guy's meant to be a pushover, or the devs really just do not understand how powerful Post-Golem gear is.
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Skeletron. I know, I know, this guy can be scary sometimes, but I have a few words to say about him, and they are: Hermes, Frog Leg, Blizzard. Yep. That's it. You can remove your hearing aides, because that's it! simple Hermes's Boots can outrun his head, and with just a Frog Leg and a Blizzard in a Balloon you can easily circle his head when he starts shooting skulls. And be prepared to circle him most of the time, because his hands are about as durable as the lead in my mechanical
ing pencil. It has been years since I last died to this boss in a mode that didn't kill me in half of a hit.
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Destroyer. I genuinely don't know how to rank this boss. If you have the right stuff, you can put on a blindfold and fire rubber bands at your keyboard from ten feet away and still will probably win. On the other hand, if you lack the proper gear then almost no amount of Blood, sweat, nor tears can actually put a dent in this thing. Although, most classes do have pretty easy ways to deal with him, and with proper use of those he's usually pretty doable
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Golem. This boss is not hard. He can barely move (to be fair, his chamber prevents you from moving too much as well), He dies insanely fast, and if the devs didn't tell us what changes they made to him in 1.4, we'd never have figured out what they actually were. This boss is a joke. And for the love of god please make him stay that way, because if FTW taught us anything, it's that making this boss an actual challenge is the biggest mistake since the deities above thought to create mankind.
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Eye of Cthulhu.
Skybridge.
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Queen Slime. This boss really doesn't know how to play tag, and her minions are practically immobile too. Oh. I forgot: She has a second phase. And the age old proverb of "You can make anything scarier by adding wings to it" certainly holds true, because holy moly this thing will clobber if you don't know what you're doing. Her minions pack a hell of a punch and have huge cases of ammunition hidden uh... somewhere, because these
s
do not stop shooting.
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Skeletron Prime. 4 arms means 4 sources of danger, right? 3 of his arms don't really exist, and his laser can be scary at times, but once it's down, the fight is over.
I do not want to hear you tell me that he's challenging to take down before dawn, because you can take this guy down in Master Mode with a Minishark, Orichalcum Armor, and Crystal Bullets. I have seen it happen.
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Brain of Cthulhu. Imagine a being so weak that it hides inside itsinvincible shell and throws its children at whatever happens to be in your general vicinity, which proceed to die instantly because that's what happens when you
throw a
child? Congratulations; You just imagined the Brain of Cthulhu! Wait am I missing a phase? Hmm.... Wait, he comes out after you kill his offspring? Interesting. I wonder if that makes the fight any harder.
(It doesn't)
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Eater of Worlds. Vilethorn and Ball O' Hurt make this boss a joke. I wonder where you get those.
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Queen Bee. Finally! A good boss! I mean, it's really easy, but it's still a good fight. I have never seen her bees take more than one hit to kill. Vilethorn her
while she releases them and listen to the music ofmillions of her offspring dying the instant they spawn. The rest of her fight isn't much harder. Her dash is countered by the age old technique of
jumping, and her stingers are dodged simply by running the
away from them.
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Wall of Flesh. This boss is a DPS race, and not a very hard one. The only hard part of it is trying to actually hit him while he's offscreen, and if you DO manage to hit him, you can experience the joy of watching his health bar melt.
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Duke Fishron. This boss is a noobtrap. He deals enough damage to smash through your overprotective mother's 17 separate passwords for her email, and has enough speed that simply flying away from his is about as effective as running away from a car. That aggression quickly turns into a downside though, since he frequently needs to stop for a bit and catch his breath. His Sharknadoes may SOUND dangerous, but they don't move... and you can. You have no excuse to run into these. Once you learn this boss he's a piece of cake.
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The Twins. "Covering for your partner's weaknesses" could never be more true than in this fight, because at any given time at least one of these guys can't seem to remember what the hell they had for breakfast, much less how to put up an actual fight. Spazmatism's second phase features a massive amount of absolutely nothing threatening, and Retinazer's first phase could probably be removed from the fight and you wouldn't notice a difference. Both bosses, at almost every part of the fight, are completely stumped by the concept of "upwards movement." I wonder if hardmode has a tool for that.
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Plantera. WHo made this and why are they still working at Re-Logic? Her first phase
cannot hit you if you circle her, and she fires her seeds so rapidly that doing
anything but circle her is pretty much impossible. One of the greatest challenges mankind has faced is dying to this phase while their hands are on the keyboard.
Then she shatters her pretty pink bulb and becomes the worst boss in the game.
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Empress. This is the best boss Terraria has to offer; lower your hands, I will
not be taking objections. This is what every boss should strive to be: challenging, rewarding, and
masterable. Her attacks are highly dangerous, cover a huge amount of space, and some of the the prettiest things in the game to look at, but are all in a set pattern, and I've fought this boss so many times I could recite it in my sleep.
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Moon Lord. Forget second phase Plantera. This boss's second phase is a prime lesson of how NOT to design a boss. A
ing hurricane of projectiles that constantly pushes you away and forces you too keep all the relevant entities offscreen? Check! A deathray that you cannot see nor dodge because the True Eye firing it doesn't give a damn where it is and yet the attack covers the entire observable universe? Check! I am entirely convinced that nobody at Re-Logic cared about making this fight good or fun. I struggle to comprehend that someone actually fought this and said "Yeah, that's good. Ship it"
This is the worst boss in the game. I don't care how cool he is thematically, or how epic his music is, he sucks, and there's no getting around his immensely incompetent design. For the final boss, no less. The game would be better off without him.