Considering you probably weren't attacking with whips very often and weren't using Durendal I can see that. I do think Dragon is overall superior for ML because of its passive DPS, but against EoL & Pillars I'd pick cells with Hallowed or Spooky. What puzzles me though is the fact Dragon performs really well even with full warding & hallowed. How?!
Since cells are way more whipstacking depandant. I used stacking for about 60-70% of fight only, not 100%, and the Dragon recieved its advantage.
Sorry, I cant beat ML with the copper shortsword and no movement keys, no armor, buffs, accessories, sitting on the chair upside down, being blinded and under drugs, I should commit suicide I guess I mean continiously whipstacking ML in master with the lowest possible defence.
How so? Hallowed Armor alone enables you to take a few more hits, and the combination of Warding + 1-2 defensive accessories also lets you take a few more hits as well. Objectively speaking you can make many more mistakes, that's not "glass cannon" in my eyes. Also you aren't supposed to be still using Blade Staff at that point.
Phantasmal eyes (and sometimes contact true eye damage) deplete holy dodge and any consecutive hits taken deal a lot of damage. Full warding hallowed summoner = full menacing shroomite ranger in terms of defence on practice (see
objective survivability below) . With almost the same DMG and far more range and stabitity.
It is true for ML, not daytime EoL or fishron with manageable and easily readable, predictable attacks.
That "5 seconds slower" seem even worse in context. It involves instant-killing the middle eye, and yet it's still slower overall. This indicates that Phantasm probably struggles with Core phase compared to Summoner.
If we're going to bring up safety and difficulty, then the only answer is Tank Melee or Hallowed Summoner. Hallowed Summoner has the best balance of Damage & Survivability, Tank Melee is indisputable if you want to prioritize survivability.
There is no dedate that summoner is the (second, after Melee) fastest class.
Vortex Beater was used during Core phase. If there is enough skills to dodge ML being very close to him with summon def, try Phantasm + Chloropyte arrows vs core. Move straight upwards and downwards (slime mount can help) and observe the results.
Objective survivabitity means being far from most of dangerous attacks, by means of range, decent DPS, and reasonble movement abilities. Difficulty? Summoner with no range, def, 4 switches (or 5, with dragon resummon vs core phase) vs Ranger? Are you laughing?
Sounds like a skill issue to me. In most of my playthroughs I've beaten Moon Lord on first attempt, no matter the class.
Let's get rid of this "problem
" in my case and turn on godmode. The fight will be done with normal movement.
Spooky ,
Cells, Kaleidoscope, Dark Harvest, Durendal, Betsy Wrath.
All menacing. Average of 10 best tries (20 total).
1 min 5 sec. Sure, that's an 11 seconds improvement.
Shroomite,
Phantasm, Chlor. arrow ,
all Menacing. 3 tries average
1 min 8 sec. 3 seconds slower. But, haven't you ever thought that it also could be an error? Especially considering so many error factors involved in summoner? 4 switching weapons, lower defence?
I thought kill time was the goal, so I provided a glass cannon build disregarding safety.
Absolutely correct. Summoner has ***the fastest*** kill time. (After the Horsemans Blade, which requires no skills and 2x faster)
Whipstacking = Statue trick in my understanding, in the sense that it is not widely known and was not designed to be primarily used
And I guess
30 seconds with 1 button used wipe the floor with
extremely skill-dependant 1 min 5 seconds
Considering this tier list doesn't take availability into account, and most casual players would heavily struggle if not be unable to get stuff like Empress drops (let alone Terraprisma), Martian Saucer drops (in Expert/Master) and other weapons, I think weapons should be ranked based on skill ceiling & when on good hands rather than skill floor. And besides, tier lists in general (especially in fighting games) are assuming advanced or competitive gameplay.
Fair point here, but we should differentiate ***the best or trickiest*** and the most practical weapons. I think the ''safety'' mark in this list is very well suited for that. Whether it affects the final ranking or not is for the author's decision. (for me, it surely does, cells and 4 whips are C tier, vortex beater is S)
Avaliability just shows if it is worth to farm for this weapon and should not affect mark. It helps to make the decision. Example: the Piranha Gun is B+, and extremely rare. Should I farm for it? Most likely not. The Uzi is also rare, but, it is S+, so it is feasible to spend some time grinding. (S = suitable for farming extremely rare or difficult items, A = moderately rare, B = more commonly found etc.)
Personally I whip stack for the first phase (mainly the deathray eye), but start running away at core phase. Dragon, even without whips, won't take long to clear Core phase on its own.
The total result is 50/50. Makes core phase a lot safer, but, due to lesser distance, still not as other classes. And, personally, finding 1 out of 15 cell buff icons in 3-shot spammy fight and wasting ***so precious 3 seconds vs Phantasm*** via resummoning dragon is hardly justifiable.
For a glass cannon whip stacking Summoner Vs. Moon Lord kill time, it seems like I'm the only one that could do it. But I'll only bother with it if there is a way to remove the one-minute waiting time when using the summon.
Unfortunately. But I think my godmode fights are close to be true. (If I do so in the future again, I will not test magic this way due to endless mana)