steviegt6
Official Terrarian
Your thinking is flawed.So for this large 1.4 update you'll have to spend 1-2 weeks sorting out one of the biggest mods on the platform, and less time for smaller mods.
Let's imagine Tmodloader prioritises all of the most important bugs, fixes them, then releases today. You'd spent 1-2 weeks updating. Then Tmodloader can spend time working on their four main core objectives listed above in their own time, and push out an update when that's complete in a couple of months time. In which you spend another week updating.
Would you prefer making thousands of players wait another six to twelve months for Tmodloader, so that modders don't have to spend 1-2 weeks time updating their project?
Firstly, the amount of time tML has taken is inexcusable, and that's honestly obvious at this point. Certain contributors have down an amazing job at scaring off or discouraging other contributors from ever touching tML due to previous events.
Secondly, your method of thinking is narrow-minded. The entire point of stuffing this into a single update is to avoid annoying and cumbersome accommodations and obsolete/otherwise archaic implementations in the future. A lot of time has gone into refining and improving the actual code base and API as a whole. Your thought experiment isn't realistic and doesn't accurately represent what the team is focused on, so it doesn't really apply.
Currently, it's more of a "just make them wait since they've already had to" type deal, since releasing tML as it is now when there's still a lot of other stuff that needs to get done is just going to frustrate modders and will discourage updating anyway. The main stuff the team wants to get done does not represent what is currently being worked on.
If you want to play tML 1.4 so badly, then just grab a beta from GitHub.