All'o'Mage
Terrarian
[21:37:57] [1/ERROR] [Terraria]: System.ArgumentNullException: This method does not accept null for this parameter.
Parameter name: texture
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at ReLogic.Graphics.DynamicSpriteFont.InternalDraw(String text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, String text, Vector2 position, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at Terraria.Main.DoDraw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 48441
at Terraria.Main.Draw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 46955
[21:38:07] [1/FATAL] [Terraria]: Main engine crash
System.ArgumentNullException: This method does not accept null for this parameter.
Parametre name: texture
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at ReLogic.Graphics.DynamicSpriteFont.InternalDraw(String text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, String text, Vector2 position, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at Terraria.Main.DoDraw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 48441
at Terraria.Main.Draw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 46964
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_() в tModLoader\Terraria\Program.cs:string 250
This thing appears ALWAYS when:
- Prof. Guardians' , Proviedence's some projectiles hits me;
- Devouver of Gods hits me;
- Randomly on Supreme Calamitas
07.13: -when I make a swing with Lucrecia sword
And thats not over!
- (Thorium mod) When i use weapons for bard class;
- (Elements Awoken) When Drakonite Bat hits me;
-(Elements Awoken) When Infernace spawn something on 10% of health
When I downloaded a new version of tmodlauncher (0.11.8.4) those crashes fixed... but for a while, then it continued crashing
(Sorry for my bad English)
Parameter name: texture
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at ReLogic.Graphics.DynamicSpriteFont.InternalDraw(String text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, String text, Vector2 position, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at Terraria.Main.DoDraw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 48441
at Terraria.Main.Draw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 46955
[21:38:07] [1/FATAL] [Terraria]: Main engine crash
System.ArgumentNullException: This method does not accept null for this parameter.
Parametre name: texture
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at ReLogic.Graphics.DynamicSpriteFont.InternalDraw(String text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, String text, Vector2 position, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at Terraria.Main.DoDraw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 48441
at Terraria.Main.Draw(GameTime gameTime) в tModLoader\Terraria\Main.cs:string 46964
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_() в tModLoader\Terraria\Program.cs:string 250
This thing appears ALWAYS when:
- Prof. Guardians' , Proviedence's some projectiles hits me;
- Devouver of Gods hits me;
- Randomly on Supreme Calamitas
07.13: -when I make a swing with Lucrecia sword
And thats not over!
- (Thorium mod) When i use weapons for bard class;
- (Elements Awoken) When Drakonite Bat hits me;
-(Elements Awoken) When Infernace spawn something on 10% of health
When I downloaded a new version of tmodlauncher (0.11.8.4) those crashes fixed... but for a while, then it continued crashing
(Sorry for my bad English)
Last edited: