An Eye For An Eye: Terraria x Don't Starve Together Crossover Update Launches Today!

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View attachment 346140
Greetings Terrarians - and welcome to The Constant!

As we revealed just a few short weeks ago, we have been hard at work in secret with our good friends at Klei Entertainment in order to bring the fans of both Terraria and Don't Starve Together a brand new free content update that faithfully pulls part of each game into the other. How will all of this work? What precisely do we have in store for our side of the crossover? Venture forth, brave Terrarians and learn more about what awaits you as The Constant collides with the world of Terraria!



index.php

TERRARIA 1.4.3 HOTFIXES

TERRARIA 1.4.3.2

BUG FIXES
Fixed (again) Abigail's Flower growth not appearing on servers, requiring players to log in again to see it
Fixed Journey Mode's Enemy Spawn Rate settings being reset on leaving a server
Fixed an issue where Don't Starve seed darkness would cause unnatural black squares in the sky, and make certain biomes too bright at night
Fixed Resource Packs from Steam Workshop not always showing their workshop tag properly
Corrupt players will now list their origin instead of corrupt text, if they can
Corrupt worlds will no longer crash world selection
Changed corrupt entries to have a gray title, from a red title
Fixed rare crash related to favorited cloud entries
Fixed Bat Bat not healing on killing blows
Fixed slowdown when leaving the housing window up for a REALLY long time
Fixed an issue where changing Hunger status on DST worlds would delete certain buffs
The Nurse will no longer try to "heal" a number of positive buffs
Fixed certain cases that allowed users to able to upload resource packs they've downloaded from the workshop
Fixed an item duplication exploit
Fixed certain projectiles resetting npc's immunity for other projectiles wrongfully
Fixed serverconfig.txt generated worlds not setting special seed data properly

BALANCE CHANGES
Abigail
Increase base speed by 33% (3->4)
Decrease speed growth per minion from 1.5 to 1.4 (ends at exactly the same value at 11-minion)
Improve base acceleration by 10%
Decrease acceleration growth from 2 to 1.75 (maxes out at the same minion count)

Lucy
Decrease Use Time from 20 to 17
Increase size from 1 to 1.2 (makes her 20% bigger)
Increase Axe power from 125 to 150

Weather Pain
Increase duration of projectile by 50%
Increase number of times it can hit from 10->12
Increase speed from "7" to "8"

Pew-Matic Horn
Increase damage by 1
Decrease Use Time from 24 to 15
Increase shot speed from 11 to 14

Houndius Shootius
Increase projectile speed from 8.5 to 12.5

Bat Bat
Increase Use Time from 30 to 45
Increase damage from 18 to 31
Increase size from 1 to 1.15 (15% bigger)
Now steals 1 Life per swing, on hit

Tentacle Spike
Hitting an enemy embeds a damaging spike
Each spike deals 3 DPS for 9 seconds
You can stack up to 5 spikes on each enemy

Ham Bat
New feature: killing enemies will grant a short burst of Life Regen
Increase damage from 50 to 57
Increase size from 1 to 1.2 (20% bigger)

Sauteed Frog Legs - Adjusted from 10 Minutes of Plenty Satisfied to 10 Minutes of Well Fed
Froggle Bunwich - Adjusted from 8 Minutes of Exquisitely Stuffed to 8 Minutes of Plenty Satisfied

TERRARIA DEDICATED SERVER - LATEST (1.4.3.2)

TERRARIA LATEST LOCALIZATION FILES FOR LANGUAGE PACKS

index.php


TERRARIA 1.4.3.1

BUG FIXES
Fixed an issue where Abigail's Flower would not visually sync on servers when it grew (rendering it invisible until you rejoined)
Deerclops now properly drops money
Fixed a rare crash caused by Jungle Mimics
Fixed an issue with Crystal Serpent being held unusually by the player
Fixed an issue where Plantero's Sombrero was poofing when turning Blood and Gore off
Removing an accidental second Garland recipe
Fixed a duplication exploit
Fixed an issue that caused some OGG files in Resource Packs not to loop properly
Fixed an issue where the player using a Stormbow did not visually "fire upwards"
Attempted a fix for issues where slow-joining players could die to Darkness while joining servers
Fixed an issue where interacting Pylons from beneath had a different range than the actual teleportation-allowed range
Fixed cases of plates & logic sensors not properly being removed from the world when mined
Fixed Seasonal Bunnies not having the surface tag in bestiary
Fixed Frozen Zombie and Wolf not showing Snow Biome in bestiary
Deerclops & Ice Golem now correctly use the rain tag in bestiary
Fixed inconsistent order of surface and time Bestiary tags
Fixed a certain exploit
Fixed potential issue with Deerclops insanity in multiplaye
Trying to play corrupted cloud worlds should no longer crash the game



BALANCE CHANGES
Increased Abigail's Flower spawnrate by 33%
Abigail can now only hit up to 3 enemies at once per "attack". This cap increases by 1 for every 2 extra minion slots expended on her (3 minions = 4, 5 minions = 5, etc).
Deerclops is now immune to Confusion
Deerclops contact damage and his cold projectiles are now affected by Warmth Potion
Truffle Worms no longer take damage from hostile NPCs or projectiles


TERRARIA DEDICATED SERVER - LATEST (1.4.3.1)

index.php

A WORD OF INTRODUCTION ABOUT TERRARIA x DON'T STARVE TOGETHER

Long, long ago (ok it was about six months ago), the Terraria development team held an AMA on Reddit in celebration of Terraria's 10th Anniversary. During that AMA, one curious person posed a simple question to the team, which was answered directly by Cenx...

View attachment 345899

Well, it just so happens that our good friends at Klei Entertainment took the time to read that very AMA thread - and that got them to thinking that maybe there was something to this idea. Emails and pleasantries were exchanged, thoughts and ideas were shared, leaks were had (oops!), and a lot of friends were made. All of that to bring to both of our fanbases what we hope will come as a pleasant surprise free content update that releases for both games today! Crossovers like this - between two of the top games on Steam in terms of players and reviews - are usually either uncommon or very limited or both. Our two teams took a different path, seeing this as a passion project. It has been amazing to watch the collaboration, the ideas just flowing and the shared fandom for each others' work. Relationships were forged here that we certainly hope will last for a very long time.

We have done our very best to summarize both side of this amazing crossover collaboration below - in the hopes that each fanbase will take the time to check out and enjoy the content from their favorite game in the other and vice versa. Thanks as always to the fans - your support truly makes things like this so much fun to work on. Cheers!

So, without further ado, we give you...


TERRARIA'S SIDE OF THE CROSSOVER

DEDICATED SERVER AND RESOURCE PACK LOCALIZATION FILES FOR 1.4.3

DON'T STARVE TOGETHER'S SIDE OF THE CROSSOVER

TERRARIA x DON'T STARVE TOGETHER MERCHANDISE & STEAM POINTS SHOP ITEMS


index.php


THE CONSTANT - A DON'T STARVE INSPIRED WORLD SEED

The team debated long and hard about the best way to bring the gameplay dynamics of Don't Starve Together into Terraria in a fun and clever way. Rather than having a standalone "event" (as we did with Dungeon Defenders 2), we decided to utilize the World Seed functionality present in Journey's End to create a more holistic Don't Starve x Terraria experience. What awaits you should you dare to explore The Constant?


View attachment 346465
Don't Starve Inspired Shaders and Lighting


View attachment 346464
Stay in the Light! Total Darkness is Hazardous to your Health!


CRFvjkh.gif

Feed your Hunger with Tasty Food... or Face the Consequences!


Don't Starve Inspired Worldgen

Higher Drop Rates for Don't Starve Inspired Items


To explore this new way to play Terraria, Don't Starve Together style, simply enter "The Constant" as your world seed upon creating a new world. Good luck, Terrarians!

Return to top
index.php


DEERCLOPS - CLIPPING & CLOPPING, HERE COMES A STOMPING!

View attachment 345848

What adventure would be complete without a worthy foe to battle? Not this one, that's for sure! Our team has always loved the Deerclops in our plays of Don't Starve Together, so we immediately gravitated towards adding it as our featured boss battle for this crossover. We targeted this boss for mid/late Pre-Hardmode so that it would be accessible to as many players as possible. Make sure you check out his super-cool theme music - provided by Klei themselves and inspired from Deerclops' theme in Don't Starve!

You can summon this terrifying foe in the cold climate of the Ice Biome. What awaits you in this fight? Well... you will have to wait and see for yourselves!

Return to top
index.php


DON'T STARVE TOGETHER INSPIRED ITEMS

What Terraria update would be complete without an array of new items to discover and use? We have added over 25 items lifted from or inspired by Don't Starve Together content. These range from new pets to weapons to vanity and more. Let's check a couple of them out, shall we?

View attachment 346385
New Tools & Weapons - Including Lucy the Axe

View attachment 346384
New Pets & Summons


View attachment 346466
Chester - A Pet that Functions As a Piggy Bank

Return to top
index.php


TERRARIA 1.4.3 UPDATED DEDICATED SERVER AND RESOURCE PACK FILES

TERRARIA DEDICATED SERVER - 1.4.3.2

TERRARIA LOCALIZATION FILES (FOR USE IN RESOURCE PACKS) - 1.4.3.2



Return to top
index.php

TERRARIA 1.4.3 FULL CHANGELOG

- Added a Don't Starve themed seed
- Play with Don't Starve-inspired shaders and lighting​
- Complete darkness is now dangerous to your health​
- Exposed torches and campfires may not be reliable, as rain can put them out!​
- Players will need to eat or face hunger and eventual starvation​
- A few Don't Starve inspired worldgen features, such as Surface Marble and Aboveground Spider Biomes​
- Has substantially improved drop rates and availability of Don't Starve related items​
- Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don't Starve
- A variation on the Deerclops' boss theme, provided by Klei Entertainment!
- A few rare background clouds featuring characters from Don't Starve can now appear
- Added several new Don't Starve related emotes
- Main menu now has some links to some assorted Terraria-related websites
- Worlds using special seeds now have unique icons in the World Select menu to better tell them apart
- Added a config option for an older version of Smart Cursor Hold, labeled in the config file as "SmartCursorHoldCanReleaseMidUse". Changing this setting to true will make it so that Smart Cursor: Hold will IMMEDIATELY deactivate when releasing the hold button, even if the player is mining.
- Several new pets from the Don't Starve universe
- A collection of Don't Starve weapons and equipment, adapted to the world of Terraria!
- Wilson and Willow Vanity Outfits
- Several vanity hats and accessories
- Two food items, the Froggle Bunwich and Monster Lasagna
- The full array of standard boss related items from Deerclops
- 4 Don't Starve themed paintings
- Fixed an issue where Crimson Grass Walls spread slower than Corruption
- Fixed a (previously undetectable issue) where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops
- Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges
- Fixed an issue with part of Leather Whip's segments being cut off
- Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn't
- Fixed an issue with Flying Knife not having proper screen range limits
- Fixed Princess not having the same "leaving" SFX like Angler
- Changed the SFX of a number of some newer Summoning and Magic weapons, so that they are a bit more representative of the attack itself
- Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against
- Fixed a rare bug with some minions that could make them despawn
- Fixed some issues with certain sentry minions which could result in desync for players joining after they had been summoned
- Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity
- Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes
- Fixed a subtle issue where certain items were a different color in the hotbar than they were in the inventory
- Fixed a bug where Boulders and Rolling Cacti qualified as Ranged items eligible of dealing Frostburn if you wore the Frost Armor
- Fixed an issue where Smooth Marble Blocks didn't merge with dirt, ash, or frozen slime blocks (despite merging with most other blocks)
- Fixed an issue where some of the newer campfires didn't have Smart Cursor outlines
- Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle
- Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate
- Fixed an issue where light Dynasty Walls showed an inaccurate teal map color
- Fixed an issue where some config settings are reset every time an update or hotfix occurs

Return to top
index.php

DON'T STARVE TOGETHER UPDATE HIGHLIGHTS


For the DST Team, we absolutely knew that if we were going to do this crossover any justice we absolutely had to bring a boss (or two?) to the Constant. And, of course, we can't miss the opportunity to put our spin on a bunch of their coolest items.

View attachment 346546

Eye Wonder
Somewhere in the game world, survivors may come across the mysterious Terrarium setpiece which will allow players to encounter the Eye of Terror boss, (Terraria's Eye of Cthulu - as seen through the lens of the Constant) complete with its own Terraria inspired theme music.

For our seasoned survivors, the Twins of Terror can be summoned for an added challenge. Each boss has its own unique eye-catching equipment item, and we've also added new statues of these bosses to show off your triumphs.

View attachment 346548

index.php



Peep This
We've added a spect-ocular new critter for you to watch over, a new food item to fulfill your survivor's dairy needs, and we have a couple of new crockpot recipes for you to feast your eyes on as well.

View attachment 346547

index.php


Constant Style
We have introduced several Terraria item skins into Don't Starve Together as well as a 3 piece character set inspired by Terraria's traveling merchant. Exclusive to the "An Eye for an Eye" update, these skins are definitely out of this world. These item skins cannot be purchased and can only be woven with spool. I hope you have been saving up!

View attachment 346549

index.php


Get 'em while they're hot!
Of course, we can't have a bunch of new skins without giving some away, so for a limited time log in to receive the Terrarized chest with 6 free elegant skins! Yep, 6. This login bonus chest will be available for all players to claim until our next update in December.



View attachment 346550

Return to top
index.php


TERRARIA x DON'T STARVE TOGETHER STEAM POINTS ITEMS & MERCHANDISE

We worked hand-in-hand with our partners at Klei to put together some Steam Points Shop items as well as a handful of crossover-themed merchandise in celebration of this occasion!

TERRARIA x DON'T STARVE MERCHANDISE

We are working through Klei's merchandise partners at FreshMerch on this series of crossover merchandise items, using the key art for this update! Click the banner below to check out and pick up anything that catches your eye!

View attachment 347357


index.php


STEAM POINTS SHOP ITEMS

View attachment 345855 View attachment 345856
View attachment 345857View attachment 345858

AVAILABLE ON THE TERRARIA STEAM POINTS SHOP
The Eye of Cthulhu done Don't Starve Style is here in two animated stickers and as an avatar frame! Also inspired by Terraria's many prismatic weapons, we have a prismatic avatar frame of rainbow-y goodness for you!

---



View attachment 345970View attachment 345971
View attachment 345974

AVAILABLE ON THE DON'T STARVE TOGETHER STEAM POINTS SHOP
Chester and Deerclops in pixelated form make their appearance alongside a pair of fire and water pixel animated frames!


I was Wondering if The 1.4.3 And Posible Later Vertions Will Come To Switch
 
Righty, you guys finally got me to buy DST. Into the "play this when you find time" queue it goes, along with Anno 1800 and My Time at Portia and Cities Skylines and…
 
When will terraria 1.4.3 be released for mobile?:red2:<3:indifferent:

I was Wondering if The 1.4.3 And Posible Later Vertions Will Come To Switch

There is no known current release date for 1.4.3 on either Console or Mobile. Getting Switch up to 1.4 is the current task, and as soon as that is completed, Mobile and then Console 1.4.3 will probably be the next priorities. :)
 
There is no known current release date for 1.4.3 on either Console or Mobile. Getting Switch up to 1.4 is the current task, and as soon as that is completed, Mobile and then Console 1.4.3 will probably be the next priorities. :)
How many current tasks are uncompleted? 🧐
 
How many current tasks are uncompleted? 🧐
Theirs many tasks including getting the button mapping for switch, implementing the touch screen and how much the console can handle the update so it doesn't break, crash and lag.
Also I wonder when November state of game will come out or the new creation compendium
 
Last edited:

View attachment 346140
Greetings Terrarians - and welcome to The Constant!

As we revealed just a few short weeks ago, we have been hard at work in secret with our good friends at Klei Entertainment in order to bring the fans of both Terraria and Don't Starve Together a brand new free content update that faithfully pulls part of each game into the other. How will all of this work? What precisely do we have in store for our side of the crossover? Venture forth, brave Terrarians and learn more about what awaits you as The Constant collides with the world of Terraria!



index.php

TERRARIA 1.4.3 HOTFIXES

TERRARIA 1.4.3.2

BUG FIXES
Fixed (again) Abigail's Flower growth not appearing on servers, requiring players to log in again to see it
Fixed Journey Mode's Enemy Spawn Rate settings being reset on leaving a server
Fixed an issue where Don't Starve seed darkness would cause unnatural black squares in the sky, and make certain biomes too bright at night
Fixed Resource Packs from Steam Workshop not always showing their workshop tag properly
Corrupt players will now list their origin instead of corrupt text, if they can
Corrupt worlds will no longer crash world selection
Changed corrupt entries to have a gray title, from a red title
Fixed rare crash related to favorited cloud entries
Fixed Bat Bat not healing on killing blows
Fixed slowdown when leaving the housing window up for a REALLY long time
Fixed an issue where changing Hunger status on DST worlds would delete certain buffs
The Nurse will no longer try to "heal" a number of positive buffs
Fixed certain cases that allowed users to able to upload resource packs they've downloaded from the workshop
Fixed an item duplication exploit
Fixed certain projectiles resetting npc's immunity for other projectiles wrongfully
Fixed serverconfig.txt generated worlds not setting special seed data properly

BALANCE CHANGES
Abigail
Increase base speed by 33% (3->4)
Decrease speed growth per minion from 1.5 to 1.4 (ends at exactly the same value at 11-minion)
Improve base acceleration by 10%
Decrease acceleration growth from 2 to 1.75 (maxes out at the same minion count)

Lucy
Decrease Use Time from 20 to 17
Increase size from 1 to 1.2 (makes her 20% bigger)
Increase Axe power from 125 to 150

Weather Pain
Increase duration of projectile by 50%
Increase number of times it can hit from 10->12
Increase speed from "7" to "8"

Pew-Matic Horn
Increase damage by 1
Decrease Use Time from 24 to 15
Increase shot speed from 11 to 14

Houndius Shootius
Increase projectile speed from 8.5 to 12.5

Bat Bat
Increase Use Time from 30 to 45
Increase damage from 18 to 31
Increase size from 1 to 1.15 (15% bigger)
Now steals 1 Life per swing, on hit

Tentacle Spike
Hitting an enemy embeds a damaging spike
Each spike deals 3 DPS for 9 seconds
You can stack up to 5 spikes on each enemy

Ham Bat
New feature: killing enemies will grant a short burst of Life Regen
Increase damage from 50 to 57
Increase size from 1 to 1.2 (20% bigger)

Sauteed Frog Legs - Adjusted from 10 Minutes of Plenty Satisfied to 10 Minutes of Well Fed
Froggle Bunwich - Adjusted from 8 Minutes of Exquisitely Stuffed to 8 Minutes of Plenty Satisfied

TERRARIA DEDICATED SERVER - LATEST (1.4.3.2)

TERRARIA LATEST LOCALIZATION FILES FOR LANGUAGE PACKS

index.php


TERRARIA 1.4.3.1

BUG FIXES
Fixed an issue where Abigail's Flower would not visually sync on servers when it grew (rendering it invisible until you rejoined)
Deerclops now properly drops money
Fixed a rare crash caused by Jungle Mimics
Fixed an issue with Crystal Serpent being held unusually by the player
Fixed an issue where Plantero's Sombrero was poofing when turning Blood and Gore off
Removing an accidental second Garland recipe
Fixed a duplication exploit
Fixed an issue that caused some OGG files in Resource Packs not to loop properly
Fixed an issue where the player using a Stormbow did not visually "fire upwards"
Attempted a fix for issues where slow-joining players could die to Darkness while joining servers
Fixed an issue where interacting Pylons from beneath had a different range than the actual teleportation-allowed range
Fixed cases of plates & logic sensors not properly being removed from the world when mined
Fixed Seasonal Bunnies not having the surface tag in bestiary
Fixed Frozen Zombie and Wolf not showing Snow Biome in bestiary
Deerclops & Ice Golem now correctly use the rain tag in bestiary
Fixed inconsistent order of surface and time Bestiary tags
Fixed a certain exploit
Fixed potential issue with Deerclops insanity in multiplaye
Trying to play corrupted cloud worlds should no longer crash the game



BALANCE CHANGES
Increased Abigail's Flower spawnrate by 33%
Abigail can now only hit up to 3 enemies at once per "attack". This cap increases by 1 for every 2 extra minion slots expended on her (3 minions = 4, 5 minions = 5, etc).
Deerclops is now immune to Confusion
Deerclops contact damage and his cold projectiles are now affected by Warmth Potion
Truffle Worms no longer take damage from hostile NPCs or projectiles


TERRARIA DEDICATED SERVER - LATEST (1.4.3.1)

index.php

A WORD OF INTRODUCTION ABOUT TERRARIA x DON'T STARVE TOGETHER

Long, long ago (ok it was about six months ago), the Terraria development team held an AMA on Reddit in celebration of Terraria's 10th Anniversary. During that AMA, one curious person posed a simple question to the team, which was answered directly by Cenx...

View attachment 345899

Well, it just so happens that our good friends at Klei Entertainment took the time to read that very AMA thread - and that got them to thinking that maybe there was something to this idea. Emails and pleasantries were exchanged, thoughts and ideas were shared, leaks were had (oops!), and a lot of friends were made. All of that to bring to both of our fanbases what we hope will come as a pleasant surprise free content update that releases for both games today! Crossovers like this - between two of the top games on Steam in terms of players and reviews - are usually either uncommon or very limited or both. Our two teams took a different path, seeing this as a passion project. It has been amazing to watch the collaboration, the ideas just flowing and the shared fandom for each others' work. Relationships were forged here that we certainly hope will last for a very long time.

We have done our very best to summarize both side of this amazing crossover collaboration below - in the hopes that each fanbase will take the time to check out and enjoy the content from their favorite game in the other and vice versa. Thanks as always to the fans - your support truly makes things like this so much fun to work on. Cheers!

So, without further ado, we give you...


TERRARIA'S SIDE OF THE CROSSOVER

DEDICATED SERVER AND RESOURCE PACK LOCALIZATION FILES FOR 1.4.3

DON'T STARVE TOGETHER'S SIDE OF THE CROSSOVER

TERRARIA x DON'T STARVE TOGETHER MERCHANDISE & STEAM POINTS SHOP ITEMS


index.php


THE CONSTANT - A DON'T STARVE INSPIRED WORLD SEED

The team debated long and hard about the best way to bring the gameplay dynamics of Don't Starve Together into Terraria in a fun and clever way. Rather than having a standalone "event" (as we did with Dungeon Defenders 2), we decided to utilize the World Seed functionality present in Journey's End to create a more holistic Don't Starve x Terraria experience. What awaits you should you dare to explore The Constant?


View attachment 346465
Don't Starve Inspired Shaders and Lighting


View attachment 346464
Stay in the Light! Total Darkness is Hazardous to your Health!


CRFvjkh.gif

Feed your Hunger with Tasty Food... or Face the Consequences!


Don't Starve Inspired Worldgen

Higher Drop Rates for Don't Starve Inspired Items


To explore this new way to play Terraria, Don't Starve Together style, simply enter "The Constant" as your world seed upon creating a new world. Good luck, Terrarians!

Return to top
index.php


DEERCLOPS - CLIPPING & CLOPPING, HERE COMES A STOMPING!

View attachment 345848

What adventure would be complete without a worthy foe to battle? Not this one, that's for sure! Our team has always loved the Deerclops in our plays of Don't Starve Together, so we immediately gravitated towards adding it as our featured boss battle for this crossover. We targeted this boss for mid/late Pre-Hardmode so that it would be accessible to as many players as possible. Make sure you check out his super-cool theme music - provided by Klei themselves and inspired from Deerclops' theme in Don't Starve!

You can summon this terrifying foe in the cold climate of the Ice Biome. What awaits you in this fight? Well... you will have to wait and see for yourselves!

Return to top
index.php


DON'T STARVE TOGETHER INSPIRED ITEMS

What Terraria update would be complete without an array of new items to discover and use? We have added over 25 items lifted from or inspired by Don't Starve Together content. These range from new pets to weapons to vanity and more. Let's check a couple of them out, shall we?

View attachment 346385
New Tools & Weapons - Including Lucy the Axe

View attachment 346384
New Pets & Summons


View attachment 346466
Chester - A Pet that Functions As a Piggy Bank

Return to top
index.php


TERRARIA 1.4.3 UPDATED DEDICATED SERVER AND RESOURCE PACK FILES

TERRARIA DEDICATED SERVER - 1.4.3.2

TERRARIA LOCALIZATION FILES (FOR USE IN RESOURCE PACKS) - 1.4.3.2



Return to top
index.php

TERRARIA 1.4.3 FULL CHANGELOG

- Added a Don't Starve themed seed
- Play with Don't Starve-inspired shaders and lighting​
- Complete darkness is now dangerous to your health​
- Exposed torches and campfires may not be reliable, as rain can put them out!​
- Players will need to eat or face hunger and eventual starvation​
- A few Don't Starve inspired worldgen features, such as Surface Marble and Aboveground Spider Biomes​
- Has substantially improved drop rates and availability of Don't Starve related items​
- Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don't Starve
- A variation on the Deerclops' boss theme, provided by Klei Entertainment!
- A few rare background clouds featuring characters from Don't Starve can now appear
- Added several new Don't Starve related emotes
- Main menu now has some links to some assorted Terraria-related websites
- Worlds using special seeds now have unique icons in the World Select menu to better tell them apart
- Added a config option for an older version of Smart Cursor Hold, labeled in the config file as "SmartCursorHoldCanReleaseMidUse". Changing this setting to true will make it so that Smart Cursor: Hold will IMMEDIATELY deactivate when releasing the hold button, even if the player is mining.
- Several new pets from the Don't Starve universe
- A collection of Don't Starve weapons and equipment, adapted to the world of Terraria!
- Wilson and Willow Vanity Outfits
- Several vanity hats and accessories
- Two food items, the Froggle Bunwich and Monster Lasagna
- The full array of standard boss related items from Deerclops
- 4 Don't Starve themed paintings
- Fixed an issue where Crimson Grass Walls spread slower than Corruption
- Fixed a (previously undetectable issue) where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops
- Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges
- Fixed an issue with part of Leather Whip's segments being cut off
- Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn't
- Fixed an issue with Flying Knife not having proper screen range limits
- Fixed Princess not having the same "leaving" SFX like Angler
- Changed the SFX of a number of some newer Summoning and Magic weapons, so that they are a bit more representative of the attack itself
- Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against
- Fixed a rare bug with some minions that could make them despawn
- Fixed some issues with certain sentry minions which could result in desync for players joining after they had been summoned
- Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity
- Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes
- Fixed a subtle issue where certain items were a different color in the hotbar than they were in the inventory
- Fixed a bug where Boulders and Rolling Cacti qualified as Ranged items eligible of dealing Frostburn if you wore the Frost Armor
- Fixed an issue where Smooth Marble Blocks didn't merge with dirt, ash, or frozen slime blocks (despite merging with most other blocks)
- Fixed an issue where some of the newer campfires didn't have Smart Cursor outlines
- Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle
- Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate
- Fixed an issue where light Dynasty Walls showed an inaccurate teal map color
- Fixed an issue where some config settings are reset every time an update or hotfix occurs

Return to top
index.php

DON'T STARVE TOGETHER UPDATE HIGHLIGHTS


For the DST Team, we absolutely knew that if we were going to do this crossover any justice we absolutely had to bring a boss (or two?) to the Constant. And, of course, we can't miss the opportunity to put our spin on a bunch of their coolest items.

View attachment 346546

Eye Wonder
Somewhere in the game world, survivors may come across the mysterious Terrarium setpiece which will allow players to encounter the Eye of Terror boss, (Terraria's Eye of Cthulu - as seen through the lens of the Constant) complete with its own Terraria inspired theme music.

For our seasoned survivors, the Twins of Terror can be summoned for an added challenge. Each boss has its own unique eye-catching equipment item, and we've also added new statues of these bosses to show off your triumphs.

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Peep This
We've added a spect-ocular new critter for you to watch over, a new food item to fulfill your survivor's dairy needs, and we have a couple of new crockpot recipes for you to feast your eyes on as well.

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Constant Style
We have introduced several Terraria item skins into Don't Starve Together as well as a 3 piece character set inspired by Terraria's traveling merchant. Exclusive to the "An Eye for an Eye" update, these skins are definitely out of this world. These item skins cannot be purchased and can only be woven with spool. I hope you have been saving up!

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Get 'em while they're hot!
Of course, we can't have a bunch of new skins without giving some away, so for a limited time log in to receive the Terrarized chest with 6 free elegant skins! Yep, 6. This login bonus chest will be available for all players to claim until our next update in December.



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TERRARIA x DON'T STARVE TOGETHER STEAM POINTS ITEMS & MERCHANDISE

We worked hand-in-hand with our partners at Klei to put together some Steam Points Shop items as well as a handful of crossover-themed merchandise in celebration of this occasion!

TERRARIA x DON'T STARVE MERCHANDISE

We are working through Klei's merchandise partners at FreshMerch on this series of crossover merchandise items, using the key art for this update! Click the banner below to check out and pick up anything that catches your eye!

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STEAM POINTS SHOP ITEMS

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AVAILABLE ON THE TERRARIA STEAM POINTS SHOP
The Eye of Cthulhu done Don't Starve Style is here in two animated stickers and as an avatar frame! Also inspired by Terraria's many prismatic weapons, we have a prismatic avatar frame of rainbow-y goodness for you!

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AVAILABLE ON THE DON'T STARVE TOGETHER STEAM POINTS SHOP
Chester and Deerclops in pixelated form make their appearance alongside a pair of fire and water pixel animated frames!


By the way, it's spelt Cthulhu not Cthulu (where you're talking about the Eye Of Terror). Sorry just a small nitpick.
 
I wish we got Wormwood or Wurt as pets or summons in the update especially since wormwood is made out of Lunar roots which is close to the whole lunar event
 
Theirs many tasks including getting the button mapping for switch, implementing the touch screen and how much the console can handle the update so it doesn't break, crash and lag.
Also I wonder when November state of game will come out or the new creation compendium
So, i will buy Terraria on iPhone when the update 1.4.3 with fixes comes out 🥰🥰🥰
 
Edit: Sorry if this is redundant, but to confirm before I try it in the wrong place (and not sure if this was mentioned properly), is this going to be PC exclusive or available for all consoles & PC later on? Curious. %-_-
 
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Patence my friends the 1.43 update will come eventually and bring the PC, Mobile, and Console up to the same level of updates and content, but its gonna take some time to implement the infrastructure to allow cross play and that, you will have to be patient, my dudes.
 
Not sure where to report bugs and requests...

Bug: While using the "Bee Keeper" sword... (I have seen this issue before, with other weapons.)
Issue: When you start swinging, in many moments you can't change direction. You become locked facing one way, unable to turn around and swing at other enemies. (If I had to guess, I think the bees are locking you into facing one direction, until they are gone.)
Temporary solution: Stop attacking. A moment later, you will be able to turn the other way and attack what is killing you from behind, which other swords allow you to do instantly by pushing the direction or by moving the mouse to the opposite side. (Neither the A/D key [Left/Right], or mouse-position on the screen, will unlock your direction.)
Expected behavior: Like with other weapons, pushing the keys in the opposite direction or moving your mouse to the other side of the player, should turn your player around to attack what is behind him/her. Instead, they moon-walk backwards and swing at things that are already dead, the way they were previously facing when the bees flew from the sword.

Request: Make chests designated for specific "crafting", with two sides, or simply make the crafting stations an actual "crafting chest". One for armor, one for weapons, one for potions, one for ammo, one for furniture, one for statues and large decorations, one for clothing, one for farming, etc... Naturally, the only items ever allowed in these chests would be materials related to the construction. (They can still require multiple crafting stations to function, or have none, just used as overflow of specific pre-sorted items.)

Extended thought... game-Mods just are not holding water recently. It is time that many of these QOL concepts are just adopted, in the most simple form. Like Magic chests, the concept, not the actual mod. All the "Requested" chests should pull from ANY chest, the materials it needs. Or, you should be providing actual recipes, so we can KNOW what to get, to add to the chest. (Not having the material should NOT be holding-back the display of what can be crafted at these stations. The excuse that there are too many items to craft is a poor one. There are crafting stations that make like 3 items, then others, in overly complex unity, which can craft hundreds of items. That should NEVER have been an issue. A furnace should tell you all it can make and indicate what can't be made. What it makes should be automatically moved into a neighboring storage chest, which would be used by the anvil or the workbench or the advanced workbench, or all three. But, going to each bench should ONLY display what can be made there. Standing near all of them and seeing the whole screen flooded with everything is NOT useful. Not when you have to use 3 chests and figure out what common items are between the things you need, which you honestly only make a few times then never again. Because newer items replace older ones. No-one is making wooden armor after they have molten armor, but wood needs to be in there and if obsidian is needed, which the game doesn't tell you... You will be pulling your teeth trying to figure out why you can't make anything with all the ore you mined from hell!)

Otherwise, it's a great game, still. It's just co-dependent on everyone-else doing hard work, when the easy solution would have just been to make the game tell the user how to create and play. (I still feel that this game, even in that shadow, is a $20.00 game, easily. Still needs some major restructuring to make it progress, so it's not an accidental "OMG, Why did the game just go from easy to damn-near-impossible, after beating the "Wall of flesh"? (Hello, your world is over now... Time to start again... But google before playing the second time and find the missing "user created game info", that the programmers decided NOT to include, or even hint at, and even went to great lengths to hide!)

Last request... Stop flooding the screen, right where we are trying to intricately mine or fight, with a massive puking wall of floating text. I know I picked up a potion, some gold, killed a creature, placed a torch, mined a block... all at once... (Glitchy action-locking still drives me mad!) But now I am blind and I can't see that I destroyed a brick, placed ten torches, then killed five creatures and I am now about to step into a puddle of lava, because the wall of text is right under the player, floating up over everything I am trying to do, before floating away. (Not that it can even be read anyways, it goes so fast it's almost pointless to display in the first place. Still doesn't disappear fast enough and can't be turned-off! Yet, important things are displayed all the way in the far bottom left hand side, nearly silently, and so stealth-casual that by the time you see them, they disappear. Those should be near the center of the screen... Just not splayed over the character or the things we are trying to intricately interact with.)
 
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