Eater_of_breakfast
Terrarian
So what bosses you are planning to do? Not exactly the next one but just the possible future ones. Your mod is fuing incredible, I am just interested what can make me suffer next time
So what bosses you are planning to do? Not exactly the next one but just the possible future ones. Your mod is fuing incredible, I am just interested what can make me suffer next time
I'm experiencing this bug too. I've just updated my TMod64 to the latest version to check out new mods, and I started the Boss Rush to try out different weapons.Hi. I play Calamity Mod since 5 months, it's a great Mod.
Now I try to defeat DoG. But during the fight, after phase 1, Sentinels (phase 2) don't spawn, idem for the final phase. The fight is done and DoG isn't defeat. No rewards. (Run with v1.5.1.1 update).
Relaunch with the v1.5.0.4 : OK .
It may be able to defeat him
If you can see ...
Thank you
(Sorry for my bad english)
HiI'm experiencing this bug too. I've just updated my TMod64 to the latest version to check out new mods, and I started the Boss Rush to try out different weapons.
I've noticed that when the DoG spawns in the final part of the Boss Rush, he doesn't spawn the Cosmic Guardians at all. (Attempting to spawn them in with HERO's Mod spawns a Guardian but suddenly insta-kills them.)
Furthermore, once he reaches 1.4 million hitpoints (Out of 2.4 mil) he explodes and dies, then respawns with full HP, creating an infinite loop. At first I thought it was the damage reflection of the Demonshade Armour triggering his Anti-Butcher mechanic, since touching DoG's head is meant to kill you with such high damage, and the amount of damage reflected is x100 according to the wiki.
Enabled Mod List at time of writing is as follows:
Block Swap v1.0.9
BloonsTD v0.0.5
Calamity Mod (No Music) v1.5.1.4
Cheat Sheet v0.6.6.4
Craftable Paintings v1.3
Fast Extractinator v1.1.1
Faster Building v1.0.7
HERO's Mod v0.3.8
Recipe Browser v0.8.9.1
Shadows of Abaddon v1.1.1.4
Shorter Respawn Time v1.0
Upgraded Accessories V5.0
Ctrl to Quicktrash v1.1
Which Mod Is This From? v2.6.2
Wing Slot v1.8.4
I'm not talking about the Sentinels of the Devourer, I'm referring to the mini DoGs that spawn during his boss fight, called Cosmic Guardians. They do not spawn at all when his health hits the required percentages, although the text saying *Cosmic Guardian has Awoken* still appears, and spawning them in manually with HERO's only spawns one that automatically dies.It is specified in the Wiki that sentinels no longer appear if they have been defeated once in a previous fight. From the first phase of the fight against DoG, we go directly to the final phase.
With v1.5.1.4, as soon as the first phase is over, the fight stops directly. The final phase does not appear.
I'm not talking about the Sentinels of the Devourer, I'm referring to the mini DoGs that spawn during his boss fight, called Cosmic Guardians. They do not spawn at all when his health hits the required percentages, although the text saying *Cosmic Guardian has Awoken* still appears, and spawning them in manually with HERO's only spawns one that automatically dies.
I was in a newly-generated test world, and activated Boss Rush in Deathmode without having fought any bosses prior, if that helps figure out the issue. I never bothered further testing at the time as it was late at night, but I'll try a new world, and fight the Sentinels and DoG normally first to see if it affects DoG in the boss rush.
Also, I can't find the update notes for v1.5.1.4 on the wiki. The most recent available patchnotes come from v1.5.1.2.
EDIT: I've started a new world (keeping the original mod list), and fought every boss in sequence to ensure they have been properly defeated. I used the cosmic worm to spawn the DoG and as expected, he automatically died at 55% hp without dropping any loot. However, some of his minion worms DID spawn, I think. I saw their gibs flying around while I was attacking. I'm turning off Fargo's Mods to see if that does anything.
EDIT 2: It seems that this bug persists even when Calamity is the only mod active. I don't know what to do from here.
Its down to the power of the pc running it. If its a lower end machine then you can guarantee performance issuesdoesnt calmaity sometimes lag?
A reddit post describes this same issue and the fix seems to go into multiplayer and defeat DoG there, I did it and it dropped its bag and didn't disappear, however, it was very laggy so I would recommend switching versions like Dcotekk64 suggested or do the simple fix in multiplayer I mentioned.I'm not talking about the Sentinels of the Devourer, I'm referring to the mini DoGs that spawn during his boss fight, called Cosmic Guardians. They do not spawn at all when his health hits the required percentages, although the text saying *Cosmic Guardian has Awoken* still appears, and spawning them in manually with HERO's only spawns one that automatically dies.
I was in a newly-generated test world, and activated Boss Rush in Deathmode without having fought any bosses prior, if that helps figure out the issue. I never bothered further testing at the time as it was late at night, but I'll try a new world, and fight the Sentinels and DoG normally first to see if it affects DoG in the boss rush.
Also, I can't find the update notes for v1.5.1.4 on the wiki. The most recent available patchnotes come from v1.5.1.2.
EDIT: I've started a new world (keeping the original mod list), and fought every boss in sequence to ensure they have been properly defeated. I used the cosmic worm to spawn the DoG and as expected, he automatically died at 55% hp without dropping any loot. However, some of his minion worms DID spawn, I think. I saw their gibs flying around while I was attacking. I'm turning off Fargo's Mods to see if that does anything.
EDIT 2: It seems that this bug persists even when Calamity is the only mod active. I don't know what to do from here.