that's a bug with the calamity mod, calamity and fargo mods don't go togetherhelp with this plsView attachment 364408
same anyone figure that out?been having an issue with the DLC mod, im doing a calamity playthrough and had just crafted the omega blue enchantment, but when i put it on my character freezes in place, unable to do anything but switch items, i can take the enchantment off and my character will be able to move again, if i join my own server with it on it says this in the log:
Field not found: 'CalamityMod.CalPlayer.CalamityPlayer.omegaBlueCooldown'.
[21:49:28] [16/INFO] [tML]: Adding Recipes...
[21:49:28] [16/ERROR] [tML]: An error occurred while loading Fargowiltas
The mod(s) have been automatically disabled.
Terraria.ModLoader.Exceptions.RecipeException: A recipe without any result has been added.
w Terraria.ModLoader.ModRecipe.AddRecipe()
w Fargowiltas.FargoRecipes.<AddBannerToItemRecipes>g__AddBannerToItemRecipe|5_0(Int32 banner, Int32 result, Int32 bannerAmount, Int32 resultAmount, Int32 item2type, Int32 item2amount, Int32 tile, <>c__DisplayClass5_0& ) w Fargowiltas\FargoRecipes.cs:wiersz 361
w Fargowiltas.FargoRecipes.AddBannerToItemRecipes() w Fargowiltas\FargoRecipes.cs:wiersz 683
w Fargowiltas.FargoRecipes.AddRecipes() w Fargowiltas\FargoRecipes.cs:wiersz 260
w Fargowiltas.Fargowiltas.AddRecipes() w Fargowiltas.cs:wiersz 260
w Terraria.ModLoader.RecipeHooks.AddRecipes()
w Terraria.Recipe.SetupRecipes()
w Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token)
w DMD<Terraria.ModLoader.ModContent::Load>(CancellationToken token)
w Terraria.ModLoader.ModLoader.Load(CancellationToken token)
[21:49:28] [16/INFO] [tML]: Disabling Mod: Fargowiltas
[
"CalamityMod",
"Fargowiltas"
]
Turn off calamity mod, refresh mods, go into the mod settings for fargo's and turn off banner boost, reload mods, then turn calamity back on. That should fix it.Code:[21:49:28] [16/INFO] [tML]: Adding Recipes... [21:49:28] [16/ERROR] [tML]: An error occurred while loading Fargowiltas The mod(s) have been automatically disabled. Terraria.ModLoader.Exceptions.RecipeException: A recipe without any result has been added. w Terraria.ModLoader.ModRecipe.AddRecipe() w Fargowiltas.FargoRecipes.<AddBannerToItemRecipes>g__AddBannerToItemRecipe|5_0(Int32 banner, Int32 result, Int32 bannerAmount, Int32 resultAmount, Int32 item2type, Int32 item2amount, Int32 tile, <>c__DisplayClass5_0& ) w Fargowiltas\FargoRecipes.cs:wiersz 361 w Fargowiltas.FargoRecipes.AddBannerToItemRecipes() w Fargowiltas\FargoRecipes.cs:wiersz 683 w Fargowiltas.FargoRecipes.AddRecipes() w Fargowiltas\FargoRecipes.cs:wiersz 260 w Fargowiltas.Fargowiltas.AddRecipes() w Fargowiltas.cs:wiersz 260 w Terraria.ModLoader.RecipeHooks.AddRecipes() w Terraria.Recipe.SetupRecipes() w Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token) w DMD<Terraria.ModLoader.ModContent::Load>(CancellationToken token) w Terraria.ModLoader.ModLoader.Load(CancellationToken token) [21:49:28] [16/INFO] [tML]: Disabling Mod: Fargowiltas
mods:
Code:[ "CalamityMod", "Fargowiltas" ]
this is unfortunate, because fargo's souls depend on this mod
it does fix it indeed, but is merely a workaroundTurn off calamity mod, refresh mods, go into the mod settings for fargo's and turn off banner boost, reload mods, then turn calamity back on. That should fix it.
You need a block to make it work. So just drop a block down where you want the entrance to be and click it to make the house spawn.When I try to place InstaHouse, nothing happens. It's just a bug or am I doing smth wrong?
this is the last time I used this threadwow thanks, updated
Thx, I already figured it out. BlockSwap was ruining it.You need a block to make it work. So just drop a block down where you want the entrance to be and click it to make the house spawn.
Calamity and Fargo are bugged together, I don’t understand why people don’t realize thatsame anyone figure that out?
Maybe because Fargo's DLC specifically states it supports Calamity?Calamity and Fargo are bugged together, I don’t understand why people don’t realize that
Calamity isn't for TModLoader 1.4 yet?Yes, but that’s only on T-Mod 1.4