NPCs & Enemies Mechanical King Slime (Mech Slime)

Sapphron

Steampunker
Yes, I think so. A Mechanical King Slime would be a good idea imho.

Version 1.5

--Stats--
Mech Slime
(Sprite here please)
Health: 20,000
Defense: 30
Damage: 70
(Item sprite here please)

AI: Mech Slime AI
At 20,000 HP
Jumps like King Slime and summons slimers or crimslimes every 15 seconds.
At 17,000 HP
Turns reddish and jumps much higher, deals 10 more damage, moves more quickly.
Releases slimers or crimslimes every 10 seconds.
At 5,000 HP
Steam looks like it is coming out of it, releases slimes per 7 seconds.
At 1,000 HP
Steam is coming out much faster, defense increases by 30.

--How to Craft--
200 Gel, 10 Souls of Night and Light at a Mythril, Orichalcum anvil

--Drops--

Slimy Saddle 10%
Mech Slime Trophy 12%
Slimy Tornado (Summoner Weapon)9%
Slimy Knife (Melee Weapon)9%
Slimy Bow (Ranged Weapon)9%
Slimed Bolt (Magic/Mage Weapon)9%
Super Slicer (All Weapon)10%
Mech Slime Mask 14.29%

--Weapons--

--Slimy Tornado--
Downgrade of the Tempest Staff
(Item sprite here please)
Damage: 30
Max Stack: 1
Mana Use: 20
Velocity: 7.5
Use time: 45
(Summon sprite here please)

--Slimy Knife--
Upgrade of the Muramasa
(Item sprite here please)
Damage: 40
Knockback: 2
Max Stack: 1
Use time: 17

--Slimy Bow--
Downgrade of the Tsunami
*Shoots 2 arrows at the same time*
(Item sprite here please)
Damage: 45
Knockback: 3
Max Stack: 1
Velocity: 13
Use time: 22

--Slimed Bolt--
Upgrade of the Water Bolt
(Item sprite here please)
Damage: 31
Knockback: 6
Max Stack: 1
Mana Use: 12
Velocity: 4
Use time: 15
(Projectile sprite here please)

--Super Slicer--
(Sprite here please)
Damage (Not Specified): 60
Knockback: 10
Use time: 15
Special Use: Charges up like a beam and fires massive damage.

--Sprite List--
Mech Slime: Not Done
Mech Slime Item: Not Done
Mech Slime Trophy: Not Done
Slimy Tornado: Not Done
Slimy Tornado Summon: Not Done
Slimy Knife: Not Done
Slimy Bow: Not Done
Slimed Bolt: Not Done
Slimed Bolt Projectile: Not Done

TL;DR: A hardmode version of King Slime.
Anyways, that's my suggestion! Please comment below and definitively give feedback.
Ih8creeperz OUT!
 
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If this has the exact same A.I as the King Slime, I will have to say no thank you.

Slimy Tornado is not original(which is fine, but tornado doesn't mesh with slime), and is quite a bit stronger than Spider Staff when it's in about the same tier progression.

Now that I think of it, all of your drops are downgrades of something. :sigh:

Can't you at least come up with one or two weapons with a slightly more... amusing mechanic? It's a freaking mechanical slime for hell's sake.

Also, put up your flame shields for people shouting we don't need more mechs.-_-
 
A) Not entirely sure why a Mech slime is releasing Crimslimes.
B) This basically is a King Slime with upgraded stats.
C) All drops are just upgraded/downgraded versions of existing items, except the slicer one. (And honestly I heavily dislike the idea of having a downgraded Tempest staff. We have few enough summoner weapons as it is, the ones that exist are creative and not just up/downgraded versions of each other.)
D) Like I said in the last Mech Slime thread (which is now locked), "Mechanical Slime" is a contradicting phrase.
 
Sorry, I didn't see a previous mechanical slime thread, so that's why I accidentally (sort of) made this suggestion.

And in general anyways, my suggestions aren't great.
 
mmmm... i SORTA like it a bit, but as someone said before,how does slime become mechanical? maybe you could name it grey goo or something?
and also why crimslimes and slimers? why not make a new slime altogether?
i dont want to beat the dead horse, but, i dont think anyone would use a bunch of downgrades to something instead of the actual item.
 
Ironically, if you consider it from the perspective of nano-bots, a mechanical slime is a highly logical possibility.

Special abilities would focus on spreading and infection, likely dropping more slimes constantly, and maybe inflicting a poison-like debuff upon contact.
 
Ironically, if you consider it from the perspective of nano-bots, a mechanical slime is a highly logical possibility.

Special abilities would focus on spreading and infection, likely dropping more slimes constantly, and maybe inflicting a poison-like debuff upon contact.
It kinda reminds me of that show Generator Rex that used to be on Cartoon Network. Maybe a weapon referential to that would be cool.
 
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