neoselket
Ice Queen
the prefixes in terraria are good, but i think they have room for improvement. first off, i would change the extra melee speed to extra attack speed, so rangers, summoners, and mages can benefit. i also have a list of completely new prefixes.
battle ready: +2 defense and damage
dangerous: +2 defense and attack speed
frenzying: +2 damage and attack speed
prudent: +2 defense and movement speed
quick: +2 damage and movement speed
agile: +2 attack and movement speed
furious: +5 damage
shielding: +5 defense
lightning-fast: +5 movement speed
rapid: +5 attack speed
deadly: +5 critical strike chance
creative: +2 defense and critical stike chance
bloodthirsty: +2 damage and critical strike chance
accurate: +2 movement speed and critical strike chance
storming: +2 attack speed and critical strike chance
strong: +1 knockback
forceful: +2 knockback
depulsing: +3 knockback
banishing: +4 knockback
hard-hitting: +2 knockback and critical strike chance
brave: +2 knockback and damage
slamming: +2 knockback and attack speed
defending: +2 knockback and defense
+2 knockback and movement speed
enchanted: +40 mana
vulnerable: -2 defense
cowardly: -2 defense, -2% damage and +5% movement speed
heavy: -2% movement speed
berserking: +6% damage and -5 defense
cautious: +6 defense and -4% damage
cursed: -4% damage, movement and attack speed, -4 defense
celestial: +6% melee and movement speed, damage, and +6 defense(1 in 200 chance to get)
magical: +60 mana and -2 defense
obedient: +1 minion
these would add more variety, and give more gameplay option, such as high defense, low damage, low defense, high damage, etc.
also, people have mentioned that it would make the goblin tinkerer more annoying, so i have a way to fix that: the goblin tinkerer would have an option to either get a higher probability of a mixed prefix, or one that just affects one stat.
battle ready: +2 defense and damage
dangerous: +2 defense and attack speed
frenzying: +2 damage and attack speed
prudent: +2 defense and movement speed
quick: +2 damage and movement speed
agile: +2 attack and movement speed
furious: +5 damage
shielding: +5 defense
lightning-fast: +5 movement speed
rapid: +5 attack speed
deadly: +5 critical strike chance
creative: +2 defense and critical stike chance
bloodthirsty: +2 damage and critical strike chance
accurate: +2 movement speed and critical strike chance
storming: +2 attack speed and critical strike chance
strong: +1 knockback
forceful: +2 knockback
depulsing: +3 knockback
banishing: +4 knockback
hard-hitting: +2 knockback and critical strike chance
brave: +2 knockback and damage
slamming: +2 knockback and attack speed
defending: +2 knockback and defense
+2 knockback and movement speed
enchanted: +40 mana
vulnerable: -2 defense
cowardly: -2 defense, -2% damage and +5% movement speed
heavy: -2% movement speed
berserking: +6% damage and -5 defense
cautious: +6 defense and -4% damage
cursed: -4% damage, movement and attack speed, -4 defense
celestial: +6% melee and movement speed, damage, and +6 defense(1 in 200 chance to get)
magical: +60 mana and -2 defense
obedient: +1 minion
these would add more variety, and give more gameplay option, such as high defense, low damage, low defense, high damage, etc.
also, people have mentioned that it would make the goblin tinkerer more annoying, so i have a way to fix that: the goblin tinkerer would have an option to either get a higher probability of a mixed prefix, or one that just affects one stat.
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