LoM2
Retinazer
Hello everybody! I have very little idea if this should go in mechanics, items, or equipment, but who cares? Let's get this started.
In my opinion, there's one thing that would make a very nice addition to Terraria...
EDIT: Apparently my title gifs are broken. I give up.
EDITx2: I fixed the GIFs! Yay me!
Well, that sizing is off. Crud. Anyways, enough shamelessly pulling images off the net (not) to make the idea slightly easier on the eyes! Let's ACTUALLY get this started.
Before we start (starting is taking longer than expected) , yes, I am perfectly aware that fire does exist. Read the suggestion before telling me that "we has fire geez m2 so unneeded"
Also, I can't sprite for the life of me. Therefore I'm just going to pull item images off of the wiki so it's not just a enormous amount of text. (Aren't I considerate?)
Remember the Slime gun? That one thing that no one actually really cared about? Let's put it to good use.
As most of us know, drop from king slime. Does absolutely nothing but give the "Slimed effect", which makes them drip slime. And does nothing else. Okay, great.
My idea for this is for the Slimed effect to double the damage and increase the duration of any fire debuff (On Fire, Cursed Inferno, Frostburn) by 150%. You can also slime the ground, any slime that is on the ground will ignite instantly if touched by fire. (Unlit slime will dissapear after ten seconds, slime that has been lit on fire will disappear after five.)
In terms of what can ignite a gel fire: Any weapon that already applies fire, as well as explosions. And a few other things we'll discuss later.
Give this a bit of use and give us an actual reason to kill King Slime.
*From now on, if I say "gel" or "slime" assume I mean the stuff that this thing shoots unless I specify otherwise.*
In my opinion, there's one thing that would make a very nice addition to Terraria...
EDIT: Apparently my title gifs are broken. I give up.
EDITx2: I fixed the GIFs! Yay me!
Well, that sizing is off. Crud. Anyways, enough shamelessly pulling images off the net (not) to make the idea slightly easier on the eyes! Let's ACTUALLY get this started.
Before we start (starting is taking longer than expected) , yes, I am perfectly aware that fire does exist. Read the suggestion before telling me that "we has fire geez m2 so unneeded"
Also, I can't sprite for the life of me. Therefore I'm just going to pull item images off of the wiki so it's not just a enormous amount of text. (Aren't I considerate?)
Remember the Slime gun? That one thing that no one actually really cared about? Let's put it to good use.
My idea for this is for the Slimed effect to double the damage and increase the duration of any fire debuff (On Fire, Cursed Inferno, Frostburn) by 150%. You can also slime the ground, any slime that is on the ground will ignite instantly if touched by fire. (Unlit slime will dissapear after ten seconds, slime that has been lit on fire will disappear after five.)
In terms of what can ignite a gel fire: Any weapon that already applies fire, as well as explosions. And a few other things we'll discuss later.
Give this a bit of use and give us an actual reason to kill King Slime.
*From now on, if I say "gel" or "slime" assume I mean the stuff that this thing shoots unless I specify otherwise.*
Before I keep going with the items: A few changes to how fire works in Terraria. All attacks work the same, nothing wrong there... but how fire interacts with blocks could use some changing.
When I refer to "fire" assume I mean all three forms unless I specifically say otherwise.
When I say "catch on fire" assume I mean you shot a fire arrow or a flamelash or something at it. Or a flamethrower.
EDIT: Apparently I should make this clearer since a lot of people are getting confused. Fire does not actually break any blocks.
Wood: If a piece of placed wood catches on fire, the fire slowly spreads to any adjacent wood blocks. Goes out after fifteen seconds, but can reignite itself if nearby wood is still on fire. Obviously if you touch flaming wood, you'll catch on fire too... Will discuss how to put this stuff out later. While on fire, wood turns black (charcoal) but if it gets put out it turns back into it's normal form.
If wood catches on fire more than twice within a minute, after it goes out the second time will be immune to fire from nearby wood for 2 minutes. (So that the fire actually dies out.)
Slime Blocks: Spreads much faster than wood, doesn't put itself out naturally, and any fire damage taken from it will be doubled.
Trees: Leaves will be burnt off. No real functional change, but thought it would aesthetically look better. Not strictly necessary though.
Now, moving away from the blocks... onto a few weapons. It strikes me as somewhat unfair that I can't use a flamethrower/flame lash in water, but I'm allowed to swing a sword made of fire... Pretty sure this has been discussed on a different thread before, but either apply the same restrictions or don't apply the restrictions in the first place.
When I refer to "fire" assume I mean all three forms unless I specifically say otherwise.
When I say "catch on fire" assume I mean you shot a fire arrow or a flamelash or something at it. Or a flamethrower.
EDIT: Apparently I should make this clearer since a lot of people are getting confused. Fire does not actually break any blocks.
If wood catches on fire more than twice within a minute, after it goes out the second time will be immune to fire from nearby wood for 2 minutes. (So that the fire actually dies out.)
Now, moving away from the blocks... onto a few weapons. It strikes me as somewhat unfair that I can't use a flamethrower/flame lash in water, but I'm allowed to swing a sword made of fire... Pretty sure this has been discussed on a different thread before, but either apply the same restrictions or don't apply the restrictions in the first place.
Back onto the weapons! The water gun (Also currently useless) could use some love too.
Water gun: Puts out regular and frostburn fires. Good for when you accidentally set fire to your base and don't want to wait it out.
Also: No longer bought from Travelling Merchant. Instead:
x1
x20
x1
= 1 Water Gun.
Also: No longer bought from Travelling Merchant. Instead:
= 1 Water Gun.
No, I'm not kidding. Weaponize torches!
For all torches: Left click to place normally. Right click to throw. If thrown torch hits a mob, then below effects happen. Torches drop as an item if it hits a block, disappear if hits a mob.
Torch: 5 damage. Inflicts On Fire.
Gem Torch: 7 damage. Inflicts On Fire, makes enemy glow corresponding color (if possible.)
Ice Torch: 7 Damage. Inflicts On Fire and Slow. (No frostburn because it's too early and it probably wouldn't be good if they set a fire they can't put out.)
Cursed/Ichor torches: 11 damage. Inflicts respective debuff.
Demon Torch: 11 damage. On Fire debuff. (If anyone has any suggestions for this, let me know. It's a little hard since these are in limited supply per world but still pre-HM.
UltraBright Torch- See Gem Torches
If a thrown torch hits a pile of slime gel, then the slime ignites. (Just so you can casually toss a torch over your shoulder into a mass of slime and walk away feeling awesome.) Does not ignite blocks unless they have gel on them.
For all torches: Left click to place normally. Right click to throw. If thrown torch hits a mob, then below effects happen. Torches drop as an item if it hits a block, disappear if hits a mob.
If a thrown torch hits a pile of slime gel, then the slime ignites. (Just so you can casually toss a torch over your shoulder into a mass of slime and walk away feeling awesome.) Does not ignite blocks unless they have gel on them.
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