tAPI Omnirs Nostalgia Pack

Omnir

The Destroyer
index.php



*Notice* Thanks to both Zero-Exodus and Cheezemaniac, I've been working on bringing this to 1.3+
*A huge thank you to Compa for bug finding, and Le tromp du Jawa
and Mitroll for doing the rest of the projectile files*
Also, you can thank Orian34 entirely for the update to 1.3.5

Current tModLoader build (it needs refining, and not everything is in)


[New Download Link]

[Old download link]




Update: v0.8.0 is out​
v8.0
Updated to 1.3.5 (TML 10.2+)
v0.7.8
Fixed issues with Crystals not despawning, but they will despawn at a slower rate than when first introduced.
Fixed issues with Energy Bomb and Explosion Runes (placement wise)
Fixed Ultima Weapon's Ultima attack (I think)
Fixed other issues and displacements (thank you Compa!)


v0.7.7
Chaos' summoning item can be crafted
Fixed the fliers
Ultima Weapon is in and can be summoned (Phantom Eye drop)


v0.7.6
Chaos is now summonable
Small tweaks to Chaos


v0.7.5
Added in the Quara
Added in Artorias' armor (not normally obtainable)
Added in Chaos (not summonable, yet)
Fixed some issues, including Crystal spawning is now not limited. Will likely change that, soon.


v0.7.4
Fixed many issues with enemies shooting spells out of place
Added in the rest of the Orcs (Tibia)
Added in the rest of the hammers (except 2 with no current stats)
Added in Heal 3 and 4
Fixed other issues concerning Enemy spawning


v0.7.3
Fixed Fog/Barrier/Wall/Shield tomes
Added in 2 Halo Armors (prototypes, will lower defense. Can only get via cheating)
Added in NPCs (14: 3 dworcs, Astos, Dark Elf Fighter/Mage, 2 Dwarves, 6 Tibia Humans)


v.0.7.2
Protection, Cure, and Heal tomes are in (Heal 1 and 2)
Many fixes (Thank you Compa!)
White Mage NPC is in (will heal /protect members later, shoot fire2 for now >.>)
A good amount of NPCs done, also :)

v0.7.1 is out
Tibia Flier monsters are in
Other NPCs are in

v0.7.0
Added in about 8 new npcs (Minotaurs, Tibian humans, Dwarven axeman)
Added in Lord of the Rings vanity/Summoning item

v0.6.10
Fixed most(?) NPC projectiles
Added in Bomb, Ahriman, Barrow Wight, Cave Troll, Nazgul, Witchking, Sauron (no summon items, yet)
Fix NPCs (Thank you Compa!)

v0.6.9
Fixed issues with scrolls/runes
Caravan NPC (might not be in right)


v0.6.8
(did the animation additions to the other town NPCs, but they're not in yet)
Added in the scrolls and runes (Tibia)
Began adding in Orcs (3 are in so far)


v0.6.7
Fixed the Town NPC
Fixed the Earth Crystal (Added in Fire, Water, and Wind crystals)
Added in the "revived crystals" to get ready for Chaos
Fixed some projectiles for monsters

v0.6.5
Added in Lich, Marilith, Kraken, Tiamat
Added in the Earth Crystal
Added in Black Mage NPC
Added in various other small enemy NPCs
Borked Apocalypse, Ancient Dragons, Ancient Dragon Lords and rotworms

v0.6.1
Loot added to demons
Added in Ancient Dragon, Ancient Great Dragon, Giant Spider

0.6.0 update
3 more NPCs (wanted more)
fixed spears hitting through walls
fixed ammo usage with bows and guns
fixed some armors
Added in more bows
Added in the rest of the projectiles

A huge thank you to Compa for bug finding, and Le tromp du Jawa
and Mitroll for doing the rest of the projectile files

0.5.5 update
Swords! and some bows (I want a ton more)
Messing around with damage multipliers, not everything works :(
Fixed NPC speed
Fixed some other issues

r0.5.0
-Added in Final Fantasy Giants
-Added more weapons
-Added in Final Fantasy vanity

This mod is currently for tAPI (Terraria 1.2+, but not for 1.3+)



[Download Here]


You will need:
[Grox's "Base Mod"]

I do not recommend this for Multiplayer, currently. There seems to be some syncing issues I am not able to resolve.


BIG thanks to Arkhalis and Yorai for all their help with the coding. Yorai fully coded the shields (twice, now)


Information
Currently updated to: Terraria 1.2.4.1
Current version: r1.0.4.3

This is a mod based around Final Fantasy, Tibia, and Lord of the Rings. I hope to expand to other stories, also. This modpack is very, very big, featuring well over 100 new creatures (including 9 bosses and 2 super bosses). It also adds in a ton of new items/armors/vanity.

Almost everything is looted. There sadly is no wiki for this mod yet, as I am constantly adjusting the values to make it as fun as possible. That, and I have no time : (

Please note: I mean to "balance" it from the 1.1 release to the 1.2.4.1 release, but note that my version of balance will very likely not be yours : P There will be overpowered items and monsters.​

***For Nazgul/Witchking/Sauron's defenses: Get the Barrow Blade from the Barrow Wight, and hit them with it once.***


All items Map -- By: Schoman


By: Notch
The Lich

Marilith

The Kraken

and Tiamat

Sauron


r 1.0.4.3 Changed Wind/Water Crystal spawns to be 5x faster (1 in 14/1 in 16 on hardmode)
Changed Crystals to spawn only 1 fiend
Changed Wind/Water Elementals to be more frequent
Black Mage now sells Bolt 3 post Plantera

r 1.0.4.2 Modified giant creature teleporting: they will only teleport when they are hit, but cannot see you. Also, their defense is raised while teleporting (fixed)
Tier 3 tomes buy-able after mech/plantera
Fixed Ultimate Healing Rune

r 1.0.4.1 Modified giant creature teleporting: They make a sound when they can't see you, and have high defense (do no damage) when they're fading in/out

r 1.0.4 Changed giant creatures from super jumping, to slowly teleporting
Change projectile particles
Added in Giant Dad Set (Great Dragon Lord Loot)

r1.0.3.11 Fixed cure/heal tomes to go above 400

r1.0.3.10
Rebuilt the mod (gave me weird errors?)
Removed particles from the throwing spears

r1.0.3.9 Fixed the shields (most hopefully)

r1.0.3.8 Crystals now should not spawn on the outer edges of the maps.

r1.0.3.7 Fixed Spears/Lances firing too fast, thus leaving the hand
Changed spawns of a few enemies
Increased Sauron's loot
Fixed throwing spears to be ranged

r1.0.3.6 fixed knockback
fixed Water Crystal Spawn

r1.0.3.5 Fixed Pearl Spear
Nazgul/Witchking only spawn on the surface
Adjusted spawns of some creatures

r1.0.3.4 Fixed trophies not being place-able.

r1.0.3.3 Fixed Fliers running away
Adjusted some NPC spawning to compensate for Crystal's being town NPCs
Adjusted some loot
Adjusted some NPC spawning to be more frequent after Plantera


r1.0.3.2 Changed Final Fantasy bosses to hopefully not run away
Fixed Wyrmkiller
Fixed town NPC gore and immunity

r1.0.3.1 Fixed 1 issue with Tibian knight inventory.
Fixed Runes
Fixed Ammo usage
"Fixed" Dezone/Escape/Exit/Warp

r1.0.3 Fixed typos
Added in Town NPCs Tibian Knight and Tibian Mage.
Fixed Tibian Archer's inventory


r1.0.2.1 fixed MeatLeg, Dragon Ham, and Hero Elixir
Fixed Wind Crystal's Spawn
Readded in the dying crystals as drops (from the Final Fantasy elementals)


r1.0.2 All mobs now spawn gore client side
Spiders no longer spawn with Town NPCs present
Tibian Archer is now added
Dragonham might be working, now.
Dying Crystals should no longer drop

r1.0.1 Changed spawns to not rely on player health
Changed mobs to not spawn during Pumpkin and Frost Moons
Added in Piscodemon and Mindflayer
May upload videos and screenshots later :)
 
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Currently updated to 1.2.4.1

Download:
https://dl.dropboxusercontent.com/u/43695272/Modpack 2014/OmnirsNosPak.tapi

You will need Grox's "Base Mod".
http://forums.terraria.org/index.php?threads/grox-the-greats-mods-o-magic.3790/

BIG thanks to Arkhalis and Yorai for all their help with the coding.


This is a mod based around Final Fantasy, Tibia, and Lord of the Rings. I hope to expand to other stories, also. This modpack is very, very big, featuring well over 100 new creatures (including 9 and 2 super bosses). It also adds in a ton of new items/armors/vanity.

Please note: I mean to "balance" it from the 1.1 release to the 1.2.4.1 release, but note that my version of balance will very likely not be yours :p There will be overpowered items and monsters.

Third. This looks mad good bruh.
 
100% of the old mod is in this? I want to know before i uninstall tconfig and stop my 1.1.2 Omnir's mod playthrough.
I just want to get to the delicious 1.2 things, like walking over blocks that are one high, i must have hit my spacebar a trillion times.
 
100% of the old mod is in this? I want to know before i uninstall tconfig and stop my 1.1.2 Omnir's mod playthrough.
I just want to get to the delicious 1.2 things, like walking over blocks that are one high, i must have hit my spacebar a trillion times.
Not every last thing, yet. No ufo aliens or Vampires/Piscodemons/Mindflayers, but they are coming :3

The wing boots are not in yet as they're being revamped :3
 
This mod is just amazing ! So, mush new content from items to mobs and bosses. You did a great job.
Some things i noticed while playing:
-Can't consume dragon ham
-Dwarf Crossbowman prefers close combat
-Mobs spawn on Moon Events. Should fix that.
-Most weapons lack autoswing.
 
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Just quick bug report. In multiplayer, when another player tries to join and one of your mobs(especially the early green spidermob) are on the screen/spawning the other player can't join(his screen just says "connecting") and the server shows a error message. A while after that the server crashes and so does tAPi. tAPi says "Connection timed out". The error message that the server shows says something about gore. I know that is something about gore and multiplayer in tAPI, it's something special that you need to do to get it to work. But I don't really know if that's the problem, because the server shows the error message when the mob spawns or is on the screen, not when the mob dies.
 
This mod is just amazing ! So, mush new content from items to mobs and bosses. You did a great job.
Some things i noticed while playing:
-Can't consume dragon ham
-Dwarf Crossbowman prefers close combat
-Mobs spawn on Moon Events. Should fix that.
-Most weapons lack autoswing.
Ah, good eyes, I'll have to find the hooks for the moon events :<

I also have to completely fix meat legs/dragon hams.

Just quick bug report. In multiplayer, when another player tries to join and one of your mobs(especially the early green spidermob) are on the screen/spawning the other player can't join(his screen just says "connecting") and the server shows a error message. A while after that the server crashes and so does tAPi. tAPi says "Connection timed out". The error message that the server shows says something about gore. I know that is something about gore and multiplayer in tAPI, it's something special that you need to do to get it to work. But I don't really know if that's the problem, because the server shows the error message when the mob spawns or is on the screen, not when the mob dies.
Odd. I'll look into it. The player joining has the mod, too?


Good job omnir, but did you add the extra exclusive content you mentioned before or you still going do? ^^
Still working on it. It was a task+ to get this translated into tAPI. I don't yet know how to make new worlds/mini biomes, so the Metroid stuff is on hold until I know how to :3
 
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